BSOD2, lawful male jelly Doom Marine ,# #, #, , - --|- - |I@.............................< |I.............................. |.I............................. |....... |........I |....... -- BSOD2 the Mars Marine St18/03 Dx17 Co21 In4 Wi4 Ch4 MarJelMalLaw S100 Dlvl:3 $0 HP0(17) Pw6(6) AC-2 Xp1/0 Wt6097/2100 T251 Bli Hal Otd Latest messages Warning: HP low! It bites you! [-1 -> 2] Warning: HP low! It misses. You are physically incapable of doing that. But you can try to fire anyway. Okay? [yn] (n) The darn thing doesn't seem to fly very far. It bites you! You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! Your commander suit blocks its attack. You are physically incapable of doing that. But you can try to fire anyway. Okay? [yn] (n) The darn thing doesn't seem to fly very far. It misses. (2x) It bites you! You get zapped! You die... Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 48 uncursed +0 bullets (in quiver) {24} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Boulders/Statues l - a blessed boulder {6000} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 19 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 10% Wand drop chance was reduced to 91% Number of artifacts generated was 0 Monster spawn increase started at turn 59350 Monster spawn increase reached its maximum at turn 116160 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 702974 The monster class that cannot be genocided was (null) The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: hige meso (freq bonus 3) The monster species that spawned more often: gnoll basher (freq bonus 12) The monster species that spawned more often: punisher (freq bonus 7) The monster species that spawned more often: hell master (freq bonus 3) The monster species that spawned more often: vampire bunny (freq bonus 6) The monster species that spawned more often: acehack horror (freq bonus 3) The monster species that spawned more often: worm that walks (freq bonus 4) The monster species that spawned more often: magno flier (freq bonus 24) The monster species that spawned more often: roper (freq bonus 8) The monster species that spawned more often: gisau (freq bonus 5) The monster species that spawned more often: diabolic potato (freq bonus 6) The monster species that spawned more often: Grandmaster Archon (freq bonus 7) The monster species that spawned more often: flying skull (freq bonus 4) The monster species that spawned more often: human (freq bonus 4) The monster species that spawned more often: clay force patch (freq bonus 3) The monster species that spawned more often: eastern ogre (freq bonus 3) The monster species that spawned more often: helpful squirrel (freq bonus 12) The monster species that spawned more often: flying asshole (freq bonus 9) The monster species that spawned more often: Mephistopheles (freq bonus 10) The monster species that spawned more often: slowing turret (freq bonus 10) The monster species that never randomly spawned: absent spore The monster species that never randomly spawned: spirit baboon The monster species that never randomly spawned: speed trove The monster species that never randomly spawned: gnoll shaman The monster species that never randomly spawned: undead musician The monster species that never randomly spawned: acid sphere The monster species that never randomly spawned: cave bear The monster species that never randomly spawned: giant jellyfish The monster species that never randomly spawned: snowball thrower The monster species that never randomly spawned: Anna The monster class that always generated with extra speed: gnome The monster class that more likely to generate with musable stuff: leprechaun The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: iron chain ((null)) The RNG hath decreed that this item was never generated: fortune cookie ((null)) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 20) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 13) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 6) The RNG hath decreed that this item was always generated cursed: dioptase (radiant) The RNG hath decreed that this item was always generated cursed: amulet of drain resistance (warped) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: slime trap (freq bonus 10) Next attribute increase check would have come at turn 825 Strength training was 0 Dexterity training was -2 Wisdom training was -11 Constitution training was -6 You were sleep resistant You were poison resistant You were hallucinating (20) You had 1087 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Venus, Mechatron and Tal Rascha Your deity was Zombieman Brigade You could have not have safely prayed (278) You are dead You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X LIMIT(0) draw energy 1 R LIMIT(0) liquid leap 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) appraisal 1 R LIMIT(0) Vanquished creatures 0 blue blobs (1 created) 0 jackals (1 created) 0 jermlaines (5 created) 0 hidden kobolds (1 created) 0 fallens (1 created) 0 sewer rats (2 created) 0 visor sewer rats (2 created) 0 grid bugs (1 created) 0 tron bugs (1 created) 0 lichens (1 created) 0 spore lichens (1 created) 0 grid xorns (1 created) 0 monkeys (1 created) 0 item masters (3 created) 0 critically injured thieves (1 created) 0 shopkeepers (1 created) 0 soldiers (1 created) 0 geckos (1 created) 0 floor grues (1 created) 0 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills bare-handed combat [Expert] Weapon Skills two-handed sword [Basic] firearms [Expert] Spellcasting Skills (none) Goodbye BSOD2 the Doom Marine... You died in The Dungeons of Doom on dungeon level 3 with 100 points, and 0 pieces of gold, after 251 moves. Killer: grid xorn You were level 1 with a maximum of 17 hit points when you died. You reached the 12th place on the top 10000 list. No Points Name Hp [max] 1 360801 Bluescreen-Dun-Gha-Mal-Law died in The Dungeons of Doom on level 35 [max 40]. Killed by a poisoned blast. - [171] 2 40210 FIQ-Alt-Rod-Mal-Neu quit in The Gnomish Mines on level 6 [max 8]. 8 [41] 3 18276 Bluescreen-Wan-Mon-Mal-Neu died in Sokoban on level 6 [max 8]. Killed by invisible Mr. Ngebel, the shopkeeper. - [98] 4 5545 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a dagger. - [79] 5 858 Elronnd-Mah-Agb-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a large pile of porter coins. - [59] 6 473 Elronnd-Jed-Ven-Fem-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [23] 7 273 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a sewer rat. - [16] 8 232 BSOD2-Aci-Sov-Mal-Cha died in The Dungeons of Doom on level 3. Killed by kicking 4 uncursed scrolls of volshebnaya sila {4}. - [15] 9 193 BSOD2-Sha-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 9 [17] 10 149 FIQ-Alt-Rod-Mal-Neu died in The Dungeons of Doom on level 2. Killed by an arrow. - [14] 11 106 Elronnd-Tou-Agb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a killer bee. - [19] *12 100 BSOD2-Mar-Jel-Mal-Law died in The Dungeons of Doom on level 3. Killed by a grid xorn. - [17] 13 99 Elronnd-Bin-Sed-Fem-Law died in The Dungeons of Doom on level 2. Killed by a human thief. - [11] 14 75 Elronnd-Tou-Dry-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [17] 28 1 BSOD2-Ana-Hem-Fem-Cha quit in The Dungeons of Doom on level 1. 11 [11]