BSOD2, neutral female tumblrer Convict --------- |.......|## +....._@.,# |.......|,## ------- -----.---,,,#|..... ###,#|..<# .# | #,,...........| ##---------- - BSOD2 the Detainee St7 Dx10 Co14 In16 Wi9 Ch9 ConTumFemNeu S0 Dlvl:1 $0 HP-22(14) Pw4(4) AC10 Xp1/0 Wt25/1150 T31 Stn Latest messages Unknown command ' '. (6x) You begin bashing monsters with your bare hands. You miss Nicodemus. You miss the novice light wall. Nicodemus misses the novice light wall. Unknown command ' '. (7x) Nicodemus bites the novice light wall. The novice light wall is killed! In what direction? [47896321><] As you kick the door, it crashes open! There's some graffiti on the floor here. Use "r." to read it. You see here a heavy gold ball {1600}. You have a little trouble lifting a heavy gold ball {1600}. Continue? [ynq] (q) (2x) You have a little trouble lifting h - a heavy gold ball {1600}. What do you want to throw? [*] In what direction? [47896321><] A heavy gold ball {1600} almost hits the ceiling, then falls back on top of your head. A heavy gold ball {1600} hits the floor. You die... Your inventory Armor b - a cursed +0 striped shirt (being worn) {5} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Gems a - 9 uncursed +0 rocks (in quiver) {5} Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 12% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 20169 Monster spawn increase reached its maximum at turn 83679 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1143968 The monster class that cannot be genocided was naga The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: exit (freq bonus 2) The monster species that spawned more often: Extra Fleecy Bundle (freq bonus 6) The monster species that spawned more often: quantum mold (freq bonus 3) The monster species that spawned more often: earth elemental (freq bonus 4) The monster species that spawned more often: shimmering stalk (freq bonus 6) The monster species that spawned more often: weak guard (freq bonus 6) The monster species that spawned more often: brown snake (freq bonus 12) The monster species that spawned more often: Undead Kop (freq bonus 12) The monster species that spawned more often: cyberdemon (freq bonus 2) The monster species that spawned more often: giant venus flytrap (freq bonus 2) The monster species that spawned more often: slow patch (freq bonus 8) The monster species that spawned more often: Shaktari (freq bonus 5) The monster species that spawned more often: highway sharpshooter (freq bonus 16) The monster species that spawned more often: mirror mushroom (freq bonus 10) The monster species that spawned more often: metal babau (freq bonus 2) The monster species that spawned more often: pike (freq bonus 3) The monster species that spawned more often: sword fighter (freq bonus 4) The monster species that spawned more often: gore colony (freq bonus 5) The monster species that spawned more often: unearthly drow (freq bonus 8) The monster species that spawned more often: undead midget (freq bonus 4) The monster species that never randomly spawned: Undead Kaptain The monster species that never randomly spawned: gigantic blob The monster species that never randomly spawned: gravity force patch The monster species that never randomly spawned: octarine grue The monster species that never randomly spawned: force couatl The monster species that never randomly spawned: Dominik The monster species that never randomly spawned: sprow The monster species that never randomly spawned: Archplanetar The monster species that never randomly spawned: citykiller turret The monster species that never randomly spawned: flame atronach The RNG hath decreed that this item was never generated: monster detection (bubbly) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: elven sickle ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: bunny cake ((null)) The RNG hath decreed that this item was never generated: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 15) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 17) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 38) The RNG hath decreed that this item was always generated cursed: protection (wide) The RNG hath decreed that this item was always generated cursed: bill-guisarme (hooked polearm) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this trap was always invisible: warp zone The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 10) Next attribute increase check would have come at turn 357 Strength training was 2 Dexterity training was 1 Wisdom training was -2 Constitution training was 1 You were immune to sickness You were stunned (0) You were punished You had 518 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Grumbar You could have not have safely prayed (335) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 jackals (1 created) 0 thick jackals (3 created) 0 kobolds (1 created) 0 sewer rats (1 created) 0 rabbits (1 created) 0 sand rats (1 created) 0 cave spiders (1 created) 0 grid bugs (2 created) 0 kobold zombies (1 created) 0 gray twens (1 created) a novice light wall 0 fire troves (1 created) 1 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills bare-handed combat [Expert] two-handed combat [Expert] Weapon Skills dagger [Expert] knife [Expert] pick-axe [Expert] short sword [Expert] club [Expert] mace [Expert] flail [Legendary] hammer [Expert] sling [Expert] firearms [Expert] dart [Expert] Spellcasting Skills attack spells [Expert] body spells [Expert] Goodbye BSOD2 the Convict... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 31 moves. Killer: falling object You were level 1 with a maximum of 14 hit points when you died. No Points Name Hp [max] 1 40210 FIQ-Alt-Rod-Mal-Neu quit in The Gnomish Mines on level 6 [max 8]. 8 [41] 2 5545 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 2 [max 4]. Killed by a dagger. - [79] 3 858 Elronnd-Mah-Agb-Fem-Neu died in The Dungeons of Doom on level 3 [max 4]. Killed by a large pile of porter coins. - [59] 4 273 Elronnd-Rog-Agb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a sewer rat. - [16] 5 193 BSOD2-Sha-Dop-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 9 [17] 6 149 FIQ-Alt-Rod-Mal-Neu died in The Dungeons of Doom on level 2. Killed by an arrow. - [14] 7 99 Elronnd-Bin-Sed-Fem-Law died in The Dungeons of Doom on level 2. Killed by a human thief. - [11] 8 67 Elronnd-Fai-Orc-Mal-Law quit in The Dungeons of Doom on level 2. 13 [13] 9 59 Elronnd-Fox-Tro-Mal-Law died in The Dungeons of Doom on level 1. Killed by a falling object. - [20] 10 56 Elronnd-Und-Mou-Fem-Law quit in The Dungeons of Doom on level 1. 24 [24] 13 7 Elronnd-Wiz-Lep-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17] 14 1 BSOD2-Ana-Hem-Fem-Cha quit in The Dungeons of Doom on level 1. 11 [11] * 0 BSOD2-Con-Tum-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a falling object. - [14]