BSOD2, chaotic male ogrotic Psion ----------------+--+---- |.......$..@d..........| |...........$..........| |..?...................| ------------------------ BSOD2 the Cantripper St8 Dx7 Co9 In25 Wi23 Ch16 PsiOgrMalCha S0 Dlvl:1 $0 HP9(9) Pw24(24) AC6 Xp1/0 Wt75/950 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male ogrotic Psion. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended :-) --Amy The moon is waxing tonight. Unix SlashEMExtended Version 1.6.4 (3a50702) - last build Mon Mar 7 20:28:33 2016. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 137 Ring identification only worked 4 times out of 10 Amulet drop chance was reduced to 94% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Monster spawn increase started at turn 46770 Monster spawn increase reached its maximum at turn 63819 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 456093 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: kobold digger (freq bonus 12) The monster species that spawned more often: multi-hued patch (freq bonus 16) The monster species that spawned more often: stalking ogre (freq bonus 16) The monster species that spawned more often: werespider (freq bonus 14) The monster species that spawned more often: catapult ogre (freq bonus 7) The monster species that spawned more often: plutonium imp (freq bonus 9) The monster species that spawned more often: police (freq bonus 6) The monster species that spawned more often: sun snake (freq bonus 14) The monster species that spawned more often: gore stalk (freq bonus 12) The monster species that spawned more often: insurmountable mushroom (freq bonus 10) The monster species that never randomly spawned: healing stalk The monster species that never randomly spawned: gazer nupperibo The monster species that never randomly spawned: beige stalk The monster species that never randomly spawned: guard turret The monster species that never randomly spawned: time patch The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: dissolve food (hungry) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 13) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: baseball bat ((null)) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this trap was always invisible: glyph of warding The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 9) Next attribute increase check would have come at turn 1055 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were telepathic You were clairvoyant (83886080) You had infravision You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Lockney You could have not have safely prayed (951) You survived Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 100% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills martial arts [Basic] Weapon Skills (none) Spellcasting Skills divination spells [Basic] body spells [Basic] matter spells [Basic] Goodbye BSOD2 the Psion...