BSOD2, neutral female soviet Acid Mage ---------------- |..............| +..d...?.......| |.@....B.......| --------------+- BSOD2 the Oozer St4 Dx20 Co13 In23 Wi8 Ch7 AciSovFemNeu Dlvl:1 $0 HP15(15) Pw17(17) AC1 Exp1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the soviet Acid Mage, welcome back to SlashTHEM Extended! Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 81% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 18% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Monster spawn increase started at turn 43960 Monster spawn increase reached its maximum at turn 208520 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 346920 The monster class that cannot be genocided was snake The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: camperstriker (freq bonus 6) The monster species that spawned more often: corpse mage (freq bonus 4) The monster species that spawned more often: desert mushroom (freq bonus 5) The monster species that spawned more often: giant flea (freq bonus 9) The monster species that spawned more often: Uniform Lieutenant (freq bonus 12) The monster species that spawned more often: Waldinach (freq bonus 16) The monster species that spawned more often: huge bugbear (freq bonus 6) The monster species that spawned more often: sparkling mold (freq bonus 5) The monster species that spawned more often: mould (freq bonus 16) The monster species that spawned more often: finnish explorer (freq bonus 10) The monster species that never randomly spawned: rubber golem The monster species that never randomly spawned: petrolich The monster species that never randomly spawned: large pseudodragon The monster species that never randomly spawned: mountain pack centaur The monster species that never randomly spawned: young silver dragon The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: nevidimost' (dark brown) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lose identification (konicheskaya shlyapa, freq bonus 6) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 20) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 70) The RNG hath decreed that this item was always generated cursed: droven greatsword (bol'shoy mech vulkanicheskoye steklo) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: strakh (light blue) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 4) Next attribute increase check would have come at turn 311 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Goldblight of the Flame You could have not have safely prayed (307) You survived Spells known in the end Name Level Category Fail Memory a - kislota sfera 1 matter 0% 0% b - potok kisloty 4 matter 0% 0% Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills quarterstaff [Basic] Spellcasting Skills matter spells [Basic] Goodbye BSOD2 the Acid Mage...