BSOD2, chaotic male naga Musician ---------------- .....r...@@....| |..............| |.....$........| |............... |..............| ---------------- BSOD2 the Doodler St15 Dx12 Co7 In5 Wi8 Ch9 MusNagMalCha Dlvl:1 $0 HP21(21) Pw10(10) AC8 Exp1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the naga Musician, welcome back to SlashEMExtended! Be careful! New moon tonight. Unix SlashEMExtended Version 1.6.4 (3a50702) - last build Mon Mar 7 20:19:46 2016. # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 187 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 40 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 91% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 90% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 13461 Monster spawn increase reached its maximum at turn 96201 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 549810 The monster class that cannot be genocided was vampire The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: crueltrainer (freq bonus 3) The monster species that spawned more often: grimer (freq bonus 16) The monster species that spawned more often: hidden warp fungus (freq bonus 18) The monster species that spawned more often: taker warp fungus (freq bonus 22) The monster species that spawned more often: shadow drake (freq bonus 8) The monster species that spawned more often: mind sucker (freq bonus 32) The monster species that spawned more often: sorcerer (freq bonus 8) The monster species that spawned more often: stone statue (freq bonus 6) The monster species that spawned more often: undead goldminer (freq bonus 12) The monster species that spawned more often: huge generator (freq bonus 4) The monster species that never randomly spawned: cyan warp patch The monster species that never randomly spawned: athena giant The monster species that never randomly spawned: plush bear golem The monster species that never randomly spawned: sniper fiend The monster species that never randomly spawned: wounding knight The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was never generated: pasta ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: time stop (untouchable) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 27) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 31) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 3) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 14) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: droven lance (obsidian lance) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 3) Next attribute increase check would have come at turn 1102 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Donblas, Grome and Arioch Your deity was Arioch You could have not have safely prayed (772) You survived You didn't know any spells. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye BSOD2 the Musician...