BSOD2, neutral male aquarian Practicant --- # {.-- ####### .#....+ #,=,,,,##### @@....| ##,####...#.#|.@...# ,,,,. .#...#.$@@...| - ----..-. ####T@.@..- |.....%..| ##}. | --<...| #}}}.} }--}}} . .}} -- --}} [BSOD2 the Oppressed Lab Worker] St9 Dx10 Co11 In14 Wi10 Ch11 PraAquMalNeu S283 Dlvl:3 $83 HP0(20) Pw18(18) AC6 Xp2/28 Wt141/1290 T238 Latest messages The hallucinating survivor lashes you! Your sanity increases. [-1 -> 5] The hallucinating survivor lashes you! Your sanity increases. [-2 -> 3] Warning: HP low! The hallucinating survivor misses. The hallucinating survivor lashes you! Your sanity increases. [-1 -> 2] Warning: HP low! The hallucinating survivor lashes you! Your sanity increases. You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! The hallucinating survivor lashes you! Your sanity increases. You die... Your inventory Weapons a - an uncursed +0 steel-capped sandal (weapon in hand) {100} Armor b - a cursed +0 black dress (being worn) {10} c - an uncursed +0 maid dress (being worn) {4} d - the uncursed +0 pair of lady boots named Gravenspine (being worn) {4} Scrolls m - 5 uncursed scrolls of healing {0} n - 4 uncursed scrolls of mana {0} o - 3 uncursed scrolls of phase door {0} p - 2 uncursed scrolls of standard id {0} q - an uncursed scroll of cure {0} r - an uncursed scroll of heal other {0} Spellbooks l - an uncursed finalized spellbook of chemistry (0:3) {0} Potions e - an uncursed finalized potion of gain ability {0} f - an uncursed potion of levitation {0} g - an uncursed potion of speed {0} h - an uncursed potion of extra healing {0} i - an uncursed finalized potion of healing {0} Wands s - an uncursed wand of enlightenment (0:4) {0} Tools j - 3 * uncursed bottles {3} k - a * uncursed chemistry set (0:5) {20} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickness resistance Scroll identification only worked 100 times out of 170 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 72% Amulet drop chance was reduced to 44% Implant drop chance was reduced to 82% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 81% Food drop chance was reduced to 84% Monster death drops spawned with only 91% chance The following skill was trained at one fifth the usual rate: lance The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: implants (turn 6) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 30846) The following skill became harder to train at higher skill levels: form V (Djem So) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33398 Monster spawn increase reached its maximum at turn 93797 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 750697 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: imposting aureoled suborder (freq bonus 12) The monster species that spawned more often: +1 vd wall (freq bonus 36) The monster species that spawned more often: gloombat (freq bonus 16) The monster species that spawned more often: porcupine tremulously (freq bonus 30) The monster species that spawned more often: antimagic mold (freq bonus 5) The monster species that spawned more often: admissibility illumed (freq bonus 12) The monster species that spawned more often: blood boss (freq bonus 4) The monster species that spawned more often: depth eel (freq bonus 10) The monster species that spawned more often: vermicious knid (freq bonus 20) The monster species that spawned more often: cursed stalk (freq bonus 12) The monster species that spawned more often: mad zhar (freq bonus 22) The monster species that spawned more often: porter baluchitherium (freq bonus 9) The monster species that spawned more often: uret force patch (freq bonus 8) The monster species that spawned more often: pile of creeping gold coins (freq bonus 30) The monster species that spawned more often: ogre staffer (freq bonus 24) The monster species that spawned more often: greater titan (freq bonus 5) The monster species that spawned more often: ironclad turret (freq bonus 9) The monster species that spawned more often: starlet bundle (freq bonus 16) The monster species that spawned more often: fusion elemental (freq bonus 18) The monster species that spawned more often: unrefined violator (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 4) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster species that never randomly spawned: demonic hound The monster species that never randomly spawned: club goer The monster species that never randomly spawned: nasty boomer The monster species that never randomly spawned: wimpy black dragon The monster species that never randomly spawned: qed secure earned The monster species that never randomly spawned: ak permamimic The monster species that never randomly spawned: dssch The monster species that never randomly spawned: time mimic The monster species that never randomly spawned: decapitated defiler The monster species that never randomly spawned: cowde The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: airstep boots (calf-leather sandals) The RNG hath decreed that this item was never generated: lizard scale mail ((null)) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: magic whistling (raised) The RNG hath decreed that this item was never generated: meta bow ((null)) The RNG hath decreed that this item was never generated: trap knowledge stone (gray) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: atsuzoko boots ((null)) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: wonder plate ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 6) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 12) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 16) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 3) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: negative dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: directive (ordering, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 100) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 3) The RNG hath decreed that this item was generated more often: red string ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: grain scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 5) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 67) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 20) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: styx (HEY HERES JASON) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: can of grease ((null)) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: material bolt ((null)) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 1) Trap randomization happened for 1 in 908 traps Next attribute increase check would have come at turn 643 Strength training was 2 Dexterity training was 2 Wisdom training was 7 Constitution training was 13 Your sanity was 20 You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You had 1254 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 70 spells Your pantheon consisted of Divert, Oat Camper and Jeannine Your deity was Oat Camper The version you were playing was: Unix SlashEMExtended Version 2.6.1 (d1eaf760) - last build Tue Dec 31 01:31:24 2019. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - chemistry 1 + divine 0% 98% Techniques known in the end Name Level Status research 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor maid dress (little black dress) lady boots (lovely boots) Scrolls scroll of healing (THARR) scroll of mana (BITCHING IS BANNABLE IN JOON WORLD) scroll of phase door (DEJIZ FRADO) scroll of standard id (TSCHAEAUWIEAUW) scroll of cure (CONJUROR AXIOMATICALLY SILO) scroll of heal other (YOU EERIE SISTER FA) * scroll of extra healing (ODER MOTHERATOR) * scroll of greater mana restoration (THE AMY HER ROOMMATE IS VERY WING TUFTED) Spellbooks spellbook of chemistry (street plan) Potions potion of gain ability (present) potion of levitation (jasmine) potion of speed (viscous) potion of extra healing (fragrant olive) potion of healing (bird's eye) Wands wand of enlightenment (locust) Tools chemistry set (box of obscure-looking glass devices) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures a fogs 0 jackals (1 created) 0 foxes (1 created) 0 evasive jermlaines (1 created) 0 jellies (1 created) a little leprechaun 0 baby mimics (1 created) 0 fast mimickers (1 created) 0 little lambs (1 created) 0 wild sheep (1 created) 0 pack rabbits (1 created) a dmg vortex 0 garter snakes (1 created) 0 tiny trolls (1 created) 0 oxygen golems (1 created) 0 hallucinating survivors (11 created) an air current babe 0 scortas (1 created) 0 slonch hatas (1 created) 0 hata-matas (1 created) 0 hata-splashas (1 created) 0 hata-snappas (1 created) 0 mussles (2 created) 0 piles of worthless coins (4 created) 0 coins from the dirt (2 created) 0 mascoins (3 created) 0 coins from the depths (1 created) 0 green play figures (2 created) 0 piles of pennies (2 created) 0 coins from the trash (2 created) 0 piles of copper coins (6 created) 0 piles of dimes (2 created) 0 piles of slimmer coins (2 created) 0 blue play figures (1 created) 0 gully play figures (1 created) 0 piles of dotted coins (1 created) 0 piles of amorphous coins (2 created) 0 piles of silver coins (1 created) 0 roguskhois (1 created) 0 plains play figures (2 created) 0 highland play figures (1 created) 0 piles of killer coins (1 created) 0 piles of mover coins (1 created) 0 yerles self-propelled guns (2 created) 0 novice medium walls (1 created) 0 protection stealers (1 created) 0 cold troves (2 created) 78 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 1 time You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 10 You had a maximum sanity of 17 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 1 time You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 2 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 2 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new aquarian 0 times Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (23 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (1 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Basic] (max Master) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (24 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Practicant... You died in The Dungeons of Doom on dungeon level 3 with 277 points, and 83 pieces of gold, after 238 moves. Killer: a monster (hallucinating survivor) You were level 2 with a maximum of 20 hit points when you died. You reached the 18th place on the top 10000 list. No Points Name Hp [max] 1 39985 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 29. Killed by a monster (heckle spider). - [122] 2 20007 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 46. Killed by a monster (eevee). - [107] 3 18494 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 34. Killed by a monster (the thing troll). - [113] 4 13639 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 32. Killed by a monster (spiderling). - [65] 5 13091 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 40. Killed by a monster (small troll). - [61] 6 12722 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 36. Killed by a monster (horned devil). - [60] 7 12341 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 47. Killed by a little dart. - [18] 8 11881 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 36. Killed by a monster (thick jackal). - [30] 9 11842 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 34. Killed by a monster (Ms. Aynesworth, the shopkeeper). - [45] 10 11733 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 34. Killed by a monster (rothe). - [18] 16 817 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 16. Killed by a magic missile. - [18] 17 517 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 11. Killed by a monster (water demon). - [18] *18 277 BSOD2-Pra-Aqu-Mal-Neu died in The Dungeons of Doom on * level 3. Killed by a monster (hallucinating survivor). - [20] 19 276 metanite64-Che-Ele-Mal-Cha quit in The Dungeons of Doom on level 1. 44 [44] 20 154 Leeroy-Dra-Out-Mal-Cha died in Space Base on level 4. Killed by a monster (dragonmaster called Leeroy). - [18]