BSOD2, chaotic male beacher Courier -----+- |..... |p....| |....d+ |....@| ------- [BSOD2 the Vault Dweller] St12 Dx7 Co8 In14 Wi4 Ch5 CouBeaMalCha S0 Dlvl:1 $0 HP12(12) Pw2(2) AC11 Xp1/0 Wt10/1240 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the beacher Courier, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 27% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 90% Armor drop chance was reduced to 78% Tool drop chance was reduced to 73% Food drop chance was reduced to 90% Monster death drops spawned with only 90% chance The following skill could not be trained at all: axe The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: techniques The following skill became untrainable if you tried to train it too early: short sword (turn 9) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 30462) The following skill became harder to train at higher skill levels: hammer Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64368 Monster spawn increase reached its maximum at turn 209700 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1544290 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: Ludgera's hiking boot (freq bonus 2) The monster species that spawned more often: nonmaliciously linage saintship decimal grizzle (freq bonus 24) The monster species that spawned more often: thankful deprived washcloth (freq bonus 8) The monster species that spawned more often: edderkop (freq bonus 6) The monster species that spawned more often: fostered mollycoddled (freq bonus 24) The monster species that spawned more often: teenage mutant ninja turtle (freq bonus 12) The monster species that spawned more often: sportal wombat (freq bonus 4) The monster species that spawned more often: converged muddleheaded (freq bonus 20) The monster species that spawned more often: throwback bug (freq bonus 6) The monster species that spawned more often: truancy confided (freq bonus 16) The monster species that spawned more often: raticate (freq bonus 6) The monster species that spawned more often: dielithium crystal (freq bonus 6) The monster species that spawned more often: deceiving wort (freq bonus 4) The monster species that spawned more often: young adult mantidragon (freq bonus 2) The monster species that spawned more often: komodo dragon (freq bonus 6) The monster species that spawned more often: mirkwood orc (freq bonus 3) The monster species that spawned more often: minotaur lich (freq bonus 12) The monster species that spawned more often: crappy warp patch (freq bonus 12) The monster species that spawned more often: chm abbreviation (freq bonus 28) The monster species that spawned more often: spinner force patch (freq bonus 4) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster species that never randomly spawned: moved one The monster species that never randomly spawned: nutritionally inputted The monster species that never randomly spawned: rudest elaboration The monster species that never randomly spawned: journeyman medium wall The monster species that never randomly spawned: stealing machine The monster species that never randomly spawned: gnome mystic The monster species that never randomly spawned: Kostchtchie The monster species that never randomly spawned: pffing fish The monster species that never randomly spawned: novice paladin The monster species that never randomly spawned: shale throng The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: windmill blade (giant throwing star) The RNG hath decreed that this item was never generated: sack (bag) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: make pentagram (BLESSED CHARGING GAVE ONLY ONE CHARGE) The RNG hath decreed that this item was never generated: sheaf of straw ((null)) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 13) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 37) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 24) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: wind bow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 4) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 18) The RNG hath decreed that this item was generated more often: inimical stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chrome blade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: discount action (cashed, freq bonus 6) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 4) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: fluctuating speed stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 20) The RNG hath decreed that this item was always generated cursed: slow monster (tin) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: soiltype stone (gray) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: infravision (unwritten) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 2) Trap randomization happened for 1 in 7 traps Next attribute increase check would have come at turn 370 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You hungered rapidly You had 1500 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 20 spells Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Caesar The version you were playing was: Unix SlashEMExtended Version 2.6.1 (f1850975) - last build Mon Dec 30 04:48:11 2019. You could not have safely prayed (280) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of mana (NAMEEXPERIENCEGOLDTIME) scroll of phase door (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of standard id (EDEVESH HANAGASH) scroll of cure (THERTHENITHOR DYAGOTHERE THERTHENITHOR SYAPOTHEREUO KODOCHOR) scroll of heal other (POWER RAISED BY THINK FOR) * scroll of extra healing (YOU WILL DIE A SLOW SLOW DEATH) * scroll of greater mana restoration (SUDDENLY THE DUNGEON COLLAPSES) Potions potion of Jolt Cola (homebrew) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 1 time You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times You broke wands 0 times You performed alchemy 0 times You destroyed 0 hostile weapons You felt like a new beacher 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Courier... Since you quit, the score list will not be checked.