BSOD2, neutral male aquarian Cartomancer -------------- ### |.....)......| #---}-}----- |.......$....+ )}...}`<}...} }.......}.}..} ,,|..}}...... ,,}}}}##|....}.....}.} }}}}#%+}.....}}.} #,,,,,,,|...}.} ... ##,%,,,|.......}.| ###}###,}-###}#####}###,`#,##|.........| #,,,,,,,,,,,,,,,),,,,, |.........| ------}--#-######,,,,, --------+-- |[[[[}[[..| |[[[[[}[[.| |[[[}).F).| |.[)[[[.@@| |}[[[})[..- -##---}---- [BSOD2 the Learner] St7 Dx13 Co17 In17 Wi8 Ch6 CarAquMalNeu S127 Dlvl:2 $17 HP-4(16) Pw15(17) AC8 Xp1/15 Wt6/1470 T201 Latest messages But you aren't drowning. You touch bottom. "Hello, BSOD2! Welcome to Siirt's used armor dealership!" You are on solid land again. You see here a banded mail {160}. You see here an elven mithril-coat {60}. You see here a bow {12}. You see here a white-handed shield {20}. You miss Siirt. Siirt gets angry! Siirt wields a shotgun {15}! Siirt fires a shotgun shell named Blessing of the Dawn! You are hit by a shotgun shell named Blessing of the Dawn! [-4 -> 12] Siirt swings her shotgun. Siirt hits you! [-8 -> 4] Siirt swings her shotgun. Siirt hits you! You die... Your inventory Weapons b - an uncursed +1 dagger (weapon in hand) {4} c - 15 uncursed +0 shuriken (in quiver) {0} Armor a - a cursed +0 Hawaiian shirt (being worn) {2} Scrolls d - an uncursed scroll of identify {0} e - a blessed finalized scroll of charging {0} f - an uncursed scroll of blank paper {0} g - a blessed finalized scroll of enchant weapon {0} h - 3 uncursed scrolls of create monster {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 90% Armor drop chance was reduced to 85% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: general combat The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: axe (turn 60) The following skill couldn't be trained before a certain turn number is reached: bow (turn 20659) The following skill became harder to train at higher skill levels: healing spells Heavy curses were more common by 25% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 75814 Monster spawn increase reached its maximum at turn 137295 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 394794 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: jabberwock (freq bonus 8) The monster species that spawned more often: intercommunicated reinflamed (freq bonus 30) The monster species that spawned more often: elrab (freq bonus 10) The monster species that spawned more often: prissily cause darking miscellaneously torching (freq bonus 12) The monster species that spawned more often: dispending kerosine (freq bonus 33) The monster species that spawned more often: wimpy gray dragon (freq bonus 27) The monster species that spawned more often: crater wort (freq bonus 11) The monster species that spawned more often: Mandarina's lady shoe (freq bonus 10) The monster species that spawned more often: adult green dragon (freq bonus 33) The monster species that spawned more often: bad mushroom (freq bonus 40) The monster species that spawned more often: large queue (freq bonus 36) The monster species that spawned more often: depowered warp patch (freq bonus 84) The monster species that spawned more often: gray wolf (freq bonus 30) The monster species that spawned more often: Christiane (freq bonus 66) The monster species that spawned more often: plasma growth (freq bonus 42) The monster species that spawned more often: lynyrdskynyrd (freq bonus 9) The monster species that spawned more often: forcefully indited (freq bonus 60) The monster species that spawned more often: Nataliya's wedge sandal (freq bonus 18) The monster species that spawned more often: asserter cloggy (freq bonus 22) The monster species that spawned more often: carful ecumenicism (freq bonus 9) The monster species that spawned more often: voraciously craved (freq bonus 36) The monster trait that was more common: monsters that count as orc (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 8) The monster species that never randomly spawned: feral rat The monster species that never randomly spawned: wood elf warrior The monster species that never randomly spawned: trap vortex The monster species that never randomly spawned: swang abrasion alabamian connectedly The monster species that never randomly spawned: pepper skeleton The monster species that never randomly spawned: dani jelle The monster species that never randomly spawned: sized bat The monster species that never randomly spawned: whir flow The monster species that never randomly spawned: chief gurgler The monster species that never randomly spawned: radio transmitter The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: item-teleporting stone (gray) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: stoning (petrified) The RNG hath decreed that this item was generated more often: bohemian ear spoon ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 11) The RNG hath decreed that this item was generated more often: difficult boots (winter boots, freq bonus 13) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: heavy wood ball ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 6) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 5) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 62) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 2) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 5) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: amulet of weak magic (weaksauce) The RNG hath decreed that this item was always generated cursed: steal degrade stone (gray) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: metal guard (onyge) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: grow trees (mossy) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 28) The spell school whose books are more common was matter spells (freq bonus 14) Trap randomization happened for 1 in 911 traps Next attribute increase check would have come at turn 440 Strength training was 6 Dexterity training was 2 Wisdom training was 3 Constitution training was 4 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having freezopathy (0) You had automatic searching You had 1281 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 50 spells Your pantheon consisted of Johnny, Spike and Timmy Your deity was Spike The version you were playing was: Unix SlashEMExtended Version 2.6.0 (6e32f2d7) - last build Wed Dec 18 03:21:12 2019. You could not have safely prayed (77) You are dead You didn't know any spells. Techniques known in the end Name Level Status card trick 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons shuriken (throwing star) Scrolls scroll of identify (XELSE DAM NE HTD NADAEHRE HTI HYMA) scroll of charging (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of blank paper (unlabeled) scroll of enchant weapon (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of create monster (DESPAIR OF ELFERIA) scroll of healing (ADE EXPIRIUS) scroll of mana (TRUE RISE BY STRANGE SMELL) scroll of phase door (DIBING TO ATTACK NEXT) scroll of standard id (SYMANTEC KILLS RANSOM ISDA) scroll of cure (WELCOME TO ANGBAND) * scroll of extra healing (WATERFALL MUSHROOM CLIMB) * scroll of greater mana restoration (I CAN HAZ HP PLZ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 little dogs (1 created) 0 kobolds (1 created) 0 kicker kobolds (1 created) a cave goblin a hare 0 illusions in the mist (1 created) 0 spaces (1 created) 0 spore lichens (1 created) a pw stealer 0 mini xorns (1 created) a kobold zombie 0 shopkeepers (1 created) 0 turto fish (1 created) 0 marto fish (1 created) 0 slatas (1 created) 0 hata-splashas (1 created) 0 newts (1 created) 17 creatures born. 4 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 2 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 2 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You heard superman taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 2 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 5 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 1 time You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters You allowed monsters to quaff 0 potions You allowed monsters to read 0 scrolls You allowed monsters to zap 0 wands You saw demons being gated in 0 times You saw demon lords being gated in 0 times You saw demon princes being gated in 0 times You were blasted by artifacts 0 times You allowed monsters to eat metallic items 0 times You allowed monsters to eat lithic items 0 times You allowed monsters to eat organic items 0 times You allowed allivores to eat items 0 times You had your possessions unidentify themselves 0 times You became dehydrated 0 times You had your luck roll over 0 times You experienced confused scroll effects 0 times You quaffed non-working potions 0 times You encountered stairs traps 0 times You lost intrinsics 0 times You randomly revealed 0 traps You got hit by bad effects 0 times You got hit by really bad effects 0 times You had 0 items teleported out of your inventory You encountered 0 bones levels You had to read insults against your momma 0 times You were forced to equip bad items 0 times You were forced to equip bad artifacts 0 times You were forced to equip bad high heels 0 times You encountered appearance shuffling 0 times You got affected by the dirty mysterious dirt force full of dirt 0 times You were caught by the manler 0 times Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (22 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (9 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Cartomancer... You died in The Dungeons of Doom on dungeon level 2 with 110 points, and 0 pieces of gold, after 201 moves. Killer: a monster (Ms. Siirt, the shopkeeper) You were level 1 with a maximum of 16 hit points when you died. You made the top ten list! No Points Name Hp [max] * 1 110 BSOD2-Car-Aqu-Mal-Neu died in The Dungeons of Doom on * level 2. Killed by a monster (Ms. Siirt, the shopkeeper). - [16]