BSOD2, chaotic male levitating Artist h --- ---- -- |@.c......| |.........| |.........| .........| -#--------- [BSOD2 the Paint Splotcher] St9 Dx13 Co8 In15 Wi11 Ch10 ArtLevMalCha S0 Dlvl:1 $0 HP24(24) Pw20(20) AC2 MC3 Mov9 Sn0 Xp1/0 Wt79/3100 T7 Lev Blind Stun Hallu Latest messages Use hybrid races? [yn] (n) Hello BSOD2, welcome to SlashEMExtended! You are a chaotic male levitating Artist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! The moon is waxing tonight. What do you want to use or apply? [abdi-ln-t or ?*] A cloud of darkness falls upon you. What do you want to use or apply? [abdi-ln-t or ?*] You were dimmed! What do you want to use or apply? [abdi-ln-t or ?*] You stagger... You are no longer dimmed. What do you want to use or apply? [abdi-ln-t or ?*] Oh wow! Everything feels so cosmic! # ey Elronnd des funzt wie die Sau.: unknown extended command. # Really quit? WARNING: this will erase your game permanently! [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: cold resistance Scroll identification only worked 100 times out of 104 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 41 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 67% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 97% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 89% Armor drop chance was reduced to 96% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 91% chance The following skill was limited to skilled proficiency: gun control The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: saber (turn 91) The following skill became harder to train at higher skill levels: riding Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74968 Monster spawn increase reached its maximum at turn 159741 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2959824 The monster class that cannot be genocided was light The monster species that spawned more often: speedy trapper (freq bonus 4) The monster species that spawned more often: lavalisk (freq bonus 2) The monster species that spawned more often: deathwalker knight (freq bonus 6) The monster species that spawned more often: coining nourisher (freq bonus 20) The monster species that spawned more often: legend predator (freq bonus 8) The monster species that spawned more often: soft force fungus (freq bonus 16) The monster species that spawned more often: undead templar (freq bonus 2) The monster species that spawned more often: lava growth (freq bonus 18) The monster species that spawned more often: fillen mushroom (freq bonus 6) The monster species that spawned more often: vile hunter (freq bonus 8) The monster species that spawned more often: flung conveyance (freq bonus 2) The monster species that spawned more often: baselessly jockey (freq bonus 9) The monster species that spawned more often: nasty horned devil (freq bonus 40) The monster species that spawned more often: petty wall beast (freq bonus 5) The monster species that spawned more often: ionizer sorrowed (freq bonus 3) The monster species that spawned more often: pustulent spore (freq bonus 20) The monster species that spawned more often: bleed inundate (freq bonus 24) The monster species that spawned more often: integral mushroom (freq bonus 6) The monster species that spawned more often: violet naga hatchling (freq bonus 4) The monster species that spawned more often: fragment (freq bonus 6) The monster trait that was more common: monsters with bleedout attacks (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 4) The monster trait that was more common: monsters that can control teleport (freq bonus 3) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster species that never randomly spawned: leocentaur shaman The monster species that never randomly spawned: oers The monster species that never randomly spawned: baby negative dragon The monster species that never randomly spawned: drains rat The monster species that never randomly spawned: flup flup The monster species that never randomly spawned: sky gnome lord The monster species that never randomly spawned: whickering dotard The monster species that never randomly spawned: freezer bot The monster species that never randomly spawned: rotting mochi The monster species that never randomly spawned: reaper warp fungus The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: possession identification (catched) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: lizard scale mail ((null)) The RNG hath decreed that this item was never generated: heavy tar ball ((null)) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: high-heeled sandal ((null)) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 41) The RNG hath decreed that this item was generated more often: implant of king beefcake (cream, freq bonus 8) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ether hostage chain ((null), freq bonus 68) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 2) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 9) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 7) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: cone of cold (dog eared) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: implant of puncturing (fortified) The RNG hath decreed that this trap was always invisible: skill loss trap The RNG hath decreed that this trap was generated more often: fumbling trap (freq bonus 20) The spell school whose books are more common was protection spells (freq bonus 2) Trap randomization happened for 1 in 923 traps Next attribute increase check would have come at turn 2127 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were acid resistant You were hallucinating (57) You were stunned (12) You were blinded (59) You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were telepathic You were hallu partying You were a drunken boxer You were stunnopathic You were numbopathic You were dimmopathic You were freezopathic You were a stoned chiller You had an increased fear factor You were burnopathic You were sickopathic You had wonderlegs You were a glibbery fighter You were aware of the presence of flying monsters You had 1494 points of nutrition remaining You were levitating (0) You could survive without air You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 70 spells Your pantheon consisted of Lance Bean, G-boy and Pillory Your deity was Moloch The version you were playing was: Unix SlashEMExtended Version 2.5.8 (19946314) - last build Wed Nov 27 14:21:01 2019. You could have safely prayed (108) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) vanish 1 R Prepared(0) telekinesis 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (awesome gloves) lab coat (white coat) Scrolls scroll of healing (BASH EM EXTENDED NOW WITH BLUNT WEAPONS) scroll of mana (SERGEANT MC SHITHEAD) scroll of phase door (MARIYA IS NOT A TERRAFORMER) scroll of standard id (GET SLEX TODAY) scroll of cure (KITCHACK IS NOT A KITCHEN SINK) * scroll of extra healing (FIVE NIGHTS AT FIQS) * scroll of greater mana restoration (DIE RECHTSCHREIBREFORM IST SCHEISSE) Potions potion of oil (polka-dot) potion of water (clear) Tools grappling hook (iron hook) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 4 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 0 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 0 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) symbiosis [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Artist... Since you quit, the score list will not be checked.