BSOD2, neutral male ancipital Barbarian ---------- |........| |.......<| |..>.....| ###--.-+----- ##--- #,,,,,#,,# #,%%| #,######,### #,|.| -- ----- | ##,# #,,?# ##,|.----- --- ----- .......+..--- - #,,# ###,## #,,|??}.../....?......$.{.......$............%. ---|------ #,,`# ###,#|.--@----- ------ - ---------- |........| ###,# #,,,#|.|@r}} |........-- #,,##,###|.|.... |.........|# ---%-#,# --|+?.}?? |.........,# |...|,,# |?.?}}?| |.........,# |....,# -------- --------,,,# |..`|## ##### |...| |...| ----- [BSOD2 the Pillager] St18 Dx11 Co18 In6 Wi6 Ch9 BarAcpMalNeu S649 Dlvl:6 $3 HP-9(69) Pw30(30) AC9 Xp4/85 Wt60/2110 T589 Latest messages Kilmihil fires a shotgun shell! You are hit by a shotgun shell! [-17 -> 34] Kilmihil swings his shotgun. Kilmihil hits you! [-8 -> 26] Kilmihil swings his shotgun. Kilmihil hits you! [-15 -> 11] Warning: HP low! Kilmihil's image will forever be in your mind... You miss Kilmihil. Kilmihil swings his shotgun. Kilmihil hits you! You hear the howling of the CwnAnnwn... [-8 -> 3] Warning: HP low! Kilmihil swings his shotgun. Kilmihil hits you! You die... Your inventory Weapons a - an uncursed +0 battle-axe (weapon in hands) {48} b - an uncursed +0 short sword (alternate weapon; not wielded) {12} Comestibles d - 2 uncursed food rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 16 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: freezopathy Scroll identification only worked 100 times out of 172 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 234 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 90% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 80% Tool drop chance was reduced to 72% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to skilled proficiency: paddle The following skill became untrainable if you tried to train it too early: pick-axe (turn 6) The following skill became untrainable after a while: squeaking (turn 25177) The following skill couldn't be trained before a certain turn number is reached: shield (turn 26333) Number of artifacts generated was 3 Number of fake artifacts generated was 7 Monster spawn increase started at turn 37626 Monster spawn increase reached its maximum at turn 208914 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 632214 The monster class that cannot be genocided was worm The monster class that was spawned more often: cat or other feline (freq bonus 8) The monster species that spawned more often: You missed the percenttpercenti! (freq bonus 96) The monster species that spawned more often: agronomic sunlight somnambulator (freq bonus 10) The monster species that spawned more often: battle alien (freq bonus 40) The monster species that spawned more often: blending nymphomaniac (freq bonus 36) The monster species that spawned more often: darkness thief (freq bonus 27) The monster species that spawned more often: solidity sideband (freq bonus 11) The monster species that spawned more often: elven archer (freq bonus 10) The monster species that spawned more often: red arremer (freq bonus 78) The monster species that spawned more often: brown thunderlord (freq bonus 120) The monster species that spawned more often: chaotic ray (freq bonus 132) The monster species that spawned more often: wearer rechristening (freq bonus 72) The monster species that spawned more often: rotated one (freq bonus 78) The monster species that spawned more often: marisister (freq bonus 18) The monster species that spawned more often: invincible superman (freq bonus 54) The monster species that spawned more often: humpback sorry (freq bonus 132) The monster species that spawned more often: lunier assuaging stagnation disputably (freq bonus 10) The monster species that spawned more often: The Mason (freq bonus 60) The monster species that spawned more often: nondescript wort (freq bonus 26) The monster species that spawned more often: forest hulk (freq bonus 36) The monster species that spawned more often: tin crasher (freq bonus 30) The monster trait that was more common: monsters that roar (freq bonus 2) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster species that never randomly spawned: disconnected aller The monster species that never randomly spawned: finished rocker The monster species that never randomly spawned: calker stoker endure The monster species that never randomly spawned: demon dog The monster species that never randomly spawned: asthmatically dado The monster species that never randomly spawned: garbage devil The monster species that never randomly spawned: terchet wort The monster species that never randomly spawned: adventurer spore The monster species that never randomly spawned: rooty The monster species that never randomly spawned: petty neurotoxin fly The RNG hath decreed that this item was never generated: worthless piece of blue glass (blue) The RNG hath decreed that this item was never generated: wonder dagger ((null)) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: arcane horn ((null)) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: ice box of holding (cooling box) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 7) The RNG hath decreed that this item was generated more often: energy sap ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of virility (frantic, freq bonus 43) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blood stream (menstruation, freq bonus 6) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 6) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 35) The RNG hath decreed that this item was generated more often: main sword ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of enforcing (underwhelming, freq bonus 9) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bodyfluid strengthening (icky, freq bonus 10) The RNG hath decreed that this item was generated more often: wax chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 7) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 3) The RNG hath decreed that this item was generated more often: lock pick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 8) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: metal club (heavy club) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: poison bolt ((null)) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: stuck announcement trap (freq bonus 1) The spell school whose books are more common was enchantment spells (freq bonus 11) The spell school whose books are more common was chaos spells (freq bonus 5) Trap randomization happened for 1 in 618 traps Next attribute increase check would have come at turn 1598 Strength training was 0 Dexterity training was 9 Wisdom training was 6 Constitution training was 7 Your sanity was 0 You were cold resistant You were poison resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (16) You were prevented from having sickness resistance (0) You were prevented from having freezopathy (0) You had 1481 points of nutrition remaining You had slower digestion You had echolocation Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 15 spells Your pantheon consisted of Mitra, Crom and Set Your deity was Crom The version you were playing was: Unix SlashEMExtended Version 2.5.8 (19946314) - last build Wed Nov 27 14:21:01 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 4X Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Not Ready(7124) phase door 4 R Reloading(304) invoke deity 4 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (anti-government helmet) * skullcap (engraved helmet) * flack helmet (spinning helmet) * crystal helm (guzzle helmet) * mining helm (gray helmet) * field helm (fearsome helmet) * helm of safeguard (rotating helmet) * war hat (glibskin helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (fatal gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (shadowy heels) * field boots (orange boots) * boots of safeguard (reflective slippers) Scrolls scroll of healing (TIGHT SPANDEX SHIRT) scroll of mana (ELF FELLOW PROTECTION LIMITATION STUNT USE) scroll of phase door (BASIL BALLS OF BEAN BREAD) scroll of standard id (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of cure (FELLOW LEAF ELF STAT CANNT LOWED) * scroll of extra healing (2018 SLEX WORLD CHAMPION IS TARIRU) * scroll of greater mana restoration (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of chaos terrain (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of destroy armor (KAPOW) scroll of lava (POKE MONGO) scroll called DšEDšE (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Vanquished creatures 0 fireflies (2 created) 3 weepticks (1 created) 0 evasive foxes (1 created) 0 pryf coyotes (1 created) 0 little dogs (1 created) 0 hidden gas spores (1 created) 0 scrawny cats (1 created) 0 kittens (1 created) 0 hobbit merchants (1 created) 0 hobbit younglings (2 created) 0 hobbits (1 created) a group hobbit 0 time jellies (2 created) 0 blue jellies (1 created) 0 baby mimics (1 created) 0 fast mimickers (1 created) 0 mynocks (1 created) 0 tuski mimics (2 created) 0 tuski permamimics (1 created) a destructomondaine 0 goooblins (1 created) 0 baby river hogs (1 created) a sewer rat (2 created) 0 breeder mice (1 created) an unfair rat 0 little spiders (3 created) a spideroid 0 nibble worms (1 created) 0 one-winged bats (1 created) 0 bimm centaurs (1 created) 0 vulnerato lichens (1 created) 0 porter lichens (1 created) 0 stalking kazwo lichens (1 created) 0 blue molds (1 created) 0 sepia growths (1 created) 0 mininagas (1 created) 0 mister decays (1 created) a dbl claw hulk (2 created) 0 icyorns (2 created) an aggravating wallwalker 0 gnome zombies (1 created) 0 bat zombies (1 created) 0 orc zombies (1 created) a karakasa 0 akira girls (1 created) 0 poisoners (1 created) a squeak babe a mugger (4 created) 0 shopkeepers (7 created) 0 watchmen (4 created) 0 watch captains (3 created) 0 minighosts (1 created) 0 eh ghosts (1 created) 0 infernal potatoes (1 created) a newt (2 created) 0 twens (1 created) 0 +1 nl walls (1 created) 0 newborn rub monsters (1 created) 0 energy troves (1 created) 83 creatures born. 14 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 14 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 2 times You phase doored 1 time You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 16 You had a maximum sanity of 0 You had a maximum contamination of 16 You successfully searched for traps 0 times You successfully searched for doors or corridors 5 times You heard farting noises 1 time You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 1 time You kicked monsters 0 times You kicked doors or locked containers 1 time You fumbled 1 time You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (25 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (29 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (35 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Barbarian... You died in The Dungeons of Doom on dungeon level 6 with 646 points, and 0 pieces of gold, after 589 moves. Killer: a monster (Mr. Kilmihil, the shopkeeper) You were level 4 with a maximum of 69 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 2075 BSOD2-Bar-Asu-Mal-Neu died in The Gnomish Mines on level 4 [max 6]. Killed by a monster (slo ogre). - [81] 2 1348 BSOD2-Bar-Asg-Mal-Law died in The Dungeons of Doom on level 5 [max 6]. Killed by swimming in moorland. - [76] 3 838 BSOD2-Bar-Arg-Fem-Neu died in The Gnomish Mines on level 5. Killed by a monster (electric eel). - [65] * 4 646 BSOD2-Bar-Acp-Mal-Neu died in The Dungeons of Doom on * level 6. Killed by a monster (Mr. Kilmihil, the shopkeeper). - [69]