BSOD2, neutral female argonian Barbarian ------- |.....|#### |%<.}..^%,########### #### |..!..|##,,,,,,,,,,,,,##,, ### ---.--- ######,#########,#### ## ...#### #!# #,,#####.......B## }}}}}}}}}}}#### ### ####,###.......@;}}}}}}}}}}}}}}}}}}}}}}# # #,,,,,%.....#.}};}}}}}}}}}}}}}}}}}}}}}}}}}...# # ######...}}}}}}}}}}c.`........}}}}}}}}}}}}}}# ##.}}}}}}}}}}cccc^# )...`.}}}}}}}}}}}}}# ####}}}}}}}}}}}.`....# .}}}}}}}}}}}}}}}...# }}}}}}}}}}}}}}}}}}}}}} }}## ## }}.....# }}}}}}}}}}}}}}}}}}}}}}}}}}..., ..... #}}}}}}}}}}}}}}}}}}}}}}}}....### ###..}}}}}}###}}}}}}}# ....### ....##### ##....... #### ####,, ###,#### #### # [BSOD2 the Pillager] St17 Dx11 Co18 In7 Wi5 Ch5 BarArgFemNeu S838 Min:5 $2 HP-7(65) Pw23(23) AC5 Xp4/156 Wt160/2070 T481 Hld Latest messages [-8 -> 15] The electric eel pulls you into the water! You are being wrapped. The dino fish bites you! [-5 -> 14] The dino fish brushes against your rear region. The electric eel bites you! You get zapped! You hear the howling of the CwnAnnwn... [-8 -> 6] Warning: HP low! The electric eel pulls you into the water! You are being wrapped. The dino fish bites you! [-5 -> 1] Warning: HP low! The dino fish brushes against your rear region. The electric eel bites you! You get zapped! You die... Your inventory Weapons a - an uncursed very rusty +0 battle-axe (weapon in hands) {48} b - an uncursed very rusty +0 short sword (alternate weapon; not wielded) {12} Armor c - a blessed +0 ring mail (being worn) {100} Comestibles d - 2 uncursed food rations {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 136 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 99% chance Musable item generation frequency had a negative bias of 5% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 82% Tool drop chance was reduced to 81% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 17% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: martial arts The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: occult spells (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78257 Monster spawn increase reached its maximum at turn 169860 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 11770684 The monster class that cannot be genocided was lich The monster species that spawned more often: platinum stalk (freq bonus 12) The monster species that spawned more often: crumpet featherier enriched mondo traditionary (freq bonus 14) The monster species that spawned more often: player zruty (freq bonus 6) The monster species that spawned more often: kok (freq bonus 6) The monster species that spawned more often: Amadeus (freq bonus 6) The monster species that spawned more often: black hornet (freq bonus 3) The monster species that spawned more often: bear (freq bonus 6) The monster species that spawned more often: human wraith (freq bonus 9) The monster species that spawned more often: mini shade (freq bonus 6) The monster species that spawned more often: ponyta (freq bonus 12) The monster species that spawned more often: chestnut giant (freq bonus 4) The monster species that spawned more often: fokieng wand (freq bonus 12) The monster species that spawned more often: evil star (freq bonus 3) The monster species that spawned more often: squirtle (freq bonus 6) The monster species that spawned more often: Muninn (freq bonus 6) The monster species that spawned more often: sliding troll (freq bonus 16) The monster species that spawned more often: thick elf-lord (freq bonus 12) The monster species that spawned more often: polarization peacetime trade (freq bonus 3) The monster species that spawned more often: thewer (freq bonus 6) The monster species that spawned more often: old rainbow dragon (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 3) The monster trait that was more common: monsters that can teleport (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 3) The monster trait that was more common: monsters that make orc sounds (freq bonus 6) The monster trait that was more common: monsters that buzz (freq bonus 3) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster species that never randomly spawned: chancemen gardener byword The monster species that never randomly spawned: death spectre The monster species that never randomly spawned: dwarven wizard The monster species that never randomly spawned: capriciously apelike kittening omit The monster species that never randomly spawned: Grassland-elf The monster species that never randomly spawned: celestial summoner The monster species that never randomly spawned: oen sephirah The monster species that never randomly spawned: stone troll The monster species that never randomly spawned: embar whining The monster species that never randomly spawned: termilevitator The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: great pollax ((null)) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: keen memory (black lily) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: implant of heavy lubrication (not so brave) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: unskilled stone (gray) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was generated more often: heavy tar ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 7) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 47) The RNG hath decreed that this item was generated more often: evil variant (EVILHACK WITH EXTRA EVIL ADDED, freq bonus 18) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 6) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of warp dimension (hazy, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 3) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 6) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 11) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 3) The RNG hath decreed that this item was generated more often: mystery pick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: container kaboom stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 73) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 97) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: implant of malice (eocene) The RNG hath decreed that this item was always generated cursed: sexy leather pump ((null)) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this trap was always invisible: pokelie trap The RNG hath decreed that this trap was generated more often: manler trap (freq bonus 1) Trap randomization happened for 1 in 123 traps Next attribute increase check would have come at turn 3561 Strength training was 4 Dexterity training was 5 Wisdom training was 7 Constitution training was 3 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You had 1000 points of nutrition remaining You could swim You could survive without air You were held by an electric eel Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 15 spells Your pantheon consisted of Mitra, Crom and Set Your deity was Crom The version you were playing was: Unix SlashEMExtended Version 2.5.8 (19946314) - last build Wed Nov 27 14:21:01 2019. You could have safely prayed (109) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 4X Prepared(0) healing hands 4 R Prepared(0) panic digging 4 R Prepared(0) appraisal 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (great helmet) * sedge hat (rural helmet) * skullcap (filtered helmet) * flack helmet (gas mask) * crystal helm (grimace helmet) * mining helm (tribal helmet) * field helm (green bowel) * helm of safeguard (weeping helmet) * war hat (fearsome helmet) * plasteel gloves (white gloves) * leather gloves (even pair of gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (bise gloves) * commander gloves (black gloves) * field gloves (grey-shaded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (spooky boots) * field boots (hugging boots) * boots of safeguard (ballet heels) Scrolls scroll of healing (GRAB EM BY THE PUSSY) scroll of mana (AENNERGESCHICHTEN) scroll of phase door (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of standard id (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of cure (KRUIEMEDISYNE) * scroll of extra healing (THIS ISNT DISNEYLAND) * scroll of greater mana restoration (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 5: <- You are here Vanquished creatures 0 flightless birds (1 created) 0 mini chickatrices (1 created) 0 chickens (1 created) 0 cluckens (1 created) 0 turkeys (1 created) 0 widowed chickens (1 created) 0 jackals (1 created) 0 pack foxes (1 created) 0 scrape coyotes (1 created) 0 pryf coyotes (1 created) 0 minks (1 created) 0 kittens (1 created) 0 ochre jellies (2 created) 0 cave kobolds (1 created) 0 ragnarok girls (1 created) 0 goblins (2 created) 0 wimpgoblins (1 created) 0 it goes nothing more perries (1 created) 0 uncommon orcs (1 created) 0 mobgoblins (1 created) 0 black rats (1 created) a wimpdag banger 0 wild horses (1 created) 0 kurs (1 created) 0 one-winged bats (1 created) 0 housebats (1 created) 0 vultures (1 created) a grounded parrot a thrush 0 weak crows (1 created) 0 large bats (1 created) 0 pheasants (1 created) 0 lame bats (1 created) 0 undead swarm bats (1 created) 0 airborne parrots (1 created) a lichen 0 spore lichens (1 created) 0 little squeakers (1 created) 0 sludtts (2 created) a beginner horror (3 created) an easy vamp 2 gud vamps 0 heal vampires (1 created) 2 sleepy vampires (3 created) a grid xorn 0 kobold zombies (1 created) 0 ossium vomitatums (1 created) 0 bat zombies (1 created) 0 pointed ear zombies (1 created) a human zombie 0 zombies (1 created) 0 boeh babies (1 created) 0 squeak babes (3 created) 0 air current babes (7 created) 0 farting brats (2 created) 0 shopkeepers (2 created) 0 turto fish (3 created) 2 scortas a swim hata (2 created) a slonch hata 0 tortoises (3 created) a hata-mata a hata-splasha (2 created) 0 hermit crabs (1 created) 0 redfish (1 created) 0 mussles (3 created) 0 graceful mussles (1 created) 0 prehistoric fish (1 created) 0 dino fish (1 created) 0 eels (1 created) 0 spawning fish (1 created) 0 net peoples (1 created) 0 babelfish (1 created) 0 functioning babelfish (1 created) 0 harracudas (1 created) 0 electric eels (2 created) 0 floor grues (9 created) 0 dark welpers (2 created) 0 weyt grues (3 created) 0 easy grues (4 created) 0 dot grues (1 created) 0 polycyclic aromatic hydrocarbons (1 created) 0 mesgrues (1 created) 0 mindist grues (1 created) 0 small turrets (1 created) a cold trove 0 energy troves (1 created) 129 creatures born. 19 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 18 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 0 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 0 times You phase doored 0 times You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 16 You had a maximum sanity of 0 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 4 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 0 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 0 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 0 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (21 of 160) two-handed weapons [Basic] (max Master) (26 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (38 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Barbarian... You died in The Gnomish Mines on dungeon level 5 with 838 points, and 2 pieces of gold, after 481 moves. Killer: a monster (electric eel) You were level 4 with a maximum of 65 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 2075 BSOD2-Bar-Asu-Mal-Neu died in The Gnomish Mines on level 4 [max 6]. Killed by a monster (slo ogre). - [81] 2 1348 BSOD2-Bar-Asg-Mal-Law died in The Dungeons of Doom on level 5 [max 6]. Killed by swimming in moorland. - [76] * 3 838 BSOD2-Bar-Arg-Fem-Neu died in The Gnomish Mines on level 5. Killed by a monster (electric eel). - [65]