BSOD2, lawful male asgardish Barbarian ---------------------------------- ----- |...............}%.}}.}}.).... . #|.)}| ----------------.--------..-----$--------- ##,..[%|## |.| |..-...|.| ))),..| #},,|}>)..# . |.| |..|...|.| )))..) ####`#.%..}|.# |#. |}| |..| ..|#| ))\. ---,,,,,.-----,# -|----.---+----..-----.| ... |@.,#,,## #,,# - ------ ------..##...#...#..##......---|-----.|##,## #,----- |......(.......#.##.#?#....#%..........#..%}..}... #`..$.| -----+------ --..#...-------+----#..#%..}...`.#| #|...| |..---.| |..#---+-----}.. |.}.| |.#. +#| |...| ---- |...| |. ##|.| |#./| |$..| |. |.| |...| |`..| --- -.- ----.#.- ----- . #.#.###. --- --------- [BSOD2 the Pillager] St17 Dx13 Co7 In4 Wi5 Ch4 BarAsgMalLaw S1352 Dlvl:5 $48 HP0(76) Pw34(34) AC8 Xp5/261 Wt124/1540 T958 Hun Latest messages [-2 -> 18] You are beginning to feel hungry. Swimming in moorland causes continuous damage. [-2 -> 17] Swimming in moorland causes continuous damage. [-5 -> 12] Warning: HP low! Swimming in moorland causes continuous damage. [-4 -> 8] Warning: HP low! Swimming in moorland causes continuous damage. Barbarian, your life force is running out. [-1 -> 7] Warning: HP low! Swimming in moorland causes continuous damage. [-2 -> 5] Warning: HP low! You hear crashing rock. Swimming in moorland causes continuous damage. You die... Your inventory Weapons a - an uncursed +0 two-handed sword (weapon in hands) {60} b - an uncursed rusty +0 axe (alternate weapon; not wielded) {24} Comestibles d - 2 uncursed food rations {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Wands c - an uncursed wand of fleecy terrain (0:5) {0} Tools e - 2 uncursed +0 torch (682)'s {40} Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 15 You carried 0 sins You could not have this property extrinsically: numbopathy You could not have this property intrinsically: speed Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 312 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 72% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 18% Weapon drop chance was reduced to 78% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: form III (Soresu) The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: protection spells (turn 6) The following skill became untrainable after a while: squeaking (turn 49486) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 19249) Heavy curses were more common by 28% Number of artifacts generated was 4 Number of fake artifacts generated was 8 Monster spawn increase started at turn 113664 Monster spawn increase reached its maximum at turn 269616 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1543010 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: dropt pressor scoping (freq bonus 4) The monster species that spawned more often: large wand trove (freq bonus 15) The monster species that spawned more often: mexico recounting (freq bonus 15) The monster species that spawned more often: ratling (freq bonus 24) The monster species that spawned more often: undead mimic (freq bonus 8) The monster species that spawned more often: prizewinner brilliant kuwait clipper (freq bonus 6) The monster species that spawned more often: cerulean spore (freq bonus 18) The monster species that spawned more often: prince of change (freq bonus 18) The monster species that spawned more often: woodland writhed stagehand (freq bonus 8) The monster species that spawned more often: great evil dragon (freq bonus 56) The monster species that spawned more often: quam bullring prosaically kiester unprepossessing (freq bonus 10) The monster species that spawned more often: effeminate mimic (freq bonus 8) The monster species that spawned more often: stewed devilfish (freq bonus 3) The monster species that spawned more often: minor mist cloud (freq bonus 12) The monster species that spawned more often: outhouse encomium advised (freq bonus 32) The monster species that spawned more often: spechotaur (freq bonus 18) The monster species that spawned more often: nothing checker who is confused (freq bonus 8) The monster species that spawned more often: violet draconian (freq bonus 4) The monster species that spawned more often: epidote growth (freq bonus 24) The monster species that spawned more often: cursed mummy (freq bonus 32) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 5) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 8) The monster trait that was more common: monsters that drain your score (freq bonus 3) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster species that never randomly spawned: pinned drolly The monster species that never randomly spawned: excruciating roquefort The monster species that never randomly spawned: anubite The monster species that never randomly spawned: centaur caster The monster species that never randomly spawned: prick warp patch The monster species that never randomly spawned: shitty growth The monster species that never randomly spawned: golden heart The monster species that never randomly spawned: hemp monism The monster species that never randomly spawned: falling mold The monster species that never randomly spawned: aligned laser The RNG hath decreed that this item was never generated: heavy brick ball ((null)) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: nano pick ((null)) The RNG hath decreed that this item was never generated: metal chain ((null)) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: good night (nightly) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 18) The RNG hath decreed that this item was generated more often: tactical nuke (governmental, freq bonus 20) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 15) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 32) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: eternal pole ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 14) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 10) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 13) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 8) The RNG hath decreed that this item was generated more often: make pentagram (BLESSED CHARGING GAVE ONLY ONE CHARGE, freq bonus 17) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 101) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 6) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 2) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: implant of fervor (stalwart) The RNG hath decreed that this item was always generated cursed: teleport away (gold) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: antishadow shield (black shield) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: farming (NATURE PRESERVATION AND ALL THAT) The RNG hath decreed that this item was always generated cursed: mountains (VERY FUNNY FACIAL EXPRESSION) The RNG hath decreed that this item was always generated cursed: stack javelin ((null)) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: dangerous terrain trap (freq bonus 5) Trap randomization happened for 1 in 117 traps Next attribute increase check would have come at turn 2667 Strength training was 5 Dexterity training was 6 Wisdom training was 18 Constitution training was 48 Your sanity was 0 You were disintegration-resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You had 495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero You had spell retention for remembering 15 spells Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.5.8 (19946314) - last build Wed Nov 27 14:21:01 2019. You could not have safely prayed (790) You are dead You didn't know any spells. Techniques known in the end Name Level Status berserk 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(567) invoke deity 5 R LIMIT(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (great helmet) * skullcap (sand helmet) * flack helmet (resounding helmet) * crystal helm (masked helmet) * mining helm (radiant helmet) * field helm (plumed helmet) * helm of safeguard (green bowel) * war hat (speechpipe helmet) * plasteel gloves (white gloves) * leather gloves (steel gloves) * gauntlets of safeguard (nano gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (fighting gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * lady boots (lovely boots) * stiletto sandals (feminine sandals) * boots of plugsuit (ballet heels) * field boots (rainbow boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (HELP A HO) scroll of mana (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of phase door (SUOMI MAINITTU TORILLA TAVATAAN) scroll of standard id (MOMMYXOMUHU) scroll of cure (OGRANICHENIYE SAPOGI) * scroll of extra healing (PUFFIN TUNDRA) * scroll of greater mana restoration (RAIN FALL FROM SKY) scroll of destroy armor (INVALID NEXT SIZE FAST) Wands wand of fleecy terrain (dogwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 5: <- You are here Vanquished creatures 0 large ants (1 created) a blot 0 pack jackals (4 created) 0 gravity jackals (1 created) a racoon dog 0 little dogs (1 created) an exact levitator a serval 0 younger cat sisters (1 created) 0 dwarven children (1 created) 0 acid tschellis (1 created) a large kobold 0 baby mimics (1 created) 0 fast mimickers (4 created) 0 round tuits (1 created) 0 mynocks (1 created) 0 normal mimics (1 created) 0 small mimics (1 created) 0 group goblins (1 created) 0 wiep goblins (2 created) 0 goblin shamans (1 created) a little wild pig a wild sheep a pack rabbit a starter lurker 0 grain vortices (2 created) 0 warpzoners (1 created) an absorbing dust vortex 2 bore worms a grid bug a speedy mammal a kur (2 created) 0 gibats (1 created) 0 lame bats (1 created) 0 tiny dragoms (1 created) an invisible badguy a spore kazwo lichen a crosslord a Yendorian Kop 0 legsnakes (1 created) 0 mister decays (1 created) 0 mk2 clolls (1 created) 0 small trolls (1 created) 0 twoweapon trolls (1 created) 0 shieldon mutants (1 created) a growing claw hulk (2 created) 0 devteam horrors (1 created) a sanoid a mini xorn a spit golem an insane survivor a hallucinating survivor 0 chimney sweeps (1 created) 0 wide-eyed tourists (1 created) 0 aimless-looking merchants (1 created) an ancipital 0 redguards (1 created) 0 shopkeepers (9 created) 0 watchmen (4 created) 0 watch captains (2 created) a horned creature a flying demon 0 fool fish (1 created) 0 stationary walls (1 created) 2 How about a pupil experiment - cut off your ears.'s 89 creatures born. 30 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 30 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate You applied items 0 times You experienced the healing effects of unicorn horns 0 times You created 0 items with the magic marker You created 0 items with the chemistry set You quaffed 0 potions You zapped wands 12 times You read scrolls 0 times You read spellbooks 0 times You successfully cast spells 0 times You failed to cast a spell 0 times You attempted to cast forgotten spells 0 times You used the invocation effects of artifacts 0 times You used techniques 1 time You phase doored 1 time You teleported 0 times You levelported 0 times You branchported 0 times You were banished 0 times You were punished 0 times You had to mourn the death of 0 pets You suffered from amnesia 0 times You had a minimum alignment of 0 You had a maximum alignment of 15 You had a maximum sanity of 1 You had a maximum contamination of 0 You successfully searched for traps 0 times You successfully searched for doors or corridors 4 times You heard farting noises 0 times You heard crapping noises 0 times You listened to conversion sermon 0 times You heard the frightening wouwou taunts 0 times You inhaled scentful feminine perfume 0 times You got your nuts kicked 0 times You got hit in the breasts 0 times You saved the game 2 times You encountered the ragnarok event 0 times You had your data deleted 0 times You encountered the curse items effect 0 times You triggered nasty traps 0 times You triggered feminism traps 0 times You had to read random messages 0 times You saw 0 monsters come out of portals You gained intrinsics from eating corpses 0 times You purchased shopkeeper services 0 times You had the kops called on you 0 times You solved 0 captchas You failed to solve a captcha 0 times You correctly answered 0 quiz questions You incorrectly answered 0 quiz questions You had the reality altered 0 times You picked 0 locks You converted 0 altars You had your items stolen 0 times You got poisoned 0 times You gained 0 extra hit points from nurses You purchased nurse services 0 times You scared 0 monsters with Elbereth engravings You had your items disenchanted 0 times You permanently lost stat points 0 times You got whacked or kicked by female shoes 0 times You forced farmland tiles out of existence 0 times You dissipated nether mist 0 times You mulched 0 ranged weapon ammos You used up 0 grams of gunpowder You recharged your items 0 times You made offerings to the gods 0 times You used the force against an enemy 0 times You kicked monsters 0 times You kicked doors or locked containers 3 times You fumbled 0 times You wrested wands 0 times You lost 0 items to fire damage You lost 0 items to cold damage You lost 0 items to shock damage You lost 0 items to poison damage You dug with digging tools 0 times You dug out grave walls 0 times You chopped down 0 trees You bashed down 0 sets of iron bars You interacted with fountains 0 times You sat on a throne 0 times You interacted with a sink 0 times You interacted with a toilet 0 times You invoked a pentagram 0 times You quaffed from a well 0 times You quaffed from a poisoned well 0 times You slept in a bed 0 times You slept on a mattress 0 times You landed 0 critical hits You stole goods worth 0 zorkmids You let monsters dig out 27 wall tiles You untrapped 0 traps You had to read longing messages 0 times You had to mourn the death of 0 symbiotes You got sick from food poisoning 0 times You got sick from illness 0 times You got slimed 0 times You got stoned 0 times You broke 0 items due to polymorphing into bad monsters Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (22 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (26 of 160) polymorphing [Unskilled] (max Expert) (8 of 20) devices [Basic] (max Master) (32 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (22 of 160) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (40 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Barbarian... You died in The Dungeons of Doom on dungeon level 5 with 1348 points, and 48 pieces of gold, after 958 moves. Killer: swimming in moorland You were level 5 with a maximum of 76 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 2075 BSOD2-Bar-Asu-Mal-Neu died in The Gnomish Mines on level 4 [max 6]. Killed by a monster (slo ogre). - [81] * 2 1348 BSOD2-Bar-Asg-Mal-Law died in The Dungeons of Doom on level 5 [max 6]. Killed by swimming in moorland. - [76]