BSOD2, lawful female chiropteric Undertaker -------------- |.......%....|#### ----- ---- |......<......,,,,####################|#...##.... |.....[......|###,,,,,,,,,,,,/,,,,,,,,..##.#.##.|## -+------------ ######################|..[..%....,# ---+-------,# #,# #,# ##,# #,,# #,## --- #,----.---- #,-.......| ##|.......+ .......@| --$-.---- --- [BSOD2 the Hearse Driver] St5 Dx9 Co15 In8 Wi7 Ch5 UntChiFemLaw S233 Dlvl:3 $13 HP0(34) Pw25(25) AC12 Xp2/30 Wt7/3230 T381 Latest messages Bii-iarr! bites you! [-2 -> 8] You find a secret door! Bii-iarr! hits you! [-1 -> 7] Bii-iarr! claws you! [-1 -> 6] Warning: HP low! Bii-iarr! bites you! [-1 -> 5] Warning: HP low! Bii-iarr! hits you! You hear the howling of the CwnAnnwn... [-3 -> 2] Warning: HP low! Bii-iarr! claws you! [-1 -> 1] Warning: HP low! Bii-iarr! bites you! You die... Your inventory Weapons a - an uncursed +2 scalpel (weapon in foreclaw) {2} Armor b - a cursed +0 victorian underwear (being worn) {5} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Wands c - an uncursed wand of undead turning (0:6) {0} d - an uncursed wand of undead turning (0:5) {0} Tools e - an uncursed tinning kit (0:14) {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 131 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 93% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 68% Implant drop chance was reduced to 82% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 77% Tool drop chance was reduced to 84% Food drop chance was reduced to 94% Monster death drops spawned with only 97% chance The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: quarterstaff (turn 2900) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62902 Monster spawn increase reached its maximum at turn 204682 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 727812 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: petty dwarven master thief (freq bonus 36) The monster species that spawned more often: giant octopus (freq bonus 20) The monster species that spawned more often: baby green dragon (freq bonus 8) The monster species that spawned more often: fly of Mordor (freq bonus 6) The monster species that spawned more often: voracious piercer (freq bonus 20) The monster species that spawned more often: net people (freq bonus 48) The monster species that spawned more often: darkflower (freq bonus 10) The monster species that spawned more often: turbojet splendider (freq bonus 16) The monster species that spawned more often: crimson warp fungus (freq bonus 32) The monster species that spawned more often: cyberplay figure (freq bonus 33) The monster species that spawned more often: behide black unicorn (freq bonus 56) The monster species that spawned more often: void colony (freq bonus 21) The monster species that spawned more often: white ooze (freq bonus 30) The monster species that spawned more often: great wyrm of stastis (freq bonus 24) The monster species that spawned more often: warrior of elea (freq bonus 24) The monster species that spawned more often: emperor lich (freq bonus 10) The monster species that spawned more often: static energar (freq bonus 168) The monster species that spawned more often: adventurer fungus (freq bonus 48) The monster species that spawned more often: gray mold (freq bonus 15) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 24) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 2) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 4) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 3) The monster species that never randomly spawned: PHIX The monster species that never randomly spawned: Nicholas D. Wolfwood The monster species that never randomly spawned: aerologist misruling The monster species that never randomly spawned: early fly The monster species that never randomly spawned: frost golem The monster species that never randomly spawned: sanity light The monster species that never randomly spawned: gorcrow The monster species that never randomly spawned: platinum mold The monster species that never randomly spawned: cautionary elliptical The monster species that never randomly spawned: storm giant The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: troll leather armor ((null)) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: snow (tall, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 13) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 22) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 9) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of opposite alignment (crested helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 14) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 77) The RNG hath decreed that this item was always generated cursed: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: poison (mum) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: egostone (gray) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this trap was always invisible: glass arrow trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 4) Trap randomization happened for 1 in 669 traps Next attribute increase check would have come at turn 711 Strength training was 17 Dexterity training was 8 Wisdom training was 4 Constitution training was 12 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You had 1107 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Hel The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could have safely prayed (158) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Not Ready(3956) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of healing (SUS QUO SUM) scroll of mana (COMMITHACK IS A FUN VARIANT) scroll of phase door (DESUM TETRAL) scroll of standard id (MISSHAPEN SONICHU) scroll of cure (IDZ DO DIABLA BRUDNY ZDRAJCO) * scroll of extra healing (KUS VOLA ZABIJEM TA) * scroll of greater mana restoration (IDNUM AIROLG TISNART CIS) Wands wand of undead turning (cedar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 jackals (2 created) 0 stoats (1 created) 0 death dogs (1 created) a mover jelly a mini leprechaun a little spider 0 death maggots (3 created) a bugger error an explode light 2 nolds (1 created) 0 red molds (1 created) 0 lichen liches (1 created) 0 mimic liches (1 created) a creep mummy a rat mummy a mininaga a vampiroid a goblin zombie 0 shopkeepers (1 created) 0 eh ghosts (1 created) 0 water demons (1 created) 24 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 11 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (3 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (31 of 160) pick-axe [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Wizard) (20 of 160) Goodbye BSOD2 the Undertaker... You died in The Dungeons of Doom on dungeon level 3 with 232 points, and 13 pieces of gold, after 381 moves. Killer: a monster (water demon called Bii-iarr!) You were level 2 with a maximum of 34 hit points when you died. You reached the 128th place on the top 10000 list. No Points Name Hp [max] 1 548933 krumch-Fla-Esp-Fem-Cha died in Lawful Quest on level 16 [max 17]. Killed by an arrow. - [111] 2 121897 krumch-Sag-Atl-Mal-Law died in The Dungeons of Doom on level 10 [max 13]. Killed by a monster (two-headed troll), while praying unsuccessfully. - [97] 3 78204 DogeKip-Dea-Ang-Mal-Cha died in Sokoban on level 6 [max 12]. Killed by a monster (pile vortex). - [162] 4 58506 krumch-Mon-Vam-Fem-Cha died in The Dungeons of Doom on level 8 [max 10]. Killed by a monster (thick farting girl), while helplessly knocked out. - [119] 5 45204 Nirol-Cyb-Ind-Mal-Cha was poisoned in Space Base on level 51. Poisoned by a grunthack zombie. 113 [117] 6 36440 krumch-Fla-Esp-Fem-Law died in The Dungeons of Doom on level 7. Killed by a monster (kentaurs). - [100] 7 36075 Leeroy-Ast-Jap-Mal-Law died in Space Base on level 32. Killed by a monster (giant shoggoth). - [111] 8 33492 yasha-Aci-Ang-Fem-Law died in The Dungeons of Doom on level 9. Killed by a monster (dire mosquito). - [136] 9 29781 krumch-Nec-Tur-Mal-Law died in The Gnomish Mines on level 7. Killed by a fauchard. - [163] 10 24131 Leeroy-Ast-Jap-Mal-Law quit in Space Base on level 18 [max 19]. 114 [114] 88 1384 BSOD2-Gre-Pea-Mal-Cha starved to death in The Gnomish Mines on level 3 [max 4]. 48 [50] 126 234 Ishchenko-Ota-Vgo-Mal-Neu quit in The Dungeons of Doom on level 2. 47 [47] 127 232 Winter-Poi-Hem-Mal-Neu quit in The Dungeons of Doom on level 2. 38 [38] *128 232 BSOD2-Unt-Chi-Fem-Law died in The Dungeons of Doom on * level 3. Killed by a monster (water demon called Bii-iarr!). - [34] 129 206 Ishchenko-Nec-Yee-Fem-Cha quit in The Dungeons of Doom on level 2. 23 [23] 130 197 krumch-Pro-Vam-Fem-Law quit in The Dungeons of Doom on level 1. 27 [27] 138 108 BSOD2-Loc-Sok-Mal-Neu quit in The Dungeons of Doom on level 2. 15 [16] 140 102 BSOD2-Cou-Col-Mal-Neu quit in The Dungeons of Doom on level 2. 12 [12]