BSOD2, neutral male colorator Courier ### ----- ##@, --...--####,, #,d,# ##,#### -......,,,,,-----.---- ,,,,,,##|.....|##,,,|........| ##,##,,,....... #,|........| ####--.<.-- #,.........| ----- #|........| |.$......| ---------- [BSOD2 the Vault Dweller] St8 Dx10 Co12 In9 Wi9 Ch8 CouColMalNeu S102 Dlvl:2 $16 HP12(12) Pw2(2) AC10 Xp1/9 Wt10/1190 T184 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello BSOD2, the colorator Courier, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -9 Your max alignment was 12 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: burnopathy Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 101 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 77% chance Potion drop chance was reduced to 82% Armor drop chance was reduced to 93% Food drop chance was reduced to 93% Monster death drops spawned with only 93% chance The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: petkeeping The following skill became untrainable if you tried to train it too early: unicorn horn (turn 103) The following skill became untrainable if you tried to train it too early: elemental spells (turn 972) The following skill couldn't be trained before a certain turn number is reached: axe (turn 46441) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 21880 Monster spawn increase reached its maximum at turn 435040 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2094873 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: rub monster (freq bonus 3) The monster species that spawned more often: millivolt landholder (freq bonus 12) The monster species that spawned more often: absolutely specified (freq bonus 16) The monster species that spawned more often: amnesia force patch (freq bonus 36) The monster species that spawned more often: ice eel (freq bonus 42) The monster species that spawned more often: doter steal (freq bonus 16) The monster species that spawned more often: emissary unsubstantial epigrammatical comforter (freq bonus 32) The monster species that spawned more often: elven mage (freq bonus 36) The monster species that spawned more often: irresistible growth (freq bonus 30) The monster species that spawned more often: kobold (freq bonus 16) The monster species that spawned more often: corrosive wall (freq bonus 15) The monster species that spawned more often: emissary cogito monologue (freq bonus 16) The monster species that spawned more often: snore wort (freq bonus 14) The monster species that spawned more often: nexus stalk (freq bonus 56) The monster species that spawned more often: conventionalizing harvard (freq bonus 40) The monster species that spawned more often: blackballed monophobia (freq bonus 7) The monster species that spawned more often: deff golem (freq bonus 8) The monster species that spawned more often: unreal warp fungus (freq bonus 12) The monster species that spawned more often: wanting snatch reattaching (freq bonus 4) The monster species that spawned more often: lavender spore (freq bonus 6) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 30) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 4) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 6) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster species that never randomly spawned: wolf The monster species that never randomly spawned: admissibility illumed The monster species that never randomly spawned: cron daemon The monster species that never randomly spawned: sane colony The monster species that never randomly spawned: factualism coshed The monster species that never randomly spawned: +1 mm wall The monster species that never randomly spawned: quarterback manicuring The monster species that never randomly spawned: vincent vended The monster species that never randomly spawned: ucolyte The monster species that never randomly spawned: pw stealer The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: proof armor (I AM THE KING) The RNG hath decreed that this item was never generated: ground stomp (groundbreaking) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: implant of tossing (dressing) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: woolen shirt ((null)) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 2) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 3) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stone dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 11) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 4) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 18) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 81) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 58) The RNG hath decreed that this item was always generated cursed: halite (white) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: cotton ((null)) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was always generated cursed: enhance breath (specific) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this trap was always invisible: madeleine trap The RNG hath decreed that this trap was generated more often: immobility trap (freq bonus 1) Trap randomization happened for 1 in 807 traps Next attribute increase check would have come at turn 1153 Strength training was 6 Dexterity training was 4 Wisdom training was 1 Constitution training was 12 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having burnopathy (0) You hungered rapidly You had 695 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Mr. House The version you were playing was: Unix SlashEMExtended Version 2.5.0 (91d611fc) - last build Sun May 5 05:38:21 2019. You could not have safely prayed (213) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THIS IS YOUR GRAVE) scroll of mana (GANDALF GOT EATEN BY A BLAROG) scroll of phase door (THARR) scroll of standard id (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of cure (PROTECTION RACKET IS BAD LMAO) * scroll of extra healing (MORGOTH ISNT EVIL HES JUST MISUNDERSTOOD) * scroll of greater mana restoration (TEENAGE MUTANT UGLY THINGS) Potions potion of Jolt Cola (paisley) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 6 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (26 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Courier...