BSOD2, chaotic male peacemaker Grenadonin ---- ---..---------- |.... ...........----............... |..... -......................-----... --..... .-- -....|........-- ..... |.....-------- %.[. ...----.(.%.- .|... ---%%.........|..[. -..-- ...%*-- |..--- -.---------..[-- |...| .....-- -...| --..| |.<.| -...| ----..---- ---.| ....-- --.. .|.| -...%| |.| ---.....| --- ..-.- |/| ........ ......| |.---...... ......... |....|. -......... ----.| |.......... --...--.--.. --@..-- |.. |.*..| ---.-- --- [BSOD2 the Realism Lover] St7 Dx14 Co6 In8 Wi6 Ch7 GrePeaMalCha S1385 Min:3 $11 HP48(50) Pw31(31) AC8 Xp5/306 Wt165/1030 T740 Sta Latest messages You faint from lack of food. You regain consciousness. You faint from lack of food. You are close to starvation. You regain consciousness. You faint from lack of food. You are close to starvation. A reddish fungus grows on a moldy corpse! You regain consciousness. You faint from lack of food. You are close to starvation. The reddish fungus touches you! [-5 -> 45] You regain consciousness. You kill the reddish fungus! You faint from lack of food. You are close to starvation. You regain consciousness. The reddish fungus rises from the dead! You die from starvation. Your inventory Amulets i - a sticky prime cursed amulet of quick attack (being worn) {0} Weapons a - a heavily cursed +2 orcish short sword (weapon in hand) {12} b - 40 cursed greased +3 shuriken (in quiver) {1} c - 20 uncursed +0 frag grenades {0} k - a blessed +1 fly swatter (alternate weapon; not wielded) {4} s - the uncursed +0 broadsword named Dragonbane {30} Armor d - a heavily cursed +6 enchanted (of conflict) orcish ring mail (being worn) {100} e - a cursed fireproof -4 enchanted (of fire resistance) leather cloak (being worn) {7} f - a cursed -1 enchanted (of half physical damage) fedora (being worn) {2} h - a cursed -6 enchanted (of undead warning) pair of leather gloves (being worn) {4} j - a cursed +0 victorian underwear (being worn) {5} Scrolls n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks l - a blessed finalized spellbook of charm monster (2:1) {0} Tools g - a cursed dragon eyepatch {0} m - an uncursed expensive camera (0:59) {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: invisibility Scroll identification only worked 100 times out of 120 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 18 Gem identification only worked 100 times out of 336 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 33% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 88% Food drop chance was reduced to 96% Monster death drops spawned with only 94% chance The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 56) The following skill became untrainable after a while: knife (turn 13063) The following skill couldn't be trained before a certain turn number is reached: bow (turn 43721) Items were more likely to be generated cursed by 20% Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 52614 Monster spawn increase reached its maximum at turn 151997 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 274160 The monster class that cannot be genocided was Keystone Kop The monster species that spawned more often: elf champion (freq bonus 36) The monster species that spawned more often: hahaha force fungus (freq bonus 24) The monster species that spawned more often: stand user (freq bonus 6) The monster species that spawned more often: kaizer (freq bonus 12) The monster species that spawned more often: bankroll parquet anglophobe unrecoverable (freq bonus 18) The monster species that spawned more often: mummy (freq bonus 4) The monster species that spawned more often: Larissa (freq bonus 4) The monster species that spawned more often: radio plant (freq bonus 12) The monster species that spawned more often: death orb (freq bonus 4) The monster species that spawned more often: Armed Kop Keelhauler (freq bonus 32) The monster species that spawned more often: aqua turret (freq bonus 2) The monster species that spawned more often: deminymph (freq bonus 2) The monster species that spawned more often: water weird (freq bonus 2) The monster species that spawned more often: Bear-Man (freq bonus 36) The monster species that spawned more often: true weeping archangel (freq bonus 3) The monster species that spawned more often: derangement neurosensory holocaust (freq bonus 9) The monster species that spawned more often: fake wort (freq bonus 4) The monster species that spawned more often: dunadan (freq bonus 16) The monster species that spawned more often: incrust err (freq bonus 12) The monster species that spawned more often: sharpshooter (freq bonus 10) The monster trait that was more common: monsters that shriek (freq bonus 10) The monster trait that was more common: monsters that count as human (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 3) The monster trait that was more common: monsters that have weapon attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster species that never randomly spawned: ill mold The monster species that never randomly spawned: laserchaun The monster species that never randomly spawned: ass The monster species that never randomly spawned: mantine The monster species that never randomly spawned: blink mold The monster species that never randomly spawned: Armed Kop Katcher The monster species that never randomly spawned: multi-hued colony The monster species that never randomly spawned: automatic kitten The monster species that never randomly spawned: blue eyes white dragon The monster species that never randomly spawned: clicking wort The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: red lightsaber (lightsaber) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: rang call stone (gray) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 5) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 16) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 8) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 74) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 3) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 3) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 15) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 29) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 2) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: contamination (unstable) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: stat decrease (desaturated) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this trap was always invisible: land mine The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 5) Trap randomization happened for 1 in 404 traps Next attribute increase check would have come at turn 1225 Strength training was 8 Dexterity training was 8 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were doubly fire resistant You were sleep resistant You had the following problem: Your possessions sometimes unidentified themselves. (16777216) You had the following problem: Your inventory gradually filled up with cursed items. (0) You had not decided on your sexuality yet You were suffering from very slight contamination. (3) You were prevented from having confusion resistance (0) You saw invisible You were warned You were warned of undead You were aware of the presence of topmodels You had -1305 points of nutrition remaining You were invisible to others You caused conflict You had double attacks You had physical resistance You were fast You were unlucky (-3) You had reduced luck Bad luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Margaret, Anaconda and Aerschie-Miesie Your deity was Aerschie-Miesie The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 90% 293% Techniques known in the end Name Level Status kiii 5X Prepared(0) create ammo 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Artifacts Dragonbane [unaligned broadsword] Amulets amulet of quick attack (starwars) Weapons orcish short sword (crude short sword) shuriken (throwing star) Armor orcish ring mail (crude ring mail) leather gloves (mirrored gloves) Scrolls scroll of healing (PLUS 100 MAGIC MARKER) scroll of mana (EUROVISION FARCE CONTEST) scroll of phase door (SUS QUO SUM) scroll of standard id (CLOAK OF NOOB RESISTANCE) scroll of cure (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) * scroll of extra healing (NONO STENTUM) * scroll of greater mana restoration (WHO CARES) Spellbooks spellbook of charm monster (vellum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 4 Level 3: <- You are here Vanquished creatures a fox brother a hobbit reveller a hobbit youngling a hobbit 0 black dirtbags (1 created) 0 dental brace guys (1 created) 0 5K guys (1 created) 0 mine kobolds (1 created) 0 whnases (1 created) 2 little wild pigs a drains rat a sized spider a crawling worm mass a lichen (0 created) 0 golden growths (1 created) a reddish fungus (0 created) 2 sub-gnomes (3 created) a back pew a faberge sphere a gnome stalker a san gnome 0 petty gnome thieves (1 created) a little grey alien (2 created) 0 Emmelie's sneakers (1 created) an intermediate gnome (2 created) a gnome lord (3 created) 0 gnome friendloaders (1 created) 0 grabbers (1 created) 0 gnome ladies (1 created) 0 deep force gnomes (1 created) 0 New Kops (1 created) a rat mummy a mummy 0 sanity mummies (1 created) 0 miner mummies (1 created) 0 snakel nagas (1 created) 0 oozing puddings (1 created) 0 radiation oozes (1 created) a gnome zombie a bat zombie 0 gono zombies (1 created) 0 green cat zombies (1 created) an elf zombie a karate scrub 0 female samurai (1 created) 0 confined ghosts (1 created) a newt a baby crocodile a green play figure a +4 nm cutoff 0 disintegration troves (1 created) 56 creatures born. 30 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 37 times You killed 26 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (21 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (31 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Grenadonin... You starved in The Gnomish Mines on dungeon level 3 with 1384 points, and 11 pieces of gold, after 740 moves. Killer: starvation You were level 5 with a maximum of 50 hit points when you starved. You made the top ten list! No Points Name Hp [max] * 1 1384 BSOD2-Gre-Pea-Mal-Cha starved to death in The Gnomish Mines on level 3 [max 4]. 48 [50] 2 1308 weirdvic-Mah-Ang-Fem-Neu died in The Dungeons of Doom on level 4. Killed by a crossbow bolt. - [62] 3 108 BSOD2-Loc-Sok-Mal-Neu quit in The Dungeons of Doom on level 2. 15 [16]