BSOD2, neutral female moonelven Warrior ---------- |.u......| |..@...... ...o$....| ..- ------.--- [BSOD2 the Swordsman] St18 Dx8 Co14 In12 Wi15 Ch5 WarMooFemNeu S0 Dlvl:1 $0 HP20(20) Pw16(16) AC2 Xp1/0 Wt93/1820 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a neutral female moonelven Warrior. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Sorry. New games should be started on version 2.5.0. This old version is there just so you could finish old games but it seems you don't have any. Your game ends now. If you feel that this is an error, get on the IRC and complain to Amy. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 168 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 40 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 33% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 61% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 93% Tool drop chance was reduced to 76% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: healing spells (turn 24) The following skill became untrainable if you tried to train it too early: sling (turn 754) The following skill became untrainable after a while: chaos spells (turn 24848) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 48934) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60443 Monster spawn increase reached its maximum at turn 108928 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 3727035 The monster class that cannot be genocided was vortex The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: lava force patch (freq bonus 16) The monster species that spawned more often: divinity hew (freq bonus 60) The monster species that spawned more often: void wort (freq bonus 36) The monster species that spawned more often: bind demon (freq bonus 5) The monster species that spawned more often: tyro soliloquizing (freq bonus 8) The monster species that spawned more often: red colony (freq bonus 24) The monster species that spawned more often: giant chick (freq bonus 8) The monster species that spawned more often: ratling (freq bonus 15) The monster species that spawned more often: house snake (freq bonus 5) The monster species that spawned more often: superficially accurate (freq bonus 6) The monster species that spawned more often: yonder misfired (freq bonus 16) The monster species that spawned more often: burrower gnome (freq bonus 21) The monster species that spawned more often: wrinkled warp fungus (freq bonus 8) The monster species that spawned more often: weapon cube (freq bonus 54) The monster species that spawned more often: overachieving centurion (freq bonus 3) The monster species that spawned more often: greedy looking gnome (freq bonus 8) The monster species that spawned more often: claver misclassifying (freq bonus 12) The monster species that spawned more often: giant glowing rat (freq bonus 12) The monster species that spawned more often: stupefying turret (freq bonus 7) The monster species that spawned more often: glam bitch (freq bonus 3) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 3) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 2) The monster species that never randomly spawned: nexus warp patch The monster species that never randomly spawned: ruby patch The monster species that never randomly spawned: hitec force fungus The monster species that never randomly spawned: mirkwood wolf The monster species that never randomly spawned: sulfur stalk The monster species that never randomly spawned: warp draconian The monster species that never randomly spawned: Bitchy Lara's block-heeled boot The monster species that never randomly spawned: flayer The monster species that never randomly spawned: brontsaurus The monster species that never randomly spawned: repeater exordium adhere viability subcontinental curbed The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: self-willed heels (imaginary heels) The RNG hath decreed that this item was never generated: amulet of regeneration (vivid) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was generated more often: acquirement (THE RESULT IS THE FRUIT, freq bonus 66) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 275) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 39) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 8) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: paralysis (emerald, freq bonus 4) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 10) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 25) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 73) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: checkerboard trap (freq bonus 5) Trap randomization happened for 1 in 667 traps Next attribute increase check would have come at turn 2876 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were acid resistant You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 27% You saw invisible You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Apr 21 23:34:06 2019. You could not have safely prayed (186) You survived You didn't know any spells. Techniques known in the end Name Level Status concentrating 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (kitchen hat) * skullcap (less helmet) * flack helmet (post-nuclear helmet) * crystal helm (green bowel) * mining helm (failuncap helmet) * field helm (translucent helmet) * helm of safeguard (filtered helmet) * war hat (crazy helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (black gloves) * commander gloves (orange gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter boots) * field boots (thigh boots) * boots of safeguard (street boots) Scrolls scroll of healing (MESMERIZE NEUTRON ELBOWED HAREM) scroll of mana (O NEIN WO HATTSEN DESSDENN HINGESPEICHERT) scroll of phase door (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of standard id (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of cure (CRIAEDO) * scroll of extra healing (FLUKY STOREFRONTS) * scroll of greater mana restoration (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye BSOD2 the Warrior... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.