BSOD2, lawful male bastard Justice Keeper ----- |.@.| |.Y.| |...| -+--- [BSOD2 the Kageman] St13 Dx8 Co13 In5 Wi6 Ch5 JusBasMalLaw S0 Dlvl:1 $0 HP10(10) Pw10(10) AC-1 Xp1/0 Wt10593/1450 T1 Old Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a lawful male bastard Justice Keeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You can't even move a handspan with this load! Sorry. New games should be started on version 2.5.0. This old version is there just so you could finish old games but it seems you don't have any. Your game ends now. If you feel that this is an error, get on the IRC and complain to Amy. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: reflection You could not have this property intrinsically: infravision Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 181 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 97% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 48% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: pick-axe (turn 17) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 15) The following skill became untrainable after a while: petkeeping (turn 72688) The following skill couldn't be trained before a certain turn number is reached: shield (turn 20155) Heavy curses were more common by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30369 Monster spawn increase reached its maximum at turn 55844 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 865916 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: serif rudely (freq bonus 14) The monster species that spawned more often: staying laser (freq bonus 42) The monster species that spawned more often: flying guy (freq bonus 48) The monster species that spawned more often: huge generator (freq bonus 18) The monster species that spawned more often: gnome zombie (freq bonus 10) The monster species that spawned more often: uncapped combatant (freq bonus 8) The monster species that spawned more often: vivendi numeral (freq bonus 18) The monster species that spawned more often: sweet coquette (freq bonus 6) The monster species that spawned more often: Ruea's noble sandal (freq bonus 9) The monster species that spawned more often: change exploder (freq bonus 4) The monster species that spawned more often: sand hunter (freq bonus 10) The monster species that spawned more often: tasloi sorcerer (freq bonus 8) The monster species that spawned more often: salably impenitent table vyingly (freq bonus 24) The monster species that spawned more often: brown ooze (freq bonus 18) The monster species that spawned more often: lich warrior (freq bonus 30) The monster species that spawned more often: unexpected nymph (freq bonus 30) The monster species that spawned more often: animals (freq bonus 18) The monster species that spawned more often: rainbow sentai (freq bonus 20) The monster species that spawned more often: forgotten star (freq bonus 8) The monster species that spawned more often: harharhar nymph (freq bonus 6) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 5) The monster trait that was more common: monsters that originate from dnethack (freq bonus 3) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster species that never randomly spawned: owl bear The monster species that never randomly spawned: Inspector Kchief The monster species that never randomly spawned: shard wort The monster species that never randomly spawned: centennial felony The monster species that never randomly spawned: negator The monster species that never randomly spawned: tazer The monster species that never randomly spawned: nobel carnal The monster species that never randomly spawned: sneerful nonhero The monster species that never randomly spawned: memo mold The monster species that never randomly spawned: bandersnatch The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: curseuse stone (gray) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: helm of jamming (radio helmet) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 47) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 10) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 7) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 55) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 26) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 7) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 38) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 5) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 10) The RNG hath decreed that this item was generated more often: summon boss (MONST DOT C AINT BIG ENOUGH, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 4) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 2) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 7) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 13) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: hydra bow ((null)) The RNG hath decreed that this item was always generated cursed: darkness (colluded) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: oilskin gloves (slippery gloves) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: nownsible stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this trap was always invisible: exploding dice trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 4) Trap randomization happened for 1 in 468 traps Next attribute increase check would have come at turn 2193 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You recognized peaceful creatures You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lawful Good, True Neutral and Chaotic Evil Your deity was Lawful Good The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Apr 21 23:34:06 2019. You could not have safely prayed (297) You survived Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 90% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of extra healing (SPRING NO HAPPEN) * scroll of greater mana restoration (HOUOU SUIKUN CHARCOLT MILLENUM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Legendary) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Justice Keeper... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.