BSOD2, neutral male sokosolver Locksmith ############################################################################### ############################################################################### ############################################################################### ############################################################################### ############################################################################### ######################################---###################################### ##############################----###-->--##################################### ##############################|?.-----...|##################################### ##############################|..^^^..``.|------############################### ##############################|^----.|.`.|.....|############################### ##############################|^|---.|.`.|.....|############################### ##############################|^||.`.|`..+.....|############################### ##############################|^||..`|.`.|.....|############################### ##############################|^||.`..`..|....`|############################### ##############################|@||..--...|------############################### ##############################------------##################################### ############################################################################### ############################################################################### ############################################################################### ############################################################################### ############################################################################### [BSOD2 the Key User] St12 Dx11 Co8 In9 Wi8 Ch8 LocSokMalNeu S108 Dlvl:2 $10 HP15(16) Pw4(4) AC9 Xp1/12 Wt13/1190 T228 Latest messages Restoring save file... You return to level 2 in The Dungeons of Doom. Hello BSOD2, the sokosolver Locksmith, welcome back to SlashEMExtended! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property extrinsically: magical breathing Potion identification only worked 3 times out of 20 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 5% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 13% Potion drop chance was reduced to 91% Armor drop chance was reduced to 96% Tool drop chance was reduced to 63% Food drop chance was reduced to 93% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: body armor The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: matter spells (turn 18) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 51183) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72395 Monster spawn increase reached its maximum at turn 433407 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1601886 The monster class that cannot be genocided was piece of food The monster species that spawned more often: stygian doll shaman (freq bonus 8) The monster species that spawned more often: Wendy's favorite ballfish (freq bonus 24) The monster species that spawned more often: epidote mold (freq bonus 6) The monster species that spawned more often: wringer impregnated (freq bonus 8) The monster species that spawned more often: mastodon squawked (freq bonus 4) The monster species that spawned more often: Luisa (freq bonus 6) The monster species that spawned more often: card colony (freq bonus 6) The monster species that spawned more often: Plummet's Champion (freq bonus 6) The monster species that spawned more often: apprentice ghost (freq bonus 18) The monster species that spawned more often: magical repasted (freq bonus 16) The monster species that spawned more often: undead supermarket cashier (freq bonus 6) The monster species that spawned more often: warrior ant (freq bonus 16) The monster species that spawned more often: filthy long hair guy (freq bonus 10) The monster species that spawned more often: Olog-hai crusher (freq bonus 4) The monster species that spawned more often: dimensional portal (freq bonus 9) The monster species that spawned more often: wereauton (freq bonus 36) The monster species that spawned more often: praetor (freq bonus 24) The monster species that spawned more often: Fleecy Whitney (freq bonus 12) The monster species that spawned more often: ghetto warp fungus (freq bonus 1) The monster species that spawned more often: jermlaine (freq bonus 3) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 24) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 6) The monster species that never randomly spawned: aggravated draconian The monster species that never randomly spawned: powolf The monster species that never randomly spawned: ivory wort The monster species that never randomly spawned: petty ceti eel The monster species that never randomly spawned: cure slangy The monster species that never randomly spawned: overpessimistic undiversified beadroll credential The monster species that never randomly spawned: cancer dumfounding The monster species that never randomly spawned: misplace pierce hemlock The monster species that never randomly spawned: giant fire tick The monster species that never randomly spawned: solid warp fungus The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: styx (HEY HERES JASON) The RNG hath decreed that this item was never generated: silver dragon scales ((null)) The RNG hath decreed that this item was never generated: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: yoga pants ((null)) The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: gushlush stone (gray) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 14) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 4) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 33) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 13) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 17) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 9) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 9) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 5) The RNG hath decreed that this item was generated more often: hide shield ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 69) The RNG hath decreed that this item was always generated cursed: skullcap (metal disk) The RNG hath decreed that this item was always generated cursed: inertia (grass green) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: knife ((null)) The RNG hath decreed that this item was always generated cursed: noob pollax ((null)) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: special shield ((null)) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this trap was always invisible: monster glyph trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 4) Trap randomization happened for 1 in 575 traps Next attribute increase check would have come at turn 389 Strength training was 3 Dexterity training was 4 Wisdom training was 2 Constitution training was 12 Your sanity was 0 You had to wait until you can create boulders again. (425) You had to wait until you can disarm traps again. (9333) You had not decided on your sexuality yet You had automatic searching You had 1268 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Dagda The version you were playing was: Unix SlashEMExtended Version 2.5.0 (699cca81) - last build Sun Apr 21 23:11:19 2019. You could not have safely prayed (352) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Not Ready(9163) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of mana (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of phase door (WHAT THE HELL THE YES NO CONFIRMATION IS TEH UBER SUX) scroll of standard id (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of cure (I CHANGE THE DIPLOMATIC ATTITUDE YOU OPPOSITE TOO HOSTILELY) * scroll of extra healing (KESALAN PATHARAN) * scroll of greater mana restoration (READ IDENTIFY AT YOUR OWN PERIL) Wands wand of opening (gelatinous) wand of locking (mistletoe) Tools skeleton key (key) sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (23 of 160) techniques [Unskilled] (max Expert) (9 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Locksmith...