BSOD2, neutral female mushroom Grenadonin 8 ---------------- |...@@.........| ...............| |..............| |..............| |..............| -------------- - [BSOD2 the Colorfucker] St12 Dx16 Co6 In8 Wi6 Ch6 GreMusFemNeu S0 Dlvl:1 $0 HP20(20) Pw9(9) AC5 Xp1/0 Wt126/1080 T1 Latest messages (For instructions type a ?) Done. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) 8 a ghost (minighost) (base level 0) (male) [seen: warned of minighosts] Accessing Pokedex entry for minighost... Base statistics of this monster type: Base level = 0, difficulty = 1, AC = 2, magic resistance = 25, alignment -5. Almost immobile (1). Normal generation, with frequency 10. Resists cold, sleep, disintegration, poison, petrification. Leaves no corpse. Not genocidable, breathless, amphibious, phasing, noncorporeal, unsolid undead flyer. May be eaten by vegans. Follows you to other levels. Has infravision. Is not a valid polymorph form. Attacks: 1d1, touches - ordinary physical Pick an object. Done. Unknown command ' '. There is a wall in the way! What do you want to use or apply? [cg or ?*] Sorry, I don't know how to use that. # Currently your ability to use any weapon as a polearm is deactivated. Do you want to activate it? [yn] (n) You switch to polearm mode. What do you want to use or apply? [cg or ?*] Where do you want to hit? (For instructions type a ?) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: psi resistance You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 291 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 42% Ring drop chance was reduced to 70% Implant drop chance was reduced to 82% Potion drop chance was reduced to 90% Armor drop chance was reduced to 82% Tool drop chance was reduced to 83% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: martial arts (turn 34) The following skill became untrainable if you tried to train it too early: martial arts (turn 342) The following skill became untrainable after a while: elemental spells (turn 43246) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 45030) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28392 Monster spawn increase reached its maximum at turn 108286 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1052376 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: split draconian (freq bonus 10) The monster species that spawned more often: crummie maunder (freq bonus 6) The monster species that spawned more often: death ray dragon (freq bonus 5) The monster species that spawned more often: scrimped fulcrum (freq bonus 6) The monster species that spawned more often: racoon dog (freq bonus 12) The monster species that spawned more often: hospitable inseminate capitalizing bestial rototilled (freq bonus 14) The monster species that spawned more often: marine goblin (freq bonus 10) The monster species that spawned more often: werecombatstiletto (freq bonus 10) The monster species that spawned more often: castigant (freq bonus 30) The monster species that spawned more often: kobold chieftain (freq bonus 10) The monster species that spawned more often: krokodile (freq bonus 18) The monster species that spawned more often: breezier rumrunner (freq bonus 5) The monster species that spawned more often: coin from the depths (freq bonus 18) The monster species that spawned more often: wind growth (freq bonus 15) The monster species that spawned more often: giant undead shoggoth (freq bonus 21) The monster species that spawned more often: unfazed congratulating (freq bonus 8) The monster species that spawned more often: agent black mold (freq bonus 10) The monster species that spawned more often: little maud (freq bonus 5) The monster species that spawned more often: vika (freq bonus 16) The monster species that spawned more often: pretty asian woman (freq bonus 16) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 6) The monster species that never randomly spawned: runoff force patch The monster species that never randomly spawned: emperor twen The monster species that never randomly spawned: steam ant The monster species that never randomly spawned: pile of titanium coins The monster species that never randomly spawned: demonic entity The monster species that never randomly spawned: codal chlorotic The monster species that never randomly spawned: sewed inch The monster species that never randomly spawned: branded tricycled The monster species that never randomly spawned: difficult elemental The monster species that never randomly spawned: crystal gargoyle The RNG hath decreed that this item was never generated: chaos bolt (credited) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: pendant (looped) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of bad part (anable, freq bonus 43) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 56) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 6) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 58) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 23) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 25) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 161) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 5) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 64) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: grave (engraved, freq bonus 11) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 15) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 64) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: good night (nightly) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: natural stick ((null)) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this trap was always invisible: wing yellow changer The RNG hath decreed that this trap was generated more often: natalje trap (freq bonus 4) Trap randomization happened for 1 in 741 traps Next attribute increase check would have come at turn 133 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You had the following problem: Your inventory gradually filled up with cursed items. (0) You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You caused conflict You had double attacks You had physical resistance You were fast You were unlucky (-3) You had reduced luck Bad luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Margaret, Anaconda and Aerschie-Miesie Your deity was Anaconda The version you were playing was: Unix SlashEMExtended Version 2.4.5 (5cc02456) - last build Thu Jan 24 00:11:15 2019. You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) create ammo 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of quick attack (thorn) Weapons orcish short sword (crude short sword) shuriken (throwing star) Armor orcish ring mail (crude ring mail) leather gloves (riding gloves) Scrolls scroll of healing (STOP IN THE RACE SLIDE) scroll of mana (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of phase door (THE RAPE OF THE CATHLETTE) scroll of standard id (AYY LMAO) scroll of cure (IL NEMICO E STATO VENDUTO) * scroll of extra healing (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) * scroll of greater mana restoration (FALLBACK PANICBUTTON GETOUTOFJAILCARD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Grenadonin... Since you quit, the score list will not be checked.