BSOD2, chaotic female golem Cellar Child . . . . . . . . .. --.-- .. . . . . . . . . |Y@.. . . . . ... . . . |...| . . . . . . . . . . . . .. . . ..... . . . . . . . . . .. |...| . .. . . . . . . . . . |...| . . . . . . . . . . . ....| . . . . . . . .. . . |...| . . . .. . . . . . . . . . . . |...| . . . . . .. . . . . .|.... . . . . . . . . . . . . . . . .... . . . .. . . . . . . . .. . . . .|... . . . .. . . . . . . . . . --.-- . . . . . .. . . .. . . . . . . . . . . . . . . . . . . . .. . . . . . . . . .. . . . . . .. . . . . . . . . . . . . . . . .. . . . . . . . . . . . ... . . . . . . . . . . . . . . ... . . . . . . .. . . . . . . . . . . . . . . . . . . . . . .. .. . . . . . . . . . . . . . . . .. . . . . . . .. . . . . . . . . . . . . . . .. . . .. .. . . .. . . . . . . . . . . . . . . .. . . . . . . . .. . . . . .. .. . .. . . . . . . . . . .. . .. . . . . .. . . . . . . . . .. . . . . . . . .. . . . . . . . . . . . . .. . . . . . . . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . [BSOD2 the Isolated Modder] St3 Dx19 Co7 In5 Wi5 Ch6 CelGolFemCha S0 Dlvl:1 $0 HP11(11) Pw6(13) AC-3 Xp1/0 Wt216/650 T2 Latest messages Use hybrid races? [yn] (n) Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female golem Cellar Child. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: You can now play ZAPM mode! Add OPTIONS=zapem to your options file for that :-) The moon is waning tonight. Unknown command ' '. (41x) In what direction? [47896321><] # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 294 Ring identification only worked 4 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 54% chance Ring drop chance was reduced to 74% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 93% Food drop chance was reduced to 92% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 46) The following skill became untrainable if you tried to train it too early: bow (turn 54) The following skill became untrainable after a while: searching (turn 50849) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 65904) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56075 Monster spawn increase reached its maximum at turn 201575 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 636616 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: sea monster (freq bonus 1) The monster species that spawned more often: polymerization indulgently racketier (freq bonus 8) The monster species that spawned more often: razorvine (freq bonus 20) The monster species that spawned more often: targetting turret (freq bonus 6) The monster species that spawned more often: elder fox (freq bonus 6) The monster species that spawned more often: riverside releaser (freq bonus 8) The monster species that spawned more often: cursed bulb (freq bonus 18) The monster species that spawned more often: arexina (freq bonus 18) The monster species that spawned more often: border doeskin (freq bonus 6) The monster species that spawned more often: shrub thorn (freq bonus 4) The monster species that spawned more often: undead twelph (freq bonus 3) The monster species that spawned more often: traitor (freq bonus 6) The monster species that spawned more often: morphse (freq bonus 8) The monster species that spawned more often: non-mad beam (freq bonus 3) The monster species that spawned more often: rose sentai (freq bonus 16) The monster species that spawned more often: fazor rubber (freq bonus 2) The monster species that spawned more often: aboveboard cultivatable abortive unfruitful (freq bonus 12) The monster species that spawned more often: ingenuously loather (freq bonus 6) The monster species that spawned more often: exotism afoot (freq bonus 8) The monster species that spawned more often: paralyzer (freq bonus 12) The monster species that spawned more often: stemmy bruskly substring disinclined finnickier unhitched (freq bonus 6) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 6) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 6) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 8) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 6) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster species that never randomly spawned: animayion statue The monster species that never randomly spawned: undead beholder The monster species that never randomly spawned: death worm The monster species that never randomly spawned: shimmering stalk The monster species that never randomly spawned: icicle smasher The monster species that never randomly spawned: orc warrior The monster species that never randomly spawned: drive train The monster species that never randomly spawned: Mister Admonisher The monster species that never randomly spawned: gnomish psi-jic The monster species that never randomly spawned: brain eater The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: genocide (omnipotent) The RNG hath decreed that this item was never generated: implant of quota (assamic) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: antimatter bullet ((null)) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: grave (engraved) The RNG hath decreed that this item was never generated: bad equipment (crumb) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 7) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 55) The RNG hath decreed that this item was generated more often: sand (soft, freq bonus 22) The RNG hath decreed that this item was generated more often: bohemian ear spoon ((null), freq bonus 88) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 10) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 14) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 53) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 5) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 6) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: holy shield (god-given) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: crypt (YOU ARE CLOSE TO DEATH) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this trap was always invisible: hybrid trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 1) Trap randomization happened for 1 in 184 traps Next attribute increase check would have come at turn 447 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 Your sanity was 0 You had the following problem: Your spells became blue. (83886080) You had the following problem: Your possessions disenchanted themselves spontaneously. (0) You had not decided on your sexuality yet You were prevented from having drain resistance (0) You had 1391 points of nutrition remaining You could survive without air You had resistance to death rays Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Your Magical Roommate, Your Annoying Sister and Your Insufferable Mother-In-Law Your deity was Your Insufferable Mother-In-Law The version you were playing was: Unix SlashEMExtended Version 2.4.5 (5cc02456) - last build Thu Jan 24 00:11:15 2019. You could not have safely prayed (80) You survived Spells known in the end Name Level Category Fail Memory a - frost 4 elemental 90% 300% b - water flame 1 elemental 0% 105% c - healing 1 healing 0% 100% d - jumping 1 body 0% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (BODY KNOCK ON EARTH WILL HURT) scroll of healing (ON TIMON TIME ON TIME) scroll of mana (WEAK STUNT IS MORE POWER) scroll of phase door (UZAKTA ELLERINI EDELIM YOKSA BEN ONU KESMEK) scroll of standard id (T A C H) scroll of cure (EMPLY MENTAL TO SWITCH STATUS) * scroll of extra healing (DUCTUM ADIS) * scroll of greater mana restoration (YOU REALLY BECOME STRONGER) Spellbooks spellbook of frost (memorial) spellbook of water flame (enveloped) spellbook of healing (geological) spellbook of jumping (sorrowful) Potions potion of healing (red) Rings ring of cold resistance (malachite) Wands wand of identify (aspen) Tools frost horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (21 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Cellar Child... Since you quit, the score list will not be checked.