BSOD2, neutral female transformer Mystic ### ---------- #,# |........| ----------------.------ |...$....| |.....................| |........| |.....................| #,|........| |.....................| #,|........| |.|...................| #,|........| |.....................|#####,|........| |......................,,,,,,|........| -----------------------#####,|........| #,|........| #,|........| #,|........| ----------------##########,|........| |..............|,,,,,,,,,,,|........| |..............|,,,,,######|........| |...............,,#,,# |........| ---------- |..............|# ##,# -----|---- |........| |<.............| #,# #,## |........| |..............| #,###########,,##########,# ##|..{.....| |..............| #,,,,,,,,,,,,,,,,,@F,,,,,,##################################################,-........| |..............| ##############,########,#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,!,,,,,,,,,,,,,|........| ---------------- #,,# #,#####################################################---------- ---.-----#,,# |.......|,,## |....^..|,## |........,# ---------## [BSOD2 the Insert rank title here] St6 Dx12 Co13 In16 Wi11 Ch4 MysTraFemNeu S90 Dlvl:2 $0 HP0(1) Pw1(1) AC0 Xp1/0 Wt816/1210 T485 Cnf Hal Latest messages The spike fungus misses. You kill the subside saliency! You see a message scrawled in blood here. Use "r." to read it. You feel numbed yer. "Www-wouwou." "Wwwouu." You feel uncontrollable. "Wowou." You lose Mana You feel your magical energy drain away! You feel numbed yer. Oh no, someone put out the fire! You feel less wobbly now. There is a wall in the way! Your banded mail deflects the koala's attack. Your banded mail blocks the reductor vortex's attack. You twist the belaboring caviler's vestigial limb. The shooting hamster touches you! You die... Your inventory Amulets a - an uncursed amulet versus poison {0} Implants b - a ! heavily cursed implant of hacking (being worn) {0} Weapons c - an uncursed +0 crossbow {20} Armor d - an uncursed +0 banded mail (being worn) {160} Comestibles g - 2 uncursed pears {0} z - an uncursed tripe ration {0} Scrolls i - an uncursed scroll of enchant weapon {0} q - 4 uncursed scrolls of healing {0} r - an uncursed thoroughly rotted scroll of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} v - an uncursed scroll of cure {0} x - 2 uncursed scrolls of standard id {0} y - a blessed scroll of healing {0} Spellbooks j - an uncursed strongly greased spellbook of message (2:5) {0} w - an uncursed spellbook of apply nail polish (0:2) {0} Potions h - an uncursed finalized potion of healing {0} Rings e - an uncursed mood ring {0} Wands k - an uncursed wand of locking (0:2) {0} Tools f - an uncursed figurine of a minigater {0} u - an uncursed skeleton key {0} A - an uncursed large box {500} Gems l - 9 uncursed +3 rocks (in quiver) {0} Boulders/Statues m - an uncursed statue of a gray newt {15} Chains o - an uncursed +0 iron chain {120} Venoms p - an uncursed acid venom {1} The statue of a gray newt is empty. The large box is empty. Final attributes You have strayed Your alignment was -1 Your max alignment was 13 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: discount action You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 33 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 61 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 28% chance Ring drop chance was reduced to 74% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 75% Tool drop chance was reduced to 49% Food drop chance was reduced to 93% Monster death drops spawned with only 90% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: body spells (turn 26) The following skill became untrainable if you tried to train it too early: general combat (turn 300) You had blown your chance of training the general combat skill The following skill became untrainable after a while: devices (turn 31599) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 34947) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89968 Monster spawn increase reached its maximum at turn 148661 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4338852 The monster class that cannot be genocided was centaur The monster class that was spawned more often: worm (freq bonus 3) The monster species that spawned more often: experienced spirit (freq bonus 90) The monster species that spawned more often: Jessica (freq bonus 5) The monster species that spawned more often: satiric suspenseful (freq bonus 8) The monster species that spawned more often: clicking spore (freq bonus 20) The monster species that spawned more often: novel warp fungus (freq bonus 24) The monster species that spawned more often: evangelically reestablished (freq bonus 5) The monster species that spawned more often: doubled zombie (freq bonus 10) The monster species that spawned more often: acidic wort (freq bonus 6) The monster species that spawned more often: siena wort (freq bonus 8) The monster species that spawned more often: snore stalk (freq bonus 20) The monster species that spawned more often: possible orphaning (freq bonus 10) The monster species that spawned more often: ruby carbuncle (freq bonus 9) The monster species that spawned more often: blanched taximan (freq bonus 4) The monster species that spawned more often: Kati's high-heeled sandal (freq bonus 4) The monster species that spawned more often: quasit (freq bonus 96) The monster species that spawned more often: grave recurving category unseating (freq bonus 10) The monster species that spawned more often: poorly pushcart (freq bonus 6) The monster species that spawned more often: Danielle (freq bonus 24) The monster species that spawned more often: mini leprechaun (freq bonus 20) The monster species that spawned more often: zyborg (freq bonus 16) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 3) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster trait that was more common: monsters of medium size (freq bonus 4) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster species that never randomly spawned: snipe hermit The monster species that never randomly spawned: opal patch The monster species that never randomly spawned: giant shimmering ant The monster species that never randomly spawned: island nymph The monster species that never randomly spawned: rock treppor The monster species that never randomly spawned: sanity ray The monster species that never randomly spawned: Elberether lord The monster species that never randomly spawned: reddish growth The monster species that never randomly spawned: dark laser The monster species that never randomly spawned: yellow yeek The RNG hath decreed that this item was never generated: snow (TUXIE WANTS TO HACK UP MARIOS FINGERS) The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: implant of corruption (wailing) The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: sky-high heels (roman sandals) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 35) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 13) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 7) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 7) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 10) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 15) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 55) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: permacurse stone (gray) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: grave (THIS IS YOUR GRAVE) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: guillotine trap (freq bonus 4) Trap randomization happened for 1 in 722 traps Trap difficulty was increased by 20 Next attribute increase check would have come at turn 1011 Strength training was 49 Dexterity training was 24 Wisdom training was 0 Constitution training was 16 Your sanity was 0 You were disintegration-resistant You were hallucinating (20) You were confused (143) You were punished You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You hungered rapidly You had 707 points of nutrition remaining You strongly aggravated monsters You had teleportitis You had polymorphitis You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shiva, Ewa and Gates Your deity was Eilistraee The version you were playing was: Unix SlashEMExtended Version 2.4.5 (5cc02456) - last build Thu Jan 24 00:11:15 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - message 1 chaos 56% 96% b - apply nail polish 2 enchant 87% 96% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus poison (wide conical) Implants implant of hacking (duststorm) Scrolls scroll of enchant weapon (EUTOW) scroll of healing (FASTINTERRUPTREQUESTHACK) scroll of mana (AMGEMS SLAK) scroll of phase door (MASTERING THE FLEEING MINE) scroll of standard id (AWAY KRATSCHED) scroll of cure (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) * scroll of extra healing (SUS QUO SUM) * scroll of greater mana restoration (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) Spellbooks spellbook of message (grass green) spellbook of apply nail polish (multicolored) Potions potion of healing (silver) Rings mood ring (chinese) Wands wand of locking (yarn) wand of healing (knotted) Tools skeleton key (key) large box (wooden box) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 thick jackals (2 created) 0 dwarves (1 created) 0 jellies (1 created) a baby mimic (2 created) 0 deimonidaines (1 created) 0 shardashes (1 created) 0 sewer rats (1 created) a black rat a field vole a wild rabbit 0 grain vortices (1 created) 0 Rame Ducks (1 created) a space 0 ungenomolds (1 created) 0 wouwou beggars (1 created) 0 grimers (1 created) 0 clockwork doods (1 created) 0 low oozes (2 created) 0 small snakes (2 created) 0 bum beggars (1 created) a nethorn 0 human thieves (1 created) 0 aaah aaahs (1 created) 0 poisoners (1 created) 0 hielers (1 created) 0 shopkeepers (1 created) 0 minighosts (1 created) a gray newt (2 created) a twen (2 created) 0 +2 nm barricades (1 created) 0 +3 nm barriers (1 created) 0 dream-beams (1 created) 0 hands of the dead (1 created) 0 energy troves (1 created) 40 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (40 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (24 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (29 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Mystic... You died in The Dungeons of Doom on dungeon level 2 with 90 points, and 0 pieces of gold, after 485 moves. Killer: icy touch You were level 1 with a maximum of 1 hit point when you died. You reached the 20th place on the top 10000 list. No Points Name Hp [max] 1 1113454 Ruea-Pri-Red-Fem-Cha died in The Subquest on level 33. Killed by a monster (invisible Koplich), while praying unsuccessfully. - [250] 2 472868 Heliokopis-Wiz-Gno-Mal-Neu died in Sokoban on level 5 [max 12]. Killed by a monster (damms). - [148] 3 247104 Captain Ac-Kor-Jel-Mal-Neu died in The Dungeons of Doom on level 17. Killed by a sucking tentacle attack. - [127] 4 43399 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (priestess of Moloch). - [93] 5 22783 lichen-Mon-Lic-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Shy Laura's lovely combat boot). - [110] 6 19786 Manuela-Kur-Trp-Fem-Law died in Gehennom on level 54 [max 84]. Killed by a monster (devil's mummy), while being clawed. - [100] 7 19184 Hannes-Sco-Ung-Fem-Law died in The Dungeons of Doom on level 2. Eyeglass-wearing retard. 127 [127] 8 16345 Antonia-Fai-Ink-Fem-Law died in The Dungeons of Doom on level 49 [max 50]. Killed by a cowardly attack on her breasts. - [59] 9 15749 Ikkrit-Sam-Liz-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (buttfucking alphawoman). - [100] 10 3840 Ro-Bat-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (starlit sky). - [89] 18 133 BSOD2-Unb-Arg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [45] 19 112 BSOD2-Tou-Gha-Mal-Cha quit in The Dungeons of Doom on level 1. 38 [38] 20 90 BSOD2-Mys-Tra-Fem-Neu died in The Dungeons of Doom on level 2. Killed by an icy touch. - [1] 21 88 BSOD2-Tou-Gha-Fem-Cha quit in The Dungeons of Doom on level 1. 33 [33] 22 48 Cheryl-Gof-Ske-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (New Kop). - [24]