BSOD2, lawful female expert Paladin M ------- |d.@..| |..`..| |...s.| |..<..|#, |`.`...,, ------## [BSOD2 the Fighter of Law] St5 Dx8 Co15 In10 Wi8 Ch11 PalExpFemLaw S0 Dlvl:1 $0 HP22(22) Pw19(19) AC1 Xp1/0 Wt164/1200 T210 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Salutations BSOD2, the expert Paladin, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. There is a wall in the way! You displaced Meatdog. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 13 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: shock resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 72% chance Ring drop chance was reduced to 83% Wand drop chance was reduced to 95% Potion drop chance was reduced to 77% Armor drop chance was reduced to 72% Tool drop chance was reduced to 94% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: spirituality (turn 1) The following skill became untrainable if you tried to train it too early: attack spells (turn 11) The following skill became untrainable after a while: riding (turn 63957) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 53788) Heavy curses were more common by 65% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39135 Monster spawn increase reached its maximum at turn 214025 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1086300 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: dark elven druid (freq bonus 5) The monster species that spawned more often: portal guard (freq bonus 6) The monster species that spawned more often: shimmering draconian (freq bonus 6) The monster species that spawned more often: soil guatemalan (freq bonus 6) The monster species that spawned more often: exteriorized reconvening (freq bonus 9) The monster species that spawned more often: unnecessary clay golem (freq bonus 12) The monster species that spawned more often: foredid sixthly (freq bonus 4) The monster species that spawned more often: vorpal bunny (freq bonus 10) The monster species that spawned more often: gas spore (freq bonus 24) The monster species that spawned more often: Lilith (freq bonus 4) The monster species that spawned more often: lolpsychic (freq bonus 6) The monster species that spawned more often: dark eye (freq bonus 18) The monster species that spawned more often: frontal instruction grandpa (freq bonus 6) The monster species that spawned more often: flapper gargoyle (freq bonus 8) The monster species that spawned more often: redwood disaster programmer (freq bonus 18) The monster species that spawned more often: giant brown bat (freq bonus 2) The monster species that spawned more often: Jonas the Schizo Autist (freq bonus 84) The monster species that spawned more often: purple monster (freq bonus 4) The monster species that spawned more often: sapper lich (freq bonus 16) The monster species that spawned more often: zoftig calcification (freq bonus 42) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 4) The monster species that never randomly spawned: great shimmering dragon The monster species that never randomly spawned: kamikaze faerie The monster species that never randomly spawned: fire trove The monster species that never randomly spawned: reinvite circling mostly The monster species that never randomly spawned: night orc The monster species that never randomly spawned: conscious mold The monster species that never randomly spawned: wild talent The monster species that never randomly spawned: precontrived visaing The monster species that never randomly spawned: flying crasher The monster species that never randomly spawned: Keto The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: enchant armor (thin) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: more helmet (less helmet) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: brown shit cloak (rifling power cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: shotgun shell ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 9) The RNG hath decreed that this item was generated more often: platinum dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 18) The RNG hath decreed that this item was generated more often: RapiRapi ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 5) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 9) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 3) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 76) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: displacer beast hide ((null)) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this trap was always invisible: magical device trap The RNG hath decreed that this trap was generated more often: farting web (freq bonus 2) Trap randomization happened for 1 in 851 traps Next attribute increase check would have come at turn 413 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 6 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having slow digestion (0) Your chance to block was 27% You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1290 points of nutrition remaining You had psi resistance You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Apr 21 23:34:06 2019. You could not have safely prayed (19) You survived Spells known in the end Name Level Category Fail Memory a - finger 2 divine 0% 98% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helmet (weeping helmet) leather gloves (boxing gloves) low boots (walking shoes) Scrolls scroll of healing (I DONT NEED A FULL YES CONFIRMATION) scroll of mana (BUSTER HYMEN) scroll of phase door (KSIAZKA DZWONEK I SWIECA) scroll of standard id (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of cure (INTRUDER ALERT) * scroll of extra healing (OH CAPTAIN MY CAPTAIN) * scroll of greater mana restoration (CONE ALACIO) Spellbooks spellbook of finger (red-listed) Rings ring of warning (secretion) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well BSOD2 the Paladin...