BSOD2, lawful female argonian Tourist -| ----.-.-- |.......| |........ |.......| |.......| |.@f....| |........ --------- [BSOD2 the Rambler] St10 Dx12 Co13 In3 Wi6 Ch12 TouArgFemLaw S0 Dlvl:1 $1130 HP18(18) Pw14(14) AC11 Xp1/0 Wt23/1280 T9 Latest messages Use hybrid races? [yn] (n) Aloha BSOD2, welcome to SlashEMExtended! You are a lawful female argonian Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Unknown command ' '. You hear the splashing of a naiad. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - 32 uncursed +2 darts (in quiver) {1} Armor n - a cursed +0 Hawaiian shirt (being worn) {2} Comestibles b - 3 uncursed food rations {0} c - an uncursed peanut bag {0} d - an uncursed tin of egg-laying mammal meat {0} e - 4 uncursed tripe rations {0} f - an uncursed hare corpse {20} g - an uncursed tin of little spider meat {0} h - an uncursed tin of young nymph meat {0} Scrolls k - 2 blessed scrolls of magic mapping {0} l - 3 uncursed scrolls of magic mapping {0} m - an uncursed finalized scroll of magic mapping {0} q - 5 uncursed scrolls of healing {0} r - 4 uncursed scrolls of mana {0} s - 3 uncursed scrolls of phase door {0} t - 2 uncursed scrolls of standard id {0} u - an uncursed scroll of cure {0} Potions i - an uncursed potion of extra healing {0} j - a blessed potion of extra healing {0} Tools o - an uncursed expensive camera (0:72) {0} p - an uncursed credit card {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: stun resistance Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 31 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 17% Ring drop chance was reduced to 58% Wand drop chance was reduced to 96% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 78% Tool drop chance was reduced to 82% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: sexy flats (turn 20) The following skill became untrainable if you tried to train it too early: body spells (turn 476) The following skill became untrainable after a while: lightsaber (turn 14371) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 19103) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20289 Monster spawn increase reached its maximum at turn 148869 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 7225185 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: mummy (freq bonus 12) The monster species that spawned more often: guesting rassled (freq bonus 16) The monster species that spawned more often: squeaking girl (freq bonus 26) The monster species that spawned more often: Carola (freq bonus 56) The monster species that spawned more often: fat minotaur (freq bonus 52) The monster species that spawned more often: integral mold (freq bonus 42) The monster species that spawned more often: overslept girl (freq bonus 42) The monster species that spawned more often: great yellow dragon (freq bonus 42) The monster species that spawned more often: giant food trove (freq bonus 17) The monster species that spawned more often: anthrazite spore (freq bonus 30) The monster species that spawned more often: capybara (freq bonus 28) The monster species that spawned more often: petty komodo dragon (freq bonus 78) The monster species that spawned more often: nethackfourk vortex (freq bonus 26) The monster species that spawned more often: dream wort (freq bonus 30) The monster species that spawned more often: proscenium star epilogued (freq bonus 28) The monster species that spawned more often: backwoodsmen locoism beguine (freq bonus 54) The monster species that spawned more often: gazer horror (freq bonus 45) The monster species that spawned more often: basally jacqueline skirting (freq bonus 180) The monster species that spawned more often: sukiya (freq bonus 42) The monster species that spawned more often: overslept troll (freq bonus 26) The monster species that spawned more often: passivity lichen (freq bonus 26) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 8) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 4) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that can control teleport (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 1) The monster species that never randomly spawned: dangerous granny The monster species that never randomly spawned: werecouatl The monster species that never randomly spawned: red condor The monster species that never randomly spawned: convulsively encroach The monster species that never randomly spawned: little greek girl The monster species that never randomly spawned: Deidara of Akatsuki The monster species that never randomly spawned: buttfucking alphawoman The monster species that never randomly spawned: dangerous uvuudaum The monster species that never randomly spawned: Isengard orc The monster species that never randomly spawned: purple naga The RNG hath decreed that this item was never generated: haste monster (royal) The RNG hath decreed that this item was never generated: chainwhip ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 12) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 14) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 33) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 4) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 10) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 3) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 12) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 71) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: power crossbow ((null)) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: tron stone (gray) The RNG hath decreed that this item was always generated cursed: heretic cloak (godless cloak) The RNG hath decreed that this trap was always invisible: exercise trap The RNG hath decreed that this trap was generated more often: severe disenchant trap (freq bonus 4) Trap randomization happened for 1 in 391 traps Next attribute increase check would have come at turn 1123 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You had 1492 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (111) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (TSX IS A VARIANT AND NOT VANILLA) scroll of healing (BIRD STUNT IS BETTER) scroll of mana (WELCOME TO ANGBAND) scroll of phase door (THE ENEMY RUN AWAY BY BELLOW) scroll of standard id (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of cure (ROCKWORM LOCKWORM SOCKWORM) * scroll of extra healing (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) * scroll of greater mana restoration (COCKATRICE CORPSES ARE DELICIOUS) Potions potion of extra healing (cacao) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 kittens (1 created) 0 flying rogues (1 created) 2 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha BSOD2 the Tourist... You escaped from the dungeon with 0 points, and 1130 pieces of gold, after 9 moves. Killer: escaped You were level 1 with a maximum of 18 hit points when you escaped. Since you escaped early, the score list will not be checked.