BSOD2, chaotic female argonian Zookeeper ### ,, --#--##- |......| |......| .# .......| |...$.@| |.....z| -- ---#- [BSOD2 the Dog Feeder] St16 Dx6 Co11 In12 Wi15 Ch9 ZooArgFemCha S0 Dlvl:1 $0 HP18(18) Pw12(12) AC13 Xp1/0 Wt8/1570 T1 Latest messages Use hybrid races? [yn] (n) Hello BSOD2, welcome to SlashEMExtended! You are a chaotic female argonian Zookeeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. (3x) Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) z a Zouthern animal (tame platypus called Donald Duck) (base level 4) Accessing Pokedex entry for platypus... Base statistics of this monster type: Base level = 4, difficulty = 6, AC = 8, magic resistance = 0, alignment 0. Very slow (8). Normal generation, with frequency 5. No resistances. No conveyed resistances. Small, genocidable, carnivorous, thick-skinned swimmer. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d4, claw (punch, hit, etc.) - ordinary physical 1d4, kick - drains strength Pick an object. Done. You don't have anything to drink. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: cold resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 96% chance Ring drop chance was reduced to 67% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 41% Implant drop chance was reduced to 89% Potion drop chance was reduced to 78% Tool drop chance was reduced to 93% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: spirituality (turn 2) The following skill became untrainable if you tried to train it too early: attack spells (turn 544) The following skill became untrainable after a while: polymorphing (turn 31287) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 32843) Heavy curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39041 Monster spawn increase reached its maximum at turn 209621 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3565586 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: transformer (freq bonus 54) The monster species that spawned more often: anthrazite sentai (freq bonus 66) The monster species that spawned more often: presently taper (freq bonus 54) The monster species that spawned more often: edgy mold (freq bonus 24) The monster species that spawned more often: woman who can't spell her own name (freq bonus 40) The monster species that spawned more often: Bulletproof Kommissioner (freq bonus 88) The monster species that spawned more often: bright massagist (freq bonus 156) The monster species that spawned more often: oven wast (freq bonus 22) The monster species that spawned more often: geriatrician animistic submitted (freq bonus 20) The monster species that spawned more often: splintered remark (freq bonus 36) The monster species that spawned more often: red ants of Timothy Thummel (freq bonus 40) The monster species that spawned more often: giant green dragonfly (freq bonus 10) The monster species that spawned more often: boo (freq bonus 36) The monster species that spawned more often: dark maggot (freq bonus 24) The monster species that spawned more often: covetous snow orc (freq bonus 11) The monster species that spawned more often: gecko mummy (freq bonus 12) The monster species that spawned more often: large dog-man (freq bonus 20) The monster species that spawned more often: special Aleax (freq bonus 90) The monster species that spawned more often: myrkalfar matron (freq bonus 66) The monster species that spawned more often: hidden mushroom (freq bonus 144) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 6) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 8) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 8) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 2) The monster species that never randomly spawned: giant leopard The monster species that never randomly spawned: cyan dragon The monster species that never randomly spawned: elona snail The monster species that never randomly spawned: greater demonic quylthulg The monster species that never randomly spawned: Kati's ballerina The monster species that never randomly spawned: caracol dendrological The monster species that never randomly spawned: banditry glamorized The monster species that never randomly spawned: heshogit The monster species that never randomly spawned: ifrit The monster species that never randomly spawned: young adult psychic dragon The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: cirmocline (pink) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was never generated: flying boots (battle boots) The RNG hath decreed that this item was never generated: diarrhea (eyefloating) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: heavy chain ((null)) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 392) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 9) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 7) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: resist sleep (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 55) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 20) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 6) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 10) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 4) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: flimsy dart ((null)) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: spined ball trap (freq bonus 1) Trap randomization happened for 1 in 33 traps Next attribute increase check would have come at turn 3331 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were warned You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Hagen The version you were playing was: Unix SlashEMExtended Version 2.4.2 (fddbb2da) - last build Tue Dec 11 01:04:58 2018. You could not have safely prayed (185) You survived You didn't know any spells. Techniques known in the end Name Level Status healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (TOBYFOXHACK NETTALE) scroll of healing (MASKELLI MASKELLO) scroll of mana (THAT DEV AND HIS WEIRD CAT FETISH) scroll of phase door (G2G NOW) scroll of standard id (UVAQVLN JNN QNJYNQ NNA QNZVVE YNUNLA) scroll of cure (MINEHACK NOW FOR PS4) * scroll of extra healing (ASH EM EXTENDED CREMATION SERVICE) * scroll of greater mana restoration (H A T E) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Zookeeper... Since you quit, the score list will not be checked.