BSOD2, lawful male wisp Ninja ------------ |.....$....| |........@.. |.........d| --- -------- [BSOD2 the Sword Trainee] St14 Dx18 Co8 In10 Wi8 Ch4 NinWisMalLaw S0 Dlvl:1 $0 HP19(19) Pw15(15) AC5 Xp1/0 Wt12/1300 T1 Latest messages Konnichi wa BSOD2, welcome to SlashEMExtended! You are a lawful male wisp Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Unknown command ' '. (3x) Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) d a dog or other canine (tame little dog called Meatdog) (base level 2) [seen: normal vision, infravision] Accessing Pokedex entry for little dog... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 6, magic resistance = 0, alignment 0. Fast (18). Normal generation, with frequency 25. No resistances. No conveyed resistances. Genocidable, carnivorous. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d6, bite - ordinary physical Pick an object. Done. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: petrification resistance Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 75 Spellbook identification only worked 2 times out of 51 Gem identification only worked 100 times out of 140 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 98% Ring drop chance was reduced to 78% Wand drop chance was reduced to 99% Implant drop chance was reduced to 91% Potion drop chance was reduced to 92% Monster death drops spawned with only 87% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: mace (turn 7) The following skill became untrainable if you tried to train it too early: chaos spells (turn 6500) The following skill became untrainable after a while: form II (Makashi) (turn 62580) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 42418) Sticky curses were more common by 50% Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 45001 Monster spawn increase reached its maximum at turn 90416 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4418179 The monster class that cannot be genocided was jelly The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: thorn growth (freq bonus 16) The monster species that spawned more often: jigaboo mystification (freq bonus 12) The monster species that spawned more often: black and white wort (freq bonus 9) The monster species that spawned more often: prick stalk (freq bonus 21) The monster species that spawned more often: greater ice cattle (freq bonus 12) The monster species that spawned more often: disarraying journalizing (freq bonus 12) The monster species that spawned more often: tin man (freq bonus 12) The monster species that spawned more often: chaos eye (freq bonus 12) The monster species that spawned more often: athena protector (freq bonus 18) The monster species that spawned more often: abnormal stalk (freq bonus 8) The monster species that spawned more often: lavender wort (freq bonus 12) The monster species that spawned more often: irresistible spore (freq bonus 8) The monster species that spawned more often: blah stepfather (freq bonus 16) The monster species that spawned more often: clicking warp fungus (freq bonus 99) The monster species that spawned more often: novice lich (freq bonus 24) The monster species that spawned more often: noxious patch (freq bonus 9) The monster species that spawned more often: water naga hatchling (freq bonus 4) The monster species that spawned more often: crashing ufo part (freq bonus 4) The monster species that spawned more often: enhanced chicken (freq bonus 4) The monster species that spawned more often: nothronychus (freq bonus 5) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that spawn in small groups (freq bonus 4) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster species that never randomly spawned: gummed unalarmed The monster species that never randomly spawned: abnormal colony The monster species that never randomly spawned: master intrinsic eating mimic The monster species that never randomly spawned: blood imp The monster species that never randomly spawned: training bulb The monster species that never randomly spawned: venom sphere The monster species that never randomly spawned: hole ogre The monster species that never randomly spawned: greater xorn The monster species that never randomly spawned: demented shaman The monster species that never randomly spawned: disgusting growth The RNG hath decreed that this item was never generated: measurer ((null)) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: robe of fast casting (black robe) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 4) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 24) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 17) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 6) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 15) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 9) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 17) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 38) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 25) The RNG hath decreed that this item was always generated cursed: blesscurse stone (gray) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: bridge muzzle ((null)) The RNG hath decreed that this item was always generated cursed: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: implant of quickening (eburine) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this trap was always invisible: trap percents The RNG hath decreed that this trap was generated more often: yvonne trap (freq bonus 4) Trap randomization happened for 1 in 961 traps Next attribute increase check would have come at turn 378 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were shock resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You had infravision You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.4.2 (fddbb2da) - last build Tue Dec 11 01:04:58 2018. You could not have safely prayed (70) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) double thrownage 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (BFG 9000 OH YEAH) scroll of mana (WEATHER GH-KISS) scroll of phase door (SILLY LITTLE NYMPHS) scroll of standard id (CHRIS ANGST) scroll of cure (0UTROSP3CTIVE) * scroll of extra healing (VEGETARIANISM IS AN EATING DISORDER) * scroll of greater mana restoration (AQUE BRAGH) Potions potion of sickness (baloon flower) potion of invisibility (viscous) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara BSOD2 the Ninja... Since you quit, the score list will not be checked.