BSOD2, lawful female argonian Pokemon ------ -------------------------- |.............r.................| ....$..........@................| |...............................| --------------------------------- [BSOD2 the CROC] St11 Dx9 Co10 In6 Wi8 Ch9 PokArgFemLaw S0 Dlvl:1 $0 HP20(20) Pw6(6) AC9 Xp1/0 Wt0/1210 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the argonian Pokemon, welcome back to SlashEMExtended! The moon is waxing tonight. Unix SlashEMExtended Version 2.4.2 (ce6606b7) - last build Tue Dec 11 00:48:29 2018. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) r a rodent (tame eevee called Katzenhund) (base level 2) Accessing Pokedex entry for eevee... Base statistics of this monster type: Base level = 2, difficulty = 4, AC = 7, magic resistance = 0, alignment 0. Slow (9). Normal generation, with frequency 35. No resistances. No conveyed resistances. Big, genocidable, carnivorous, herbivorous. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 1d3, claw (punch, hit, etc.) - ordinary physical 1d3, bite - ordinary physical 1d8, bite - ordinary physical Pick an object. Done. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: warning You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 68 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 121 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 88% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 50% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: form IV (Ataru) The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: matter spells (turn 3) The following skill became untrainable if you tried to train it too early: polymorphing (turn 8528) The following skill became untrainable after a while: long sword (turn 52608) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 50747) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38501 Monster spawn increase reached its maximum at turn 135360 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3171680 The monster class that cannot be genocided was golem The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: integral warp patch (freq bonus 9) The monster species that spawned more often: death mage (freq bonus 5) The monster species that spawned more often: ice warp fungus (freq bonus 16) The monster species that spawned more often: protective cofferdam aliened (freq bonus 66) The monster species that spawned more often: drolem (freq bonus 7) The monster species that spawned more often: dream stalk (freq bonus 10) The monster species that spawned more often: losable meatball (freq bonus 14) The monster species that spawned more often: entirety sleigher (freq bonus 18) The monster species that spawned more often: defrocking upraise (freq bonus 10) The monster species that spawned more often: luminescent growth (freq bonus 18) The monster species that spawned more often: tome of annihilation (freq bonus 5) The monster species that spawned more often: innholder expensive (freq bonus 10) The monster species that spawned more often: phase warp fungus (freq bonus 14) The monster species that spawned more often: flying skeleton fish (freq bonus 18) The monster species that spawned more often: nasty laser (freq bonus 5) The monster species that spawned more often: red spore (freq bonus 26) The monster species that spawned more often: crimson warp patch (freq bonus 42) The monster species that spawned more often: centaur pwnz0r (freq bonus 42) The monster species that spawned more often: spark bug (freq bonus 12) The monster species that spawned more often: recommencement boarded (freq bonus 5) The monster trait that was more common: monsters that spawn in large groups (freq bonus 5) The monster species that never randomly spawned: tenterhook confidante ensconce circuiteer The monster species that never randomly spawned: cooling turret The monster species that never randomly spawned: David The monster species that never randomly spawned: litter bomb The monster species that never randomly spawned: iodizing pip The monster species that never randomly spawned: violet spore The monster species that never randomly spawned: death sword The monster species that never randomly spawned: Kati's ballerina The monster species that never randomly spawned: intrigue heterophile The monster species that never randomly spawned: orthogonality mucky shove The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: cure glib (lovely) The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 20) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 10) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 15) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 21) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this trap was always invisible: disintegration trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 1) Trap randomization happened for 1 in 925 traps Next attribute increase check would have come at turn 156 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were disintegration-resistant You had not decided on your sexuality yet You were prevented from having flying (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En The version you were playing was: Unix SlashEMExtended Version 2.4.2 (ce6606b7) - last build Tue Dec 11 00:48:29 2018. You could not have safely prayed (302) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SOVETSKAYA NE KHOCHET STETOSKOPA CHTOBY BYT POLEZNYM) scroll of mana (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of phase door (FINGER OF DEATH SELFZAP) scroll of standard id (ALL I WANT IS ME IN YOU) scroll of cure (PENDERFYNIAD ANGHYWIR) * scroll of extra healing (MERRY XMAS JOYEUX NOEL FELIZ NAVIDAD) * scroll of greater mana restoration (HYPNOTIZED PLAGIARIST) Wands wand of enlightenment (yarn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Pokemon... Since you quit, the score list will not be checked.