BSOD2, lawful female argonian Pokemon -------- |.....i| |......+ |......| |@.....| |.r....| -------- [BSOD2 the CROC] St13 Dx11 Co13 In8 Wi4 Ch4 PokArgFemLaw S0 Dlvl:1 $0 HP20(20) Pw6(6) AC8 Xp1/0 Wt0/1480 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the argonian Pokemon, welcome back to SlashEMExtended! The moon is waxing tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: manaleech You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 125 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 23 Armor identification only worked 15 times out of 48 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 192 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 68% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 83% Armor drop chance was reduced to 98% Food drop chance was reduced to 91% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: knife (turn 77) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1440) The following skill became untrainable after a while: devices (turn 52685) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 61801) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40425 Monster spawn increase reached its maximum at turn 120077 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1017400 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: curn centaur (freq bonus 5) The monster species that spawned more often: blind trove (freq bonus 10) The monster species that spawned more often: insanity vortex (freq bonus 12) The monster species that spawned more often: sticky spore (freq bonus 4) The monster species that spawned more often: Friederike's soft dancing shoe (freq bonus 32) The monster species that spawned more often: blink fungus (freq bonus 12) The monster species that spawned more often: greater ugod (freq bonus 12) The monster species that spawned more often: two-headed snake (freq bonus 10) The monster species that spawned more often: scalp illuminist (freq bonus 24) The monster species that spawned more often: giant grub (freq bonus 4) The monster species that spawned more often: recognizability fantasied kindly (freq bonus 24) The monster species that spawned more often: slatted downer (freq bonus 36) The monster species that spawned more often: lithely allegement (freq bonus 8) The monster species that spawned more often: cyan mold (freq bonus 24) The monster species that spawned more often: domiciliary deposed (freq bonus 16) The monster species that spawned more often: thorn sentai (freq bonus 16) The monster species that spawned more often: pink draconian (freq bonus 4) The monster species that spawned more often: ferrous terror (freq bonus 12) The monster species that spawned more often: thematic earth elemental (freq bonus 3) The monster species that spawned more often: black bear (freq bonus 36) The monster trait that was more common: monsters that count as vampire (freq bonus 4) The monster trait that was more common: monsters whose attacks numb you (freq bonus 2) The monster trait that was more common: monsters with djinni dialogue (freq bonus 8) The monster species that never randomly spawned: paraded fueling The monster species that never randomly spawned: englishing fairest shot The monster species that never randomly spawned: Janine's sneaker The monster species that never randomly spawned: shady monkey The monster species that never randomly spawned: weird spore The monster species that never randomly spawned: nyrse The monster species that never randomly spawned: marsupialize hijacking The monster species that never randomly spawned: knight of the swan The monster species that never randomly spawned: quantum piercer The monster species that never randomly spawned: Olog-hai cleric The RNG hath decreed that this item was never generated: discharge stone (gray) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 32) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 56) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 4) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 14) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 11) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 14) The RNG hath decreed that this item was generated more often: short sword ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 93) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: destruction stone (gray) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: C-ration ((null)) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this trap was always invisible: plasma trap The RNG hath decreed that this trap was generated more often: miguc trap (freq bonus 2) Trap randomization happened for 1 in 720 traps Next attribute increase check would have come at turn 2180 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were disintegration-resistant You had not decided on your sexuality yet You were prevented from having speed (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En The version you were playing was: Unix SlashEMExtended Version 2.4.2 (f9be83ac) - last build Tue Dec 11 00:25:59 2018. You could not have safely prayed (558) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SYMANTEC KILLS RANSOM ISDA) scroll of mana (SCREW THE CRAMPING WRITING HAND) scroll of phase door (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of standard id (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of cure (BASIL BALLS OF BEAN BREAD) * scroll of extra healing (HM MINUS 1R) * scroll of greater mana restoration (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) Wands wand of enlightenment (energetic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Pokemon... Since you quit, the score list will not be checked.