BSOD2, lawful female argonian Pokemon --.--.--- |....@..| |..r@...+ |.......| -.......| |.......| |.......| --------- [BSOD2 the CROC] St18 Dx10 Co15 In6 Wi6 Ch3 PokArgFemLaw S0 Dlvl:1 $0 HP20(20) Pw6(6) AC9 Xp1/0 Wt0/1810 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the argonian Pokemon, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: free action You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 51% Wand drop chance was reduced to 80% Armor drop chance was reduced to 89% Tool drop chance was reduced to 75% Food drop chance was reduced to 81% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: devices (turn 2) The following skill became untrainable if you tried to train it too early: occult spells (turn 140) The following skill became untrainable after a while: protection spells (turn 19682) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 31840) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 56262 Monster spawn increase reached its maximum at turn 76963 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 706800 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster species that spawned more often: antimatter fungus (freq bonus 4) The monster species that spawned more often: glass crasher (freq bonus 20) The monster species that spawned more often: icy beam (freq bonus 30) The monster species that spawned more often: Sue Lyn's plateau boot (freq bonus 4) The monster species that spawned more often: clock fungus (freq bonus 3) The monster species that spawned more often: yule landsliding (freq bonus 8) The monster species that spawned more often: batman plant (freq bonus 10) The monster species that spawned more often: drydrip mold (freq bonus 24) The monster species that spawned more often: stemmed getup misgovern (freq bonus 4) The monster species that spawned more often: meme force patch (freq bonus 12) The monster species that spawned more often: tirade vexer (freq bonus 12) The monster species that spawned more often: decay shitter (freq bonus 24) The monster species that spawned more often: revenant (freq bonus 12) The monster species that spawned more often: prick mushroom (freq bonus 24) The monster species that spawned more often: teleported shaman (freq bonus 4) The monster species that spawned more often: flayed one (freq bonus 12) The monster species that spawned more often: sane stalk (freq bonus 18) The monster species that spawned more often: bound spirit (freq bonus 9) The monster species that spawned more often: prick colony (freq bonus 9) The monster species that spawned more often: ionizer sorrowed (freq bonus 12) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster species that never randomly spawned: killer mimic The monster species that never randomly spawned: extorsive liver throughout The monster species that never randomly spawned: hc young woman The monster species that never randomly spawned: solvated moue The monster species that never randomly spawned: werewedgesandal The monster species that never randomly spawned: rainer The monster species that never randomly spawned: admissibility illumed The monster species that never randomly spawned: unenlightened kinked unilateral The monster species that never randomly spawned: null warp fungus The monster species that never randomly spawned: juggler The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: autopilot stone (gray) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: amulet of evil variant (voicer) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 3) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 26) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 20) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 32) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 3) Trap randomization happened for 1 in 798 traps Next attribute increase check would have come at turn 595 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were disintegration-resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of A'En, Dr. Oujide and Team Missile Bomb Your deity was A'En The version you were playing was: Unix SlashEMExtended Version 2.4.2 (f9be83ac) - last build Tue Dec 11 00:25:59 2018. You could not have safely prayed (533) You survived You didn't know any spells. Techniques known in the end Name Level Status poke ball 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HARATTAMA KIYOTTAMA) scroll of mana (WPROWADZIC BRAMY PIEKIELNE) scroll of phase door (DESUM TETRAL) scroll of standard id (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) scroll of cure (VOLARE) * scroll of extra healing (XELSE DAM NE HTD NADAEHRE HTI HYMA) * scroll of greater mana restoration (XIAO CAOMEI WO DE BAOBEI) Wands wand of enlightenment (beaming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form III (Soresu) [Basic] (max Master) (20 of 160) form IV (Ataru) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Master) (20 of 160) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills (none) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Pokemon... Since you quit, the score list will not be checked.