BSOD2, lawful female argonian Unbeliever ------+---- |.......P.| |........@| |....$..... ----------- [BSOD2 the Rookie] St17 Dx14 Co15 In8 Wi8 Ch4 UnbArgFemLaw S0 Dlvl:1 $0 HP26(26) Pw2(2) AC2 Xp1/0 Wt150/1780 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the argonian Unbeliever, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: hallu party You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 89% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 76% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 36% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 64% Food drop chance was reduced to 98% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 7) The following skill became untrainable if you tried to train it too early: short sword (turn 75) The following skill became untrainable after a while: body spells (turn 40539) The following skill couldn't be trained before a certain turn number is reached: mace (turn 58622) Heavy curses were more common by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 57187 Monster spawn increase reached its maximum at turn 257527 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 272670 The monster class that cannot be genocided was vampire The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: terchet mushroom (freq bonus 96) The monster species that spawned more often: fictional bug (freq bonus 21) The monster species that spawned more often: Blight Disease (freq bonus 48) The monster species that spawned more often: water hound (freq bonus 8) The monster species that spawned more often: leocentaur king (freq bonus 12) The monster species that spawned more often: Demonic Angel (freq bonus 18) The monster species that spawned more often: wereunfairstiletto (freq bonus 8) The monster species that spawned more often: purple crystal golem (freq bonus 9) The monster species that spawned more often: infernal potato (freq bonus 18) The monster species that spawned more often: mindsnack walker (freq bonus 30) The monster species that spawned more often: thankyou slicking (freq bonus 20) The monster species that spawned more often: phonetically carelessly (freq bonus 5) The monster species that spawned more often: dull mold (freq bonus 4) The monster species that spawned more often: Jane (freq bonus 12) The monster species that spawned more often: dire lion (freq bonus 6) The monster species that spawned more often: alien princess (freq bonus 12) The monster species that spawned more often: ruinated slew (freq bonus 8) The monster species that spawned more often: insecurity swang uncaring (freq bonus 16) The monster species that spawned more often: chanting spirit (freq bonus 10) The monster species that spawned more often: black and white force patch (freq bonus 9) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 8) The monster species that never randomly spawned: syncope signaller The monster species that never randomly spawned: death lich The monster species that never randomly spawned: undead mind flayer The monster species that never randomly spawned: phase knight The monster species that never randomly spawned: bright violet warp fungus The monster species that never randomly spawned: amazonic beast The monster species that never randomly spawned: Santa Claus The monster species that never randomly spawned: Thilo The monster species that never randomly spawned: violent vortices The monster species that never randomly spawned: vapor fly The RNG hath decreed that this item was never generated: distorted grimace (gas mask) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: tripe ration ((null)) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 17) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 6) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 20) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 27) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 11) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 3) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: homing torpedo ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this trap was always invisible: undressing trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 5) Trap randomization happened for 1 in 681 traps Next attribute increase check would have come at turn 787 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.4.2 (f9be83ac) - last build Tue Dec 11 00:25:59 2018. You could not have safely prayed (346) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of mana (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of phase door (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) scroll of standard id (BLIZZARD BUGFIX IS AN OXYMORON) scroll of cure (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) * scroll of extra healing (DUHU DA SHUDI KURU WUTSIYA) * scroll of greater mana restoration (VITERBI TRELLIS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye BSOD2 the Unbeliever... Since you quit, the score list will not be checked.