BSOD2, chaotic male argonian Unbeliever --------+- |........| .........| |...@....| |....P...| |........| ---------- [BSOD2 the Rookie] St14 Dx9 Co20 In7 Wi6 Ch3 UnbArgMalCha S0 Dlvl:1 $0 HP26(26) Pw2(2) AC5 Xp1/0 Wt150/1870 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the argonian Unbeliever, welcome back to SlashEMExtended! The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: psi resistance You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 16 Monsters only dropped their equipment with 77% chance Weapon drop chance was reduced to 91% Armor drop chance was reduced to 76% Tool drop chance was reduced to 92% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 26% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: body armor (turn 102) The following skill became untrainable if you tried to train it too early: martial arts (turn 1624) The following skill became untrainable after a while: body armor (turn 19027) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 33759) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 103210 Monster spawn increase reached its maximum at turn 319661 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1272042 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: umber hulk (freq bonus 8) The monster species that spawned more often: Air Spirit (freq bonus 28) The monster species that spawned more often: giant aangel (freq bonus 20) The monster species that spawned more often: revivified patronizing (freq bonus 10) The monster species that spawned more often: who (freq bonus 48) The monster species that spawned more often: breakoff growth (freq bonus 10) The monster species that spawned more often: pink growth (freq bonus 40) The monster species that spawned more often: reduplicative bunsen (freq bonus 20) The monster species that spawned more often: minotaur matron (freq bonus 24) The monster species that spawned more often: demonic lich (freq bonus 27) The monster species that spawned more often: slap-heeled sandal boot (freq bonus 26) The monster species that spawned more often: lava vortex (freq bonus 20) The monster species that spawned more often: nirvanic disincorporation prelimiting (freq bonus 30) The monster species that spawned more often: nin-ninzin (freq bonus 324) The monster species that spawned more often: thatch rescript (freq bonus 240) The monster species that spawned more often: memory leak (freq bonus 20) The monster species that spawned more often: prick rat (freq bonus 36) The monster species that spawned more often: illogically carboyed ineradicable notchy (freq bonus 60) The monster species that spawned more often: destructor bomb (freq bonus 36) The monster species that spawned more often: Juen's frightening bathing sandal (freq bonus 20) The monster species that spawned more often: dentate cask folding (freq bonus 30) The monster trait that was more common: joke monsters (freq bonus 3) The monster trait that was more common: monsters that move like grid bugs (freq bonus 2) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 3) The monster species that never randomly spawned: giftedly regretter The monster species that never randomly spawned: grave warrior The monster species that never randomly spawned: color-changing bulb The monster species that never randomly spawned: healing patch The monster species that never randomly spawned: huge grey bat The monster species that never randomly spawned: trout The monster species that never randomly spawned: Juen's block-heeled combat boot The monster species that never randomly spawned: obnoxious naiad The monster species that never randomly spawned: dark jedi The monster species that never randomly spawned: navy force fungus The RNG hath decreed that this item was never generated: doorning stone (gray) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: tin opener ((null)) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: exploding dice stone (gray) The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was never generated: implant of valhalla (carmine) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 21) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 6) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 9) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: soiltype stone (gray, freq bonus 67) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 6) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 9) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 12) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 6) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 8) The RNG hath decreed that this item was always generated cursed: light (VERR YED HORRE) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: amulet of increased frequency (mastist) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: detect armor enchantment (armored) The RNG hath decreed that this trap was always invisible: frequentation spawn trap The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 4) Trap randomization happened for 1 in 367 traps Trap difficulty was increased by 20 Next attribute increase check would have come at turn 995 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having detect monsters (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.4.2 (f9be83ac) - last build Tue Dec 11 00:25:59 2018. You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of mana (OUCH THAT REALLY HURT MY FEFES) scroll of phase door (LA VIVME) scroll of standard id (SECTUM SEMPRA) scroll of cure (YUM YUM) * scroll of extra healing (ARMFLAUSCHLER) * scroll of greater mana restoration (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye BSOD2 the Unbeliever... Since you quit, the score list will not be checked.