BSOD2, lawful female argonian Unbeliever ---- #@.| .o.P- #o.`| ...#| ----- [BSOD2 the Rookie] St15 Dx16 Co11 In3 Wi6 Ch5 UnbArgFemLaw S0 Dlvl:1 $0 HP26(26) Pw2(2) AC1 Xp1/0 Wt150/1430 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the argonian Unbeliever, welcome back to SlashEMExtended! The moon is waxing tonight. Unix SlashEMExtended Version 2.4.2 (f9be83ac) - last build Tue Dec 11 00:25:59 2018. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: sickopathy You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 9 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 220 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 66% Armor drop chance was reduced to 97% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 14) The following skill became untrainable if you tried to train it too early: dart (turn 96) The following skill became untrainable after a while: chaos spells (turn 65388) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 18361) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 61331 Monster spawn increase reached its maximum at turn 95580 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3250793 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: barghest (freq bonus 20) The monster species that spawned more often: mind flayer telepath (freq bonus 18) The monster species that spawned more often: silesia unmixt (freq bonus 36) The monster species that spawned more often: USA President (freq bonus 36) The monster species that spawned more often: luckier ourself basely casserole (freq bonus 36) The monster species that spawned more often: devious kraken (freq bonus 10) The monster species that spawned more often: say crustier complexion whickered naziism sparked (freq bonus 10) The monster species that spawned more often: sudo kudo (freq bonus 21) The monster species that spawned more often: ignoring structural clemency britisher (freq bonus 15) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 12) The monster species that spawned more often: evil watch leader (freq bonus 10) The monster species that spawned more often: psychol spheroidal (freq bonus 28) The monster species that spawned more often: unidentified kobold shaman (freq bonus 30) The monster species that spawned more often: low speeze (freq bonus 28) The monster species that spawned more often: raving ogre (freq bonus 24) The monster species that spawned more often: chimera snake (freq bonus 36) The monster species that spawned more often: underestimate raffler (freq bonus 6) The monster species that spawned more often: nasty patch (freq bonus 42) The monster species that spawned more often: unrecognizable marilith (freq bonus 27) The monster species that spawned more often: demonic lich (freq bonus 14) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 4) The monster trait that was more common: monsters that bark (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster species that never randomly spawned: Henrietta the Burly Woman The monster species that never randomly spawned: death clan The monster species that never randomly spawned: racey chicken The monster species that never randomly spawned: black bishop The monster species that never randomly spawned: oh god The monster species that never randomly spawned: lava muzzle The monster species that never randomly spawned: frozen mage The monster species that never randomly spawned: lumbering reobtainable The monster species that never randomly spawned: chaos lizard The monster species that never randomly spawned: inseparably riel The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: impossibly heavy nuclear ball ((null)) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: cloak of portation (gravity cloak) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 63) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 24) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 16) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 8) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 48) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 13) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 4) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 2) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 3) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this item was always generated cursed: operation cloak (nurse cloak) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: wendy trap (freq bonus 5) Trap randomization happened for 1 in 341 traps Next attribute increase check would have come at turn 220 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.4.2 (f9be83ac) - last build Tue Dec 11 00:25:59 2018. You could not have safely prayed (185) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) healing hands 1 R Prepared(0) panic digging 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (MORKE GRUVER) scroll of mana (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of phase door (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of standard id (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of cure (NSFW ASCII) * scroll of extra healing (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) * scroll of greater mana restoration (ID 9739285327 INFO CRYPTEDFILES BIZ) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye BSOD2 the Unbeliever... Since you quit, the score list will not be checked.