BSOD2, chaotic male illithid Feminist --- -..-- ....| -...-- |.w..| ------ .p).-----8....---- -^et..............! -@tZ...--......- --sMG...........-- --................| |.....G..........-- |................| --...............| ----...........(| --........|.| |......|.|---- |.....-|.--..| --....--...<...- --...%...------ ---..---- ---- [BSOD2 the Wannabe Maneater] St5 Dx13 Co11 In3 Wi7 Ch12 FemIllMalCha S470 Min:4 $22 HP-5(30) Pw30(30) AC2 Xp3/72 Wt89/1030 T326 Latest messages The trickster thrusts her pole sickle. The trickster hits you! The webbing sticks to you. You're caught! The trickster hits you! [-7 -> 5] Warning: HP low! The mummy hits you! [-1 -> 4] Warning: HP low! The mummy hits you! You hear the howling of the CwnAnnwn... [-2 -> 2] Warning: HP low! Unknown command ' '. (15x) You find an anti-magic field. The trickster thrusts her pole sickle. The trickster hits you! The webbing sticks to you. You're caught! The trickster hits you! You die... Your inventory Weapons a - an uncursed +0 high-heeled sandal (weapon in hand) {1} b - an uncursed +0 lance (alternate weapon; not wielded) {75} c - 20 uncursed +0 shuriken (in quiver) {0} Armor d - a cursed +0 pair of killer heels (being worn) {8} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Tools e - an uncursed leather leash {0} f - a blessed stethoscope {0} p - a * uncursed bottle {1} Gems g - 2 uncursed +0 worthless pieces of pink glass {2} h - 35 uncursed +0 rocks {0} i - 2 uncursed +0 worthless pieces of white glass {2} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 14 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Scroll drop chance was reduced to 51% Wand drop chance was reduced to 75% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 84% Food drop chance was reduced to 85% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: occult spells (turn 5) The following skill became untrainable if you tried to train it too early: divination spells (turn 1488) The following skill became untrainable after a while: occult spells (turn 7774) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 44660) Number of artifacts generated was 2 Number of fake artifacts generated was 5 Monster spawn increase started at turn 17175 Monster spawn increase reached its maximum at turn 95249 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3103296 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: quantum mechanic (freq bonus 21) The monster species that spawned more often: young green dragon (freq bonus 4) The monster species that spawned more often: dark gray growth (freq bonus 28) The monster species that spawned more often: gnome watcher (freq bonus 12) The monster species that spawned more often: quantum spore (freq bonus 4) The monster species that spawned more often: gingersnap drudger (freq bonus 7) The monster species that spawned more often: petty brain golem (freq bonus 18) The monster species that spawned more often: nether growth (freq bonus 32) The monster species that spawned more often: really good guard (freq bonus 12) The monster species that spawned more often: capybara (freq bonus 26) The monster species that spawned more often: stockbrokerage skinny (freq bonus 28) The monster species that spawned more often: beige warp patch (freq bonus 9) The monster species that spawned more often: forehanded feminise (freq bonus 16) The monster species that spawned more often: bouldergon (freq bonus 33) The monster species that spawned more often: magic growth (freq bonus 24) The monster species that spawned more often: huge newt (freq bonus 10) The monster species that spawned more often: blank mold (freq bonus 8) The monster species that spawned more often: carbonized syphoning (freq bonus 36) The monster species that spawned more often: aquatic elven shaman (freq bonus 12) The monster species that spawned more often: helmold (freq bonus 24) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 12) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 3) The monster species that never randomly spawned: marjid The monster species that never randomly spawned: yuki-onna The monster species that never randomly spawned: palace robber The monster species that never randomly spawned: baby bronze dragon The monster species that never randomly spawned: greater basilisk The monster species that never randomly spawned: hovering fish The monster species that never randomly spawned: grosbeak dark The monster species that never randomly spawned: blank patch The monster species that never randomly spawned: nasty patch The monster species that never randomly spawned: abyss wraith The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was never generated: implant of grace (feral) The RNG hath decreed that this item was never generated: stormy cloak (storm coat) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 6) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 9) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 11) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: chanter shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 5) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 11) The RNG hath decreed that this item was generated more often: dry up fountain (defiled, freq bonus 6) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 9) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: implant of nirvana (singing) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: nurse uniform (white dress) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: mana battery trap (freq bonus 1) Trap randomization happened for 1 in 517 traps Next attribute increase check would have come at turn 1393 Strength training was 4 Dexterity training was 2 Wisdom training was 1 Constitution training was 5 Your sanity was 0 You had the following problem: Monsters build new traps for you to blunder into. (0) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having glib combat (0) You saw invisible You were telepathic You had infravision You had 1161 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tinanya, Helen and Rejda Your deity was Rejda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (0367fc76) - last build Sat Dec 8 08:17:59 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Artifacts End Of Look Worse [unaligned spiked battle boot] Weapons shuriken (throwing star) Armor killer heels (steel toed boots) Scrolls scroll of healing (GNAY GNIY) scroll of mana (DUVESSA SIFMUNA SAMANTHA) scroll of phase door (EYELASH EM EXTENDED MAYBE SHES MADE WITH IT) scroll of standard id (HCALIEN WOUWOU) scroll of cure (ELF CANT TO BE POISONING) * scroll of extra healing (EKNA EKNAD) * scroll of greater mana restoration (0000000000 65535 F) Potions potion of sickness (aquamarine) Tools leather leash (leash) Gems worthless piece of pink glass (pink) worthless piece of white glass (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Vanquished creatures 0 acid blobs (1 created) 0 shader acid blobs (2 created) 0 blobs of preserved organs (1 created) 0 cocktypi (1 created) 0 xoves (1 created) 0 gas spores (1 created) 0 wimps (1 created) 0 force dwarves (1 created) 0 duergars (1 created) 0 special kobold lords (1 created) 0 petit mimics (1 created) 0 mimics (1 created) 0 sillymondaines (1 created) 0 shardashes (1 created) 0 culves (1 created) an evasive sewer rat 0 daddy longlegses (1 created) a black metroid (2 created) 0 tricksters (1 created) 0 armored larvae (1 created) 0 giant bats (1 created) 0 spore lichens (1 created) 0 green growths (1 created) 0 green warp fungi (1 created) 0 sub-gnomes (1 created) 0 gnome stalkers (1 created) 0 normal gnomes (1 created) 0 intermediate gnomes (3 created) 0 gnome lords (1 created) 0 crosslords (2 created) 0 burrower gnomes (1 created) 0 gnome illusionists (1 created) 0 mummies (1 created) 0 gnome mummies (1 created) a multi-hued naga hatchling a low speeze a kobold zombie 0 ossium animatums (1 created) a dwarf zombie 0 sailors (1 created) 0 singing happy drunks (1 created) 0 sanctimonious-looking preachers (1 created) a block-heeled girl 0 shopkeepers (2 created) a minighost (3 created) 0 deminewts (1 created) 0 batman plants (1 created) 0 begisamu turrets (1 created) 56 creatures born. 8 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (24 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (21 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (25 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Master) (34 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Feminist... You died in The Gnomish Mines on dungeon level 4 with 468 points, and 22 pieces of gold, after 326 moves. Killer: a monster (trickster) You were level 3 with a maximum of 30 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 2720 Commander -Fir-Sat-Mal-Neu died in The Gnomish Mines on level 4. Killed by a monster (dwarven master thief). - [90] 2 1619 Nirol-Nuc-Gre-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a monster (visor warg). - [50] * 3 468 BSOD2-Fem-Ill-Mal-Cha died in The Gnomish Mines on level 4. Killed by a monster (trickster). - [30] 4 329 Nirol-Alt-Sok-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (burner ant). - [32]