BSOD2, chaotic female argonian Unbeliever ------------------------------- ------------ |....n........................| |..........| |...........................S.| |...)......| |..........................S..| |..........| |........................d&@P.| |..........| |........................SSSS.| |..........| ----------------.........S...%|## |..........| |....<.........-,# -.--------|- #-|----------|---,###### #,,,# #,# #%,# #,,# #,,,,,,# ##,,# #,# ###,##########,## #-----,# ###########,,####,# #,,,###,,,,,,,,# |....,# #,,,,,%,,,,,,,,,,`# ######,## #,,-------- |...|, #,-------------|---- ####,,,,,,# ##,#|......| |...| #,|................| #,^,,##### #,,,-.....{| ---|- #,|................| ----------.------ ###,#,|......| #,# #,|................| |...............| #,,,#,|......| #####,# #,------------|----- |...............| #,### -----|--##,,,,,# #,##,### ##,# |...............|###,# ,,,,,#,##### #,,,,,,, ,,,# |................,,,,, ##,,,,,,,,,,# ##----.-----##,, |...............|###,# ###!####,##` ............|,# ----------------- ,,,# #,# ,,,,,# ........|...|,# /### -|----.--,#|............|,# |.......|,,-........$...|,# |.......|,#--.- -.....|,# ------.......|,# |.....|,# |............|,# ------#,# |............|,, ,,# |............|## #,## |...(........| #,,## |............| ##,,,, ########## |............| #,,,,## `,,,,,,,,### |............| ,,#,,, ########,,,##########|............|##### --.--+-.-------- ###,,,,,,,,,,,.......{.....-,,,,,# |..............| ############|............|####,#######|..............| |............| #,,,,,,,,...............| |............| ########|.$...._.......| -------------- ---------------- [BSOD2 the Rookie] St7 Dx11 Co16 In4 Wi7 Ch3 UnbArgFemCha S133 Dlvl:1 $1 HP-1(45) Pw7(7) AC2 Xp2/33 Wt136/1340 T457 Latest messages Warning: HP low! Your chain mail blocks the river moccasin's attack. You feel a tug on your knapsack The water nymph stole a cursed +0 black aestivalis {30}. The infernal potato thrusts her runed dagger. Your chain mail deflects the infernal potato's attack. Katzenhund misses the river moccasin. The river moccasin bites you! You hear the howling of the CwnAnnwn... [-4 -> 2] Warning: HP low! Your chain mail deflects the river moccasin's attack. Unknown command ' '. (20x) What do you want to drink? [l or ?*.] The cool draught refreshes you. The river moccasin bites you! [-1 -> 1] Warning: HP low! The river moccasin bites you! You die... Your inventory Armor b - an uncursed +1 chain mail (being worn) {120} i - an uncursed +0 orcish helm {12} j - an uncursed +0 pair of field gloves {4} Scrolls d - 5 uncursed scrolls of healing {0} e - 4 uncursed scrolls of mana {0} f - 3 uncursed scrolls of phase door {0} g - 2 uncursed scrolls of standard id {0} k - a blessed scroll of magic mapping {0} Potions l - a cursed finalized potion of Pan Galactic Gargle Blaster {0} Final attributes You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: acid resistance You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 174 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 33% Wand drop chance was reduced to 93% Potion drop chance was reduced to 85% Armor drop chance was reduced to 84% Tool drop chance was reduced to 94% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: form I (Shii-Cho) The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: techniques (turn 126) The following skill became untrainable if you tried to train it too early: saber (turn 132) The following skill became untrainable after a while: occult spells (turn 6695) The following skill couldn't be trained before a certain turn number is reached: club (turn 64480) Number of artifacts generated was 1 Number of fake artifacts generated was 1 You were producing a permanent antimagic shell Monster spawn increase started at turn 55226 Monster spawn increase reached its maximum at turn 181805 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1184304 The monster class that cannot be genocided was trove The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: chemical warp patch (freq bonus 21) The monster species that spawned more often: stone serpent (freq bonus 18) The monster species that spawned more often: sublessor rattling (freq bonus 16) The monster species that spawned more often: hell hound pup (freq bonus 12) The monster species that spawned more often: big porpse (freq bonus 10) The monster species that spawned more often: sacristy antipoverty airing teletypewriter (freq bonus 20) The monster species that spawned more often: retorting endomorphic (freq bonus 36) The monster species that spawned more often: Kop Kleever (freq bonus 36) The monster species that spawned more often: wise spirit (freq bonus 14) The monster species that spawned more often: nexus growth (freq bonus 36) The monster species that spawned more often: Anne's sneaker (freq bonus 12) The monster species that spawned more often: domestic naga hatchling (freq bonus 5) The monster species that spawned more often: advanced gnome wizard (freq bonus 7) The monster species that spawned more often: rejuvenescence bumkin (freq bonus 10) The monster species that spawned more often: quoting materially (freq bonus 6) The monster species that spawned more often: black turret (freq bonus 16) The monster species that spawned more often: palpably infinitely (freq bonus 12) The monster species that spawned more often: birdcage aplomb gamesome uppity (freq bonus 12) The monster species that spawned more often: white laser (freq bonus 72) The monster species that spawned more often: ninja fighter (freq bonus 12) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 8) The monster trait that was more common: monsters with djinni dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 9) The monster trait that was more common: monsters that count as dwarf (freq bonus 12) The monster species that never randomly spawned: Cristi The monster species that never randomly spawned: very old stone dragon The monster species that never randomly spawned: flipped cayenne The monster species that never randomly spawned: eleven-headed hydra The monster species that never randomly spawned: scleroma razored The monster species that never randomly spawned: invincibly surfed The monster species that never randomly spawned: lurker right here The monster species that never randomly spawned: hc beggar The monster species that never randomly spawned: immobile mold The monster species that never randomly spawned: psychic warp patch The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was never generated: anti-magic shell (fugacious) The RNG hath decreed that this item was never generated: starlit sky stone (gray) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 12) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 9) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 38) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 3) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 9) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 8) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 7) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 5) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 73) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 18) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: amulet of spell metal (chrome) The RNG hath decreed that this item was always generated cursed: anticall cloak (cursed called cloak) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: choiceless stone (gray) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this trap was always invisible: tempoconflict trap The RNG hath decreed that this trap was generated more often: quiz trap (freq bonus 8) Trap randomization happened for 1 in 65 traps Next attribute increase check would have come at turn 1204 Strength training was 6 Dexterity training was 2 Wisdom training was 4 Constitution training was 4 Your sanity was 0 You were magic-protected You were heterosexual You were prevented from having infravision (0) You had 1142 points of nutrition remaining You could swim You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.3.9 (e969c482) - last build Fri Nov 16 00:06:58 2018. You could not have safely prayed (150) You are dead You didn't know any spells. Techniques known in the end Name Level Status turn undead 2X LIMIT(0) weapon practice 2X LIMIT(0) healing hands 2 R LIMIT(0) panic digging 2 R LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons black aestivalis (runed broadsword) Armor orcish helm (iron skull cap) field gloves (lead gloves) Scrolls scroll of healing (BUY C1AL1S CHEAP HERE) scroll of mana (WASH EM EXTENDED LAUNDRY SERVICE) scroll of phase door (STEAMGREENLIGHTGORGON) scroll of standard id (RASH EM EXTENDED POISON IVY ROMP) scroll of cure (BOYTIT ZIDEC) * scroll of extra healing (DAD AND BABY ATTACKING) * scroll of greater mana restoration (CTRL ALT DEL) scroll of magic mapping (PURPLE PAIN PLUS) Potions potion of Pan Galactic Gargle Blaster (substitute) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 blobs (1 created) a jackal (2 created) a kobold 0 aqua kobolds (1 created) 0 mynocks (1 created) 0 water nymphs (1 created) a goblin (2 created) 0 sewer rats (3 created) 0 black rats (1 created) 0 grain vortices (1 created) 0 lichens (1 created) 0 moulds (1 created) 0 ungenomolds (1 created) Martti Ihrasaari (0 times) 0 river moccasins (7 created) a kobold zombie (2 created) 0 humans (1 created) a navi 0 minighosts (1 created) 0 infernal potatoes (1 created) a disintegration trove (2 created) 33 creatures born. 6 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (23 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (27 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye BSOD2 the Unbeliever... You died in The Dungeons of Doom on dungeon level 1 with 133 points, and 1 piece of gold, after 457 moves. Killer: a monster (river moccasin) You were level 2 with a maximum of 45 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 22783 lichen-Mon-Lic-Mal-Cha died in The Dungeons of Doom on level 9. Killed by a monster (Shy Laura's lovely combat boot). - [110] 2 285 Agent Clov-Fox-Hrb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by an iron ball collision. - [29] 3 204 ProzacElf-Ble-Dee-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (drains rat). - [46] * 4 133 BSOD2-Unb-Arg-Fem-Cha died in The Dungeons of Doom on level 1. Killed by a monster (river moccasin). - [45] 5 112 BSOD2-Tou-Gha-Mal-Cha quit in The Dungeons of Doom on level 1. 38 [38] 6 88 BSOD2-Tou-Gha-Fem-Cha quit in The Dungeons of Doom on level 1. 33 [33] 7 28 Leeroy-Aci-Alb-Mal-Law quit in The Dungeons of Doom on level 1. 23 [23]