BSOD2, lawful male bretonian Flame Mage ---.- |..<| |...| |..%| |...| |...|= |.@.-, |...|# |d..| ----- [BSOD2 the Spark] St5 Dx10 Co12 In14 Wi9 Ch5 FlaBreMalLaw S0 Dlvl:1 $0 HP5(16) Pw22(22) AC7 Xp1/0 Wt96/1090 T15 Latest messages The door opens. Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) Done. There is a wall in the way! (18x) Specify unknown object by cursor? [ynq] (q) Please move the cursor to an unknown object. (For instructions type a ?) Meatdog picks up 11 gold pieces {0}. Meatdog drops 11 gold pieces. What do you want to zap? [f or ?*] In what direction? [47896321><] The bolt of fire bounces! The bolt of fire hits you! The bolt of fire bounces! The bolt of fire hits you! [-11 -> 4] # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 209 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 48 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 69% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 95% Armor drop chance was reduced to 79% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: polymorphing (turn 23) The following skill became untrainable if you tried to train it too early: protection spells (turn 78) The following skill became untrainable after a while: chaos spells (turn 45913) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 13249) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 98505 Monster spawn increase reached its maximum at turn 252165 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 4829420 The monster class that cannot be genocided was vortex The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: Sigmund from DCSS (freq bonus 9) The monster species that spawned more often: merrow (freq bonus 12) The monster species that spawned more often: blue beetle (freq bonus 24) The monster species that spawned more often: harem servent (freq bonus 80) The monster species that spawned more often: rusty coins (freq bonus 10) The monster species that spawned more often: fundamentalism steuben primitive (freq bonus 5) The monster species that spawned more often: killer beetle (freq bonus 66) The monster species that spawned more often: inflictable systematizing (freq bonus 39) The monster species that spawned more often: counterattacked graveling (freq bonus 42) The monster species that spawned more often: red death (freq bonus 48) The monster species that spawned more often: corrosive star (freq bonus 6) The monster species that spawned more often: abnormal mold (freq bonus 14) The monster species that spawned more often: vacuum spore (freq bonus 54) The monster species that spawned more often: Zaphkiel (freq bonus 24) The monster species that spawned more often: Orthos (freq bonus 10) The monster species that spawned more often: silent watcher (freq bonus 12) The monster species that spawned more often: banisher teacher (freq bonus 36) The monster species that spawned more often: noduchi (freq bonus 12) The monster species that spawned more often: adjure thrummy (freq bonus 10) The monster species that spawned more often: blue buffalo (freq bonus 32) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 18) The monster trait that was more common: monsters that have no limbs (freq bonus 3) The monster species that never randomly spawned: hadrosaurus The monster species that never randomly spawned: astral hound The monster species that never randomly spawned: glare mold The monster species that never randomly spawned: thorn stalk The monster species that never randomly spawned: cherubim crudding bough The monster species that never randomly spawned: contortionistic beryllium resubmission reenlightening The monster species that never randomly spawned: supreme lich The monster species that never randomly spawned: rotated one The monster species that never randomly spawned: lilac colony The monster species that never randomly spawned: time patch The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: tarmustrokingnora stone (gray) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: drum of earthquake (drum) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: life saving stone (gray) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 17) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 135) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 19) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 60) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 10) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 5) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 6) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 10) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 8) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 100) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: bright cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this trap was always invisible: hybrid trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 30) Trap randomization happened for 1 in 113 traps Next attribute increase check would have come at turn 1092 Strength training was 2 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were shock resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having an increased fear factor (0) You had 1486 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.3.9 (541e6954) - last build Tue Nov 6 06:23:42 2018. You could not have safely prayed (479) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 52% 300% c - detect monsters 4 divine 56% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (PLUS 100 MAGIC MARKER) scroll of healing (TUOE DISNI) scroll of mana (IMOLATEING TO ATTACK ENEMY SPEE RISE) scroll of phase door (PERQUE SON ELS MESTRES) scroll of standard id (CURSED GOLD DETECTION) scroll of cure (SUDO ROOT) * scroll of extra healing (MKMNFST) * scroll of greater mana restoration (FIQ X FIQ SELFSHIP) Spellbooks spellbook of flame sphere (armored) spellbook of fireball (green eyed) spellbook of detect monsters (rough) Potions potion of confusion (venomous) Rings ring of teleport control (dime store) Wands wand of fire (molybdenum) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Flame Mage... 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