BSOD2, chaotic female ghast Tourist - ############ .| #,,,,,,,,,,%....- #%##,#####,# -- ----------,, #,### |.....{..|,, #,, |.........,, #,, |...#....|,, -.. #,# |.....$... #,##### -+-+-.-.-- #,,,,,# ,,,,[,######## ,,, ,,,,,%, #`,,,,,,,?,,,,,, ,#,, ,,, #,#########---.-- ,,## #,#. #,# |....| #,,# #,#.# #,# |....| ##,# #,# . #,# |....| #,# #,# . #,# |....| #,,## #,# -- #,# ---....| ##,,,# #,, #,# |......| ###,## #,, ,,,,,######,# |......| #,,,# #,,,,,,,,,,,,,,,,# |......| ##,# #=,,,,,,,,,,,,,,,,# |......| #,# ########---------.- |....<.| #,# |.......%.| ---....| #,# --.........-- |....| #,,# |...........| |....| -----.------- |...........| |....| |...........| --.........-- |....| |......@....| |.........| ------ |....}......| ----------- |..}........| |...........| ------------- [BSOD2 the Rambler] St6 Dx9 Co14 In4 Wi4 Ch8 TouGhaFemCha S88 Dlvl:1 $1193 HP33(33) Pw17(17) AC10 MC0 Mov12 Sn0 Xp2/22 Wt582/1190 T150 Blind Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Aloha BSOD2, the ghast Tourist, welcome back to SlashEMExtended! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: improved vision You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 15% Amulet drop chance was reduced to 62% Implant drop chance was reduced to 99% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 96% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 41% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: polearms (turn 21) The following skill became untrainable if you tried to train it too early: polearms (turn 400) The following skill became untrainable after a while: spear (turn 42670) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 24594) Sticky curses were more common by 30% Items were more likely to be generated cursed by 17% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58839 Monster spawn increase reached its maximum at turn 159800 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1860870 The monster class that cannot be genocided was grue The monster class that was spawned more often: centaur (freq bonus 1) The monster species that spawned more often: three-headed ogre (freq bonus 12) The monster species that spawned more often: drow alienist (freq bonus 8) The monster species that spawned more often: pile of killer gold coins (freq bonus 22) The monster species that spawned more often: human warrior (freq bonus 4) The monster species that spawned more often: porter floating eye (freq bonus 12) The monster species that spawned more often: checker grue (freq bonus 12) The monster species that spawned more often: land drake (freq bonus 6) The monster species that spawned more often: fleshhound of Khorne (freq bonus 16) The monster species that spawned more often: werewinterstiletto (freq bonus 8) The monster species that spawned more often: minor iceblock troll (freq bonus 36) The monster species that spawned more often: shrieker (freq bonus 6) The monster species that spawned more often: flying polyp (freq bonus 6) The monster species that spawned more often: royal guardian (freq bonus 9) The monster species that spawned more often: domestic naga (freq bonus 8) The monster species that spawned more often: sacristy antipoverty airing teletypewriter (freq bonus 9) The monster species that spawned more often: nonhabitual transfusion gruesome (freq bonus 9) The monster species that spawned more often: speedhorse (freq bonus 12) The monster species that spawned more often: allogenic venetian flumed huckstered disclamation (freq bonus 4) The monster species that spawned more often: battle-bat (freq bonus 20) The monster species that spawned more often: ancient of drainage (freq bonus 6) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 3) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 8) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters with cold resistance (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 3) The monster species that never randomly spawned: frost atronach The monster species that never randomly spawned: myu The monster species that never randomly spawned: pink force patch The monster species that never randomly spawned: transgressed nonassertively The monster species that never randomly spawned: polar beast The monster species that never randomly spawned: Antitank Kop The monster species that never randomly spawned: kappa zombie The monster species that never randomly spawned: generate craning The monster species that never randomly spawned: sizzling vortex The monster species that never randomly spawned: giant red frog The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: poured club ((null)) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 12) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 9) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 4) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 10) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wooden geta ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 4) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 5) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 10) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 4) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 11) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 14) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 12) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 22) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: terere (nanika) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: implant of dread (noxious) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: container kaboom trap (freq bonus 3) Trap randomization happened for 1 in 342 traps Next attribute increase check would have come at turn 333 Strength training was 12 Dexterity training was 8 Wisdom training was 2 Constitution training was 5 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were blinded (2) You had not decided on your sexuality yet You were prevented from having see invisible (0) You had 1336 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler The version you were playing was: Unix SlashEMExtended Version 2.3.9 (541e6954) - last build Tue Nov 6 06:23:42 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of magic mapping (SE FERSE PARUM) scroll of healing (MAX 300) scroll of mana (ITE TI KE NI A TE TI KANNAA) scroll of phase door (A WINNER IS YOU) scroll of standard id (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of cure (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) * scroll of extra healing (PHYSIC STUNT DAMAGE SMALLERS) * scroll of greater mana restoration (YOU WILL NOT ESCAPE THIS TIME) Potions potion of extra healing (colorless) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (12 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha BSOD2 the Tourist...