BSOD2, chaotic female insectoid Otaku ---- ------ -..........---- | #...._........| |..............¯@| |..............V.| ----..........---- --------.-- [BSOD2 the Heyaduo] St9 Dx14 Co14 In18 Wi8 Ch6 OtaInsFemCha S0 Dlvl:1 $90 HP17(17) Pw19(19) AC7 Xp1/0 Wt18/1430 T1 Latest messages Configuration incompatibility for file "save/1003BSOD2". Delete the old file? [yn] (n) Konnichi wa BSOD2, welcome to SlashEMExtended! You are a chaotic female insectoid Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: peacevision You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 20 Monsters only dropped their musable items with 92% chance Musable item generation frequency had a negative bias of 7% Ring drop chance was reduced to 63% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 96% Armor drop chance was reduced to 80% Tool drop chance was reduced to 85% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: bow (turn 31) The following skill became untrainable if you tried to train it too early: chaos spells (turn 304) The following skill became untrainable after a while: petkeeping (turn 51924) The following skill couldn't be trained before a certain turn number is reached: trident (turn 33641) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69972 Monster spawn increase reached its maximum at turn 123705 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 8286729 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: woodsman (freq bonus 4) The monster species that spawned more often: octarine warp patch (freq bonus 10) The monster species that spawned more often: Officer Julia (freq bonus 10) The monster species that spawned more often: great blue wyrm (freq bonus 3) The monster species that spawned more often: carnivorous bag (freq bonus 6) The monster species that spawned more often: tree mold (freq bonus 9) The monster species that spawned more often: turbulence dissuade (freq bonus 36) The monster species that spawned more often: starvation star (freq bonus 24) The monster species that spawned more often: avifauna microvolt (freq bonus 15) The monster species that spawned more often: third base xorn (freq bonus 32) The monster species that spawned more often: buggerbear (freq bonus 36) The monster species that spawned more often: phantasmagoric yegg (freq bonus 6) The monster species that spawned more often: siena mushroom (freq bonus 5) The monster species that spawned more often: sword fighter (freq bonus 12) The monster species that spawned more often: ionizer sorrowed (freq bonus 33) The monster species that spawned more often: dragster stilbestrol (freq bonus 10) The monster species that spawned more often: stairway to hell (freq bonus 36) The monster species that spawned more often: rain-guessing dragon (freq bonus 8) The monster species that spawned more often: weregremlin (freq bonus 6) The monster species that spawned more often: phaser warp fungus (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your skill training (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 5) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 6) The monster trait that was more common: monsters that can multiply (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters that wail (freq bonus 8) The monster species that never randomly spawned: trelon The monster species that never randomly spawned: pricolic The monster species that never randomly spawned: etiquette sanctioning The monster species that never randomly spawned: datary baptismal The monster species that never randomly spawned: renascence memorialize The monster species that never randomly spawned: palace robber The monster species that never randomly spawned: wereearthelemental The monster species that never randomly spawned: innocuous teacher The monster species that never randomly spawned: dusking murdered loft dhow cambridge marrier The monster species that never randomly spawned: ultimate destruction dino The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: elven boots (mud boots) The RNG hath decreed that this item was never generated: frilled apron (apron) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: message (pen-written) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 6) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 37) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 16) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10) The RNG hath decreed that this item was generated more often: charred bread ((null), freq bonus 169) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 5) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 15) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 11) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 9) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 11) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 75) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 7) Trap randomization happened for 1 in 837 traps Next attribute increase check would have come at turn 886 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You could fly You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva The version you were playing was: Unix SlashEMExtended Version 2.3.9 (52ffbd9c) - last build Tue Nov 6 05:20:03 2018. You could have safely prayed (178) You survived You didn't know any spells. Techniques known in the end Name Level Status summon team ant 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of destroy armor (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) scroll of enchant weapon (I WANNA BE THE GUY) scroll of remove curse (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of healing (SEXY FARTING BUTT EDITION) scroll of mana (HIRAGANA LETTER YA) scroll of phase door (NYEHEHE) scroll of standard id (CHINTAI LOOKS LIKE A GIRL) scroll of cure (POLITICAL CORRECTNESS DICTATES THAT I CALL YOU FREEPERSON) * scroll of extra healing (FOCUS SASH EM EXTENDED STURDY) * scroll of greater mana restoration (DLOEAU) Potions potion of healing (mint) potion of invisibility (greasy) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara BSOD2 the Otaku... Since you quit, the score list will not be checked.