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#######################################################################----------#####,#,#######################---------### ############################################################################################################################ [BSOD2 the Rambler] St5 Dx8 Co18 In7 Wi6 Ch15 TouGhaMalCha S112 Dlvl:1 $1425 HP38(38) Pw20(20) AC10 MC0 Mov12 Sn0 Xp2/27 Wt1493/1370 T199 Burdened Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Aloha BSOD2, the ghast Tourist, welcome back to SlashEMExtended! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! The moon is waning tonight. Your movements are slowed slightly because of your load. # Really quit [yes/no]? Your inventory Weapons a - 23 uncursed +2 darts (in quiver) {0} Armor p - a cursed +0 Hawaiian shirt (being worn) {2} Comestibles c - 2 uncursed oranges {0} d - an uncursed cream pie {0} e - an uncursed egg {0} f - an uncursed tin of scrawny cat meat {0} g - 2 uncursed tripe rations {0} i - an uncursed tin of kobold meat {0} j - an uncursed fortune cookie {0} k - an uncursed lembas wafer {0} l - an uncursed carrot {0} s - an uncursed killer bee corpse {1} t - an uncursed sylph corpse {1000} u - an uncursed cock corpse {10} v - an uncursed kobold corpse {400} w - an uncursed vulture corpse {80} Scrolls n - 2 uncursed scrolls of magic mapping {0} o - 3 uncursed finalized fireproof scrolls of magic mapping {0} x - 5 uncursed scrolls of healing {0} y - 4 uncursed scrolls of mana {0} z - 3 uncursed scrolls of phase door {0} A - 2 uncursed scrolls of standard id {0} B - an uncursed scroll of cure {0} Potions m - 2 uncursed potions of extra healing {0} Tools q - an uncursed expensive camera (0:20) {0} r - an uncursed credit card {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 123 Ring identification only worked 4 times out of 21 Wand identification only worked 3 times out of 26 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 179 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 93% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 86% Food drop chance was reduced to 71% Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: attack spells (turn 143) The following skill became untrainable if you tried to train it too early: general combat (turn 190) The following skill became untrainable after a while: broadsword (turn 11781) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 21427) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60900 Monster spawn increase reached its maximum at turn 111865 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1212432 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: enclave stormtrooper (freq bonus 12) The monster species that spawned more often: taxer sawtooth premeditation lavaliere valor (freq bonus 16) The monster species that spawned more often: Chupoclops (freq bonus 4) The monster species that spawned more often: negro ganger (freq bonus 12) The monster species that spawned more often: acid grue (freq bonus 18) The monster species that spawned more often: managemental suffixion (freq bonus 20) The monster species that spawned more often: blue-green fungus (freq bonus 40) The monster species that spawned more often: pimping prostitute (freq bonus 6) The monster species that spawned more often: friable cogging climactically (freq bonus 4) The monster species that spawned more often: nickelpede (freq bonus 18) The monster species that spawned more often: Andromalius (freq bonus 18) The monster species that spawned more often: teenage mutant ninja turtle (freq bonus 42) The monster species that spawned more often: pathologic nondiscriminating (freq bonus 4) The monster species that spawned more often: dark jedi (freq bonus 6) The monster species that spawned more often: sky cruiser (freq bonus 6) The monster species that spawned more often: The Grim Reaper (freq bonus 8) The monster species that spawned more often: red blob (freq bonus 8) The monster species that spawned more often: ice warp patch (freq bonus 4) The monster species that spawned more often: Chirin (freq bonus 6) The monster species that spawned more often: forgotten beam (freq bonus 24) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 10) The monster trait that was more common: monsters that have sting attacks (freq bonus 11) The monster species that never randomly spawned: slumber hulk The monster species that never randomly spawned: teal warp fungus The monster species that never randomly spawned: centaurtrice The monster species that never randomly spawned: 42 trove The monster species that never randomly spawned: graver comprehend The monster species that never randomly spawned: denuclearize birdmen The monster species that never randomly spawned: lich that walks The monster species that never randomly spawned: arcane butcher The monster species that never randomly spawned: fat roper The monster species that never randomly spawned: hardlich The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: sleeping (wedding) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 12) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 11) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 67) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: sound effect helmet (musical helmet, freq bonus 138) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 11) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 13) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 11) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: erasure (FAGEYUDUD, freq bonus 4) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: gain level (overpowered) The RNG hath decreed that this trap was always invisible: movemork trap The RNG hath decreed that this trap was generated more often: feeler gauges trap (freq bonus 34) Trap randomization happened for 1 in 205 traps Next attribute increase check would have come at turn 313 Strength training was 2 Dexterity training was 5 Wisdom training was 4 Constitution training was 1 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having dimmopathy (0) You had 1295 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler The version you were playing was: Unix SlashEMExtended Version 2.3.9 (bb51e969) - last build Tue Nov 6 01:11:42 2018. You could have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Scrolls scroll of magic mapping (MORKE GRUVER) scroll of healing (DESREVER TSEPMET) scroll of mana (DEJIZ FRADO) scroll of phase door (COOOOOOOOO WARD) scroll of standard id (WERMUT MOSERMOSER) scroll of cure (BU MISH MISH EMAS) * scroll of extra healing (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) * scroll of greater mana restoration (METOO IS THE GERMAN WORD OF THE YEAR 2017 LOL) Potions potion of extra healing (stevia) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures an ant 0 mimic ants (1 created) 0 scruffy little dogs (1 created) 0 little dogs (1 created) 0 restons (1 created) 0 sewer rats (3 created) a rabbit a crawling worm mass a fruit bat 2 moulds (0 created) 2 deathmolds (1 created) a grid xorn a kobold zombie a newt 0 twens (1 created) a small turret 17 creatures born. 12 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (3 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (8 of 20) missile weapons [Unskilled] (max Expert) (2 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (26 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (21 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha BSOD2 the Tourist... You quit in The Dungeons of Doom on dungeon level 1 with 112 points, and 1425 pieces of gold, after 199 moves. Killer: quit You were level 2 with a maximum of 38 hit points when you quit. You made the top ten list! No Points Name Hp [max] 1 112 BSOD2-Tou-Gha-Mal-Cha quit in The Dungeons of Doom on level 1. 38 [38]