BSOD2, chaotic female ghast Tourist ------ |....| ..{@.| |.fF.+ |{...| ------ [BSOD2 the Rambler] St6 Dx13 Co16 In4 Wi6 Ch10 TouGhaFemCha S0 Dlvl:1 $1154 HP18(18) Pw13(13) AC8 Xp1/0 Wt652/1240 T1 Latest messages Aloha BSOD2, welcome to SlashEMExtended! You are a chaotic female ghast Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: You're playing BIGslex, where the dungeon levels are bigger than normal. Recommended terminal size is 125x45. Also, savebreaks will happen without warning in this version. If you have a far-progressed savegame that you want to finish, contact me on the IRC. If your savegame seems to be gone, contact me on the IRC too. Have fun! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: polymorph control You could not have this property intrinsically: cold resistance Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 50 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 232 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 76% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 243) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1900) The following skill became untrainable after a while: techniques (turn 17000) The following skill couldn't be trained before a certain turn number is reached: riding (turn 56350) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60435 Monster spawn increase reached its maximum at turn 144104 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4435886 The monster class that cannot be genocided was lizard The monster class that was spawned more often: piercer (freq bonus 4) The monster species that spawned more often: chemical force fungus (freq bonus 18) The monster species that spawned more often: vamp vortex (freq bonus 14) The monster species that spawned more often: high fungus (freq bonus 21) The monster species that spawned more often: bombsight hardheartedly cream overinsure constancy (freq bonus 10) The monster species that spawned more often: ministering shuddering forecasted (freq bonus 12) The monster species that spawned more often: shale throng (freq bonus 12) The monster species that spawned more often: mirror monster (freq bonus 24) The monster species that spawned more often: fourclaw (freq bonus 14) The monster species that spawned more often: evasive GI trooper (freq bonus 6) The monster species that spawned more often: ebony force patch (freq bonus 8) The monster species that spawned more often: girl in worn-out sneakers (freq bonus 15) The monster species that spawned more often: zyborg (freq bonus 27) The monster species that spawned more often: slime spore (freq bonus 7) The monster species that spawned more often: duam xnaht agent (freq bonus 18) The monster species that spawned more often: wand mimic (freq bonus 14) The monster species that spawned more often: armed snake (freq bonus 14) The monster species that spawned more often: poisonous archer (freq bonus 18) The monster species that spawned more often: soul burner (freq bonus 12) The monster species that spawned more often: thorn rat (freq bonus 12) The monster species that spawned more often: vesty (freq bonus 10) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that originate from Steamband (freq bonus 8) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 6) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 12) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster species that never randomly spawned: auror The monster species that never randomly spawned: metal slime The monster species that never randomly spawned: Electrodini The monster species that never randomly spawned: ill warp fungus The monster species that never randomly spawned: zedenp The monster species that never randomly spawned: ridiculously tweed The monster species that never randomly spawned: aqua pudding The monster species that never randomly spawned: ghoul caster The monster species that never randomly spawned: normal dwarf The monster species that never randomly spawned: bezoar canteen The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: feeler gauge stone (gray) The RNG hath decreed that this item was never generated: bota mochi ((null)) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was generated more often: feather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 7) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 33) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 17) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 93) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 26) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 6) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 6) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 98) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tourmaline (red, freq bonus 5) The RNG hath decreed that this item was generated more often: high stilettos (block-heeled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 13) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 49) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 1) The RNG hath decreed that this item was always generated cursed: golden saber ((null)) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: bad luck (acyclic) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this trap was always invisible: trap percents The RNG hath decreed that this trap was generated more often: faint trap (freq bonus 5) Trap randomization happened for 1 in 151 traps Next attribute increase check would have come at turn 351 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Offler The version you were playing was: Unix SlashEMExtended Version 2.3.9 (bb51e969) - last build Tue Nov 6 01:11:42 2018. You could have safely prayed (159) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (EVIL STUNT IS MORE POWER) scroll of healing (THRESH EM EXTENDED FARMING) scroll of mana (WAKE ME UP AND SIGH) scroll of phase door (BITING WITH COOL TUSK MAYBE FREEZED) scroll of standard id (VOMIT TO MELT ENEMY) scroll of cure (BAUACHYCH BAKAXICHYCH BAZABACHYCH) * scroll of extra healing (A WINNER IS YOU) * scroll of greater mana restoration (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) Potions potion of extra healing (fragrant olive) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha BSOD2 the Tourist... Since you quit, the score list will not be checked.