BSOD2, lawful male ghast Tourist -.- |.| ----.---- |.......| ..... -@- |f| --- [BSOD2 the Rambler] St14 Dx7 Co11 In6 Wi4 Ch14 TouGhaMalLaw S0 Dlvl:1 $1336 HP18(18) Pw13(13) AC11 MC0 Mov12 Sn0 Xp1/0 Wt2728/1410 T1 0:00 Stressed Latest messages Aloha BSOD2, welcome to SlashEMExtended! You are a lawful male ghast Tourist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. You rebalance your load. Movement is difficult. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 19 Gem identification only worked 100 times out of 157 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 97% Ring drop chance was reduced to 71% Wand drop chance was reduced to 88% Implant drop chance was reduced to 86% Potion drop chance was reduced to 98% Armor drop chance was reduced to 89% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 39% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: crossbow (turn 62) The following skill became untrainable if you tried to train it too early: morning star (turn 835) The following skill became untrainable after a while: healing spells (turn 29234) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 53709) Heavy curses were more common by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14815 Monster spawn increase reached its maximum at turn 44066 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3786375 The monster class that cannot be genocided was (null) The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: gridotaur (freq bonus 12) The monster species that spawned more often: abyss knight (freq bonus 2) The monster species that spawned more often: goofiest symbolizing (freq bonus 4) The monster species that spawned more often: Aobe (freq bonus 8) The monster species that spawned more often: Thai (freq bonus 8) The monster species that spawned more often: Olog-hai spellcaster (freq bonus 56) The monster species that spawned more often: spinner patch (freq bonus 5) The monster species that spawned more often: winged-demon (freq bonus 4) The monster species that spawned more often: relinquisher shelving (freq bonus 12) The monster species that spawned more often: hard blue jelly (freq bonus 3) The monster species that spawned more often: vile temptress (freq bonus 10) The monster species that spawned more often: siege ogre (freq bonus 4) The monster species that spawned more often: drow matron-mother (freq bonus 12) The monster species that spawned more often: real tiny lich (freq bonus 8) The monster species that spawned more often: petty giant ant (freq bonus 6) The monster species that spawned more often: big purple unicorn (freq bonus 6) The monster species that spawned more often: horridly tiff (freq bonus 3) The monster species that spawned more often: Lord Dagon (freq bonus 18) The monster species that spawned more often: deep dwarf (freq bonus 8) The monster species that spawned more often: blessedest judder (freq bonus 8) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 8) The monster trait that was more common: monsters that are breathless (freq bonus 2) The monster trait that was more common: monsters that want to arrest the player (freq bonus 1) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster species that never randomly spawned: manavoid turret The monster species that never randomly spawned: blabbering otaku The monster species that never randomly spawned: techno mold The monster species that never randomly spawned: phase colony The monster species that never randomly spawned: swimmer troll The monster species that never randomly spawned: augmenter hairsplitting The monster species that never randomly spawned: malformed flying polyp The monster species that never randomly spawned: finnicky kaddish The monster species that never randomly spawned: scarlet devil The monster species that never randomly spawned: Grahw The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: flood (AQUE BRAGH) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: mirror shield (polished shield) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 5) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 17) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 3) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 3) The RNG hath decreed that this item was generated more often: venom shield (dark green shield, freq bonus 8) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 8) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 12) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 33) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 66) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: quaversal helmet (transversal helmet) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: discount action (cashed) The RNG hath decreed that this item was always generated cursed: scaler mittens (dusty gloves) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: level beamer (freq bonus 2) Trap randomization happened for 1 in 965 traps Next attribute increase check would have come at turn 597 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (1769) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (ULULULULOHH) scroll of healing (ZLORFIK) scroll of mana (OIL YOU ASSHOLE) scroll of phase door (GENTLE PEEPTOE HIGH HEELS) scroll of standard id (MORAL RISE WHEN BURN) scroll of cure (THE CHARNAME FIELD IN RODNEYS TOWER IS LONGER THAN THE MAX PERMISSIBLE LENGTH) * scroll of extra healing (OMGWTFBBQYASDDYWYPI) * scroll of greater mana restoration (BEN SU ANDA KEBAP YEMEK ISTIYORUM) Potions potion of extra healing (yellow) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha BSOD2 the Tourist... Since you quit, the score list will not be checked.