BSOD2, lawful female yokuda Noblewoman -------- |..@...| |..u$..+ --+--.-- [BSOD2 the Pargar] St9 Dx14 Co11 In9 Wi9 Ch6 NobYokFemLaw S10 Dlvl:1 $10 HP18(18) Pw4(4) AC5 Xp1/0 Wt28/1190 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a lawful yokuda Noblewoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: discount action You could not have this property extrinsically: fire resistance You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 327 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 30% Ring drop chance was reduced to 80% Wand drop chance was reduced to 77% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 87% Tool drop chance was reduced to 92% Food drop chance was reduced to 93% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: protection spells (turn 59) The following skill became untrainable if you tried to train it too early: whip (turn 756) The following skill became untrainable after a while: enchantment spells (turn 29866) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 53104) Sticky curses were more common by 25% Heavy curses were more common by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 6804 Monster spawn increase reached its maximum at turn 101553 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 6834720 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: lower team starwolf member (freq bonus 16) The monster species that spawned more often: nada (freq bonus 6) The monster species that spawned more often: burning fern spore (freq bonus 12) The monster species that spawned more often: bright violet mold (freq bonus 30) The monster species that spawned more often: couther bootlicker (freq bonus 30) The monster species that spawned more often: loonie jackal (freq bonus 4) The monster species that spawned more often: threshold colony (freq bonus 2) The monster species that spawned more often: estrellarina (freq bonus 12) The monster species that spawned more often: pool edge swimmer (freq bonus 2) The monster species that spawned more often: cheating minotaur (freq bonus 36) The monster species that spawned more often: hairwork preengage (freq bonus 6) The monster species that spawned more often: Benge Barbarois (freq bonus 18) The monster species that spawned more often: gridotaur (freq bonus 24) The monster species that spawned more often: sophistry leaseholder (freq bonus 3) The monster species that spawned more often: ethereal dragon (freq bonus 2) The monster species that spawned more often: whispering spirit (freq bonus 9) The monster species that spawned more often: worsened pneumatic (freq bonus 12) The monster species that spawned more often: magidrakee (freq bonus 4) The monster species that spawned more often: meanie baddie (freq bonus 8) The monster species that spawned more often: night slinger (freq bonus 18) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 4) The monster species that never randomly spawned: health cloud The monster species that never randomly spawned: viper The monster species that never randomly spawned: VF The monster species that never randomly spawned: spreading insect The monster species that never randomly spawned: old psychic dragon The monster species that never randomly spawned: sludge mold The monster species that never randomly spawned: dwarven impacter The monster species that never randomly spawned: Victoria's fleecy combat boot The monster species that never randomly spawned: gadder exemplified The monster species that never randomly spawned: audient neuromotor The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: rot thirteen stone (gray) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 241) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 18) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 13) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 2) The RNG hath decreed that this item was generated more often: autoscooter heels (flipflops, freq bonus 4) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 3) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 3) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 9) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 28) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: stone of difficulty (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: uncalled stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: quarterstaff (staff) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: squeaky board (freq bonus 24) Trap randomization happened for 1 in 33 traps Trap difficulty was increased by 7 Next attribute increase check would have come at turn 790 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having discount action (0) You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was God the Father The version you were playing was: Unix SlashEMExtended Version 2.3.9 (bb51e969) - last build Tue Nov 6 00:47:58 2018. You could have safely prayed (59) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (orange gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (guzzle helmet) * skullcap (transversal helmet) * flack helmet (anachrononononaut helmet) * crystal helm (weeping helmet) * mining helm (scuba helmet) * field helm (celtic helmet) * helm of safeguard (breath control helmet) * war hat (dim colored helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (even pair of gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (racer gloves) * field gloves (slaying gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (turbo boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (I HERE SOMETHING) scroll of mana (USING FRUITS TO ATTACK) scroll of phase door (ASSTRAELOS CHRAELOS) scroll of standard id (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of cure (AMGEMS SLAK) * scroll of extra healing (BOOBIE BLITZ) * scroll of greater mana restoration (ATTACC PROTECC WHACC SUCC) Rings ring of regeneration (ivory) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Basic] (max Expert) (20 of 160) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Noblewoman... Since you quit, the score list will not be checked.