BSOD2, lawful male angelic Cook ---.--- |.....| |..... |..$d.| |....@| ......| |.....| ------- [BSOD2 the one who forgot the salt] St14 Dx15 Co11 In7 Wi8 Ch8 CooAngMalLaw S0 Dlvl:1 $0 HP13(13) Pw5(5) AC4 Xp1/0 Wt18/1420 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the angelic Cook, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: half physical damage You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 5 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 66 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 73% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 65% Wand drop chance was reduced to 85% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 78% Armor drop chance was reduced to 68% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: form VII (Juyo) The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: firearms (turn 6) The following skill became untrainable if you tried to train it too early: hammer (turn 2037) The following skill became untrainable after a while: long sword (turn 30108) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 18067) Sticky curses were more common by 59% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 110959 Monster spawn increase reached its maximum at turn 161369 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1287580 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: quylthulg (freq bonus 8) The monster species that spawned more often: griffon (freq bonus 10) The monster species that spawned more often: bar-lgura (freq bonus 21) The monster species that spawned more often: evasive smirking sneak thief (freq bonus 12) The monster species that spawned more often: blaster turret (freq bonus 24) The monster species that spawned more often: magenta lichen (freq bonus 24) The monster species that spawned more often: mithril ripper (freq bonus 24) The monster species that spawned more often: giant emerald dragonfly (freq bonus 6) The monster species that spawned more often: internalizing pacifica (freq bonus 3) The monster species that spawned more often: Charon (freq bonus 60) The monster species that spawned more often: martian service robot (freq bonus 24) The monster species that spawned more often: evasive vampire (freq bonus 12) The monster species that spawned more often: succubus (freq bonus 8) The monster species that spawned more often: sensation GT (freq bonus 15) The monster species that spawned more often: advanced ufo part (freq bonus 36) The monster species that spawned more often: l33t hack0r (freq bonus 16) The monster species that spawned more often: parasiticidal smoking (freq bonus 10) The monster species that spawned more often: wereauton (freq bonus 48) The monster species that spawned more often: Eor.eWd3jI9rtliY!.&I75^j (freq bonus 18) The monster species that spawned more often: Officer Lieutenant (freq bonus 12) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 3) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 6) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster species that never randomly spawned: bosmer The monster species that never randomly spawned: jiggly detonate The monster species that never randomly spawned: world-ending terror The monster species that never randomly spawned: onsokumaru The monster species that never randomly spawned: recess wraith The monster species that never randomly spawned: black dirtbag The monster species that never randomly spawned: disenchanter force patch The monster species that never randomly spawned: gila monster The monster species that never randomly spawned: large tool trove The monster species that never randomly spawned: weaponry resealing The RNG hath decreed that this item was never generated: clairvoyance (dark blue) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: implant of terror (sanguinary) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 4) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 44) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 6) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 28) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 49) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 3) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 17) The RNG hath decreed that this item was generated more often: BFG ammo ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 24) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: implant of corruption (wailing) The RNG hath decreed that this item was always generated cursed: leech (andalusite) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this trap was always invisible: flicker strip trap The RNG hath decreed that this trap was generated more often: damage meter trap (freq bonus 1) Trap randomization happened for 1 in 845 traps Next attribute increase check would have come at turn 939 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having half physical damage (0) You had infravision You had 1500 points of nutrition remaining You could fly You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was McDonalds The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could not have safely prayed (370) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) turn undead 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of healing (SUCH A FLEECY LYNN) scroll of mana (OM GITATHNAGS APSOPS O EL T) scroll of phase door (MAYBE NUMBED CANNT DO OR SNORING BY HIT) scroll of standard id (AFFIRMATIVE ACTION ROUND 2) scroll of cure (CERB BRK PAND) * scroll of extra healing (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) * scroll of greater mana restoration (NONEXEMPT CONUNDRUM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Cook... Since you quit, the score list will not be checked.