kein, lawful female addicted Acid Mage ----- ..@.| |.d.| |(.$| +.\.| |...| ----- [Kein the Oozer] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddFemLaw S0 Dlvl:1 $0 HP17(17) Pw17(17) AC-3 Xp1/0 Wt96/2850 T1 Cnf Latest messages Use hybrid races? [yn] (n) Your character: neutral male addicted Acid Mage What is your alias name? Hello kein, welcome to SlashEMExtended! You are a lawful female addicted Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: corrosivity You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 158 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 116 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 79% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 67% Implant drop chance was reduced to 81% Potion drop chance was reduced to 85% Armor drop chance was reduced to 99% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 61% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: body armor (turn 6) The following skill became untrainable if you tried to train it too early: paddle (turn 528) The following skill became untrainable after a while: enchantment spells (turn 25568) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 32163) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72635 Monster spawn increase reached its maximum at turn 311255 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 889400 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster species that spawned more often: blighting skeleton (freq bonus 4) The monster species that spawned more often: grutten spraddle (freq bonus 9) The monster species that spawned more often: fusile tip heartbreaker roadblock premeditation (freq bonus 12) The monster species that spawned more often: terrifier forcible (freq bonus 4) The monster species that spawned more often: monomolecular transfuser (freq bonus 12) The monster species that spawned more often: Cerberus (freq bonus 16) The monster species that spawned more often: black force patch (freq bonus 10) The monster species that spawned more often: time elemental (freq bonus 8) The monster species that spawned more often: bollard stillborn (freq bonus 14) The monster species that spawned more often: charcoal (freq bonus 12) The monster species that spawned more often: rectorial epigraphic (freq bonus 3) The monster species that spawned more often: mobile replicating machine gun automata type IX (freq bonus 10) The monster species that spawned more often: driver (freq bonus 7) The monster species that spawned more often: gore force patch (freq bonus 5) The monster species that spawned more often: Cerberus (freq bonus 9) The monster species that spawned more often: ace of diamonds (freq bonus 16) The monster species that spawned more often: sulfur warp patch (freq bonus 40) The monster species that spawned more often: wax bee (freq bonus 18) The monster species that spawned more often: cambridge iscose bronzier (freq bonus 48) The monster species that spawned more often: passim asking (freq bonus 12) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 12) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster species that never randomly spawned: disconnected aller The monster species that never randomly spawned: darkness given hunger The monster species that never randomly spawned: death clan The monster species that never randomly spawned: black reaver The monster species that never randomly spawned: filcher The monster species that never randomly spawned: smart seo The monster species that never randomly spawned: polka-dotted eye The monster species that never randomly spawned: clay colony The monster species that never randomly spawned: forest wight The monster species that never randomly spawned: bullshit ghost The RNG hath decreed that this item was never generated: speed monster (brass) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: mary sue gloves (princess gloves) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 6) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 4) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 251) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 4) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 16) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 73) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 71) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: mecha-irazu ((null)) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 8) Trap randomization happened for 1 in 779 traps Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were acid resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (X 14 39 ZS) scroll of healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of mana (SUOMI MAINITTU TORILLA TAVATAAN) scroll of phase door (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of standard id (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of cure (KLATHA DATHA NY ARYATHA) * scroll of extra healing (SOME THING YOU CHOOSE) * scroll of greater mana restoration (ONE BELONGS BELONGED) Spellbooks spellbook of acid sphere (pregnant) spellbook of acid stream (coarse) Potions potion of water (clear) Rings ring of searching (quartzite) Wands wand of acid (adamantium) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye kein the Acid Mage... Since you quit, the score list will not be checked.