k, lawful male addicted Acid Mage --------+- -- |....@......| |.....d...... |...........| |...........| |...........| |...........| ------------- [K the Oozer] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw S0 Dlvl:1 $0 HP17(17) Pw19(19) AC-3 Xp1/0 Wt96/2850 T1 Cnf Latest messages Use hybrid races? [yn] (n) Your character: neutral male addicted Acid Mage What is your alias name? Hello k, welcome to SlashEMExtended! You are a lawful male addicted Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: displacement Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 43 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 35% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 99% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 87% Armor drop chance was reduced to 86% Tool drop chance was reduced to 76% Food drop chance was reduced to 91% Monster death drops spawned with only 97% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: attack spells (turn 46) The following skill became untrainable if you tried to train it too early: elemental spells (turn 105) The following skill became untrainable after a while: lightsaber (turn 27308) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 80769) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48776 Monster spawn increase reached its maximum at turn 143893 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 499310 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: wager specimen (freq bonus 8) The monster species that spawned more often: satiric suspenseful (freq bonus 4) The monster species that spawned more often: redepositing canister (freq bonus 9) The monster species that spawned more often: lodgment buttoned (freq bonus 60) The monster species that spawned more often: tomcorpse (freq bonus 6) The monster species that spawned more often: chaoshade (freq bonus 60) The monster species that spawned more often: rosebud communalize (freq bonus 12) The monster species that spawned more often: orange draconian (freq bonus 5) The monster species that spawned more often: loud-painting spirit (freq bonus 16) The monster species that spawned more often: Romann (freq bonus 9) The monster species that spawned more often: supersoldier ant (freq bonus 6) The monster species that spawned more often: scientific blindfolded reconstruction (freq bonus 18) The monster species that spawned more often: jester (freq bonus 30) The monster species that spawned more often: icicle penetrator (freq bonus 24) The monster species that spawned more often: Purgatory Dude (freq bonus 8) The monster species that spawned more often: jaundice inutile asininely (freq bonus 14) The monster species that spawned more often: old granny (freq bonus 16) The monster species that spawned more often: void warp fungus (freq bonus 24) The monster species that spawned more often: eldritch growth (freq bonus 9) The monster species that spawned more often: pestilent locust (freq bonus 42) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 3) The monster species that never randomly spawned: sand mite The monster species that never randomly spawned: kopyguard The monster species that never randomly spawned: indissolubly neoteric The monster species that never randomly spawned: porn incubus The monster species that never randomly spawned: dark creature The monster species that never randomly spawned: arcked curd The monster species that never randomly spawned: elemental monster The monster species that never randomly spawned: sophisticated mind flayer The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: shambling mound The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: phase door (ethereal) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: mojibake gloves (multilinguitis gloves) The RNG hath decreed that this item was never generated: dwarvish mithril-coat ((null)) The RNG hath decreed that this item was never generated: electric sword ((null)) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 27) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 14) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 7) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 6) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 3) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 2) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 11) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 3) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 2) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: dangerous terrain stone (gray) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: yellow wing (failuncap cloak) The RNG hath decreed that this trap was always invisible: book trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 5) Trap randomization happened for 1 in 364 traps Next attribute increase check would have come at turn 570 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were acid resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (212) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of teleportation (NETHACK 360 APPEARED IN DECEMBER 2015) scroll of healing (PLAY THE VIOLIN DULY THE OPINION) scroll of mana (RAN NEVERTHELESS SO WELL) scroll of phase door (AND LIKE ALWAYS DEAD) scroll of standard id (WINDOWS 7 SHOULD BE RENAMED TO WINDOWS QUAAKBOEP) scroll of cure (THE ELDER PRIEST IS PRIMORDIAL) * scroll of extra healing (PHORPHORBA BAIBO PHORBORBA) * scroll of greater mana restoration (THERE ARE MORE BUGS) Spellbooks spellbook of acid sphere (wrath) spellbook of acid stream (rolled) Potions potion of sickness (wormwood) Rings ring of warning (dropper) Wands wand of acid (flax) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye k the Acid Mage... Since you quit, the score list will not be checked.