BSOD2, lawful male addicted Acid Mage ---------------- |.......b.d@...| |..............| ...............| ---------+------ [BSOD2 the Oozer] St25 Dx25 Co25 In25 Wi25 Ch25 AciAddMalLaw S0 Dlvl:1 $0 HP17(17) Pw18(18) AC-3 Xp1/0 Wt96/2850 T1 Cnf Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the addicted Acid Mage, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 194 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 12 Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 45% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 87% Armor drop chance was reduced to 84% Tool drop chance was reduced to 70% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: hammer (turn 16) The following skill became untrainable if you tried to train it too early: martial arts (turn 88) The following skill became untrainable after a while: devices (turn 12284) The following skill couldn't be trained before a certain turn number is reached: shield (turn 69458) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25871 Monster spawn increase reached its maximum at turn 142115 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1693744 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: nemese (freq bonus 6) The monster species that spawned more often: bam cham (freq bonus 48) The monster species that spawned more often: panther man (freq bonus 16) The monster species that spawned more often: swarm of snaking tentacles (freq bonus 24) The monster species that spawned more often: scavenging youthen (freq bonus 48) The monster species that spawned more often: Professor Moriarty (freq bonus 16) The monster species that spawned more often: insane echidna (freq bonus 54) The monster species that spawned more often: pulse bulb (freq bonus 24) The monster species that spawned more often: Undead Kaptain (freq bonus 24) The monster species that spawned more often: axman urethral (freq bonus 11) The monster species that spawned more often: jazzerciser (freq bonus 72) The monster species that spawned more often: miniskirter (freq bonus 16) The monster species that spawned more often: gremlin deactivator (freq bonus 32) The monster species that spawned more often: landshark (freq bonus 16) The monster species that spawned more often: Nadine (freq bonus 7) The monster species that spawned more often: tasmanian zombie (freq bonus 42) The monster species that spawned more often: Unicorn of Amber (freq bonus 8) The monster species that spawned more often: frozenly aidmen palest (freq bonus 14) The monster species that spawned more often: colorless fungus (freq bonus 66) The monster species that spawned more often: force scorpion (freq bonus 18) The monster species that spawned more often: derp (freq bonus 20) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster species that never randomly spawned: raging blaze The monster species that never randomly spawned: bandersnatch boss The monster species that never randomly spawned: ass birth child The monster species that never randomly spawned: vorpal bunny The monster species that never randomly spawned: handkerchief hierarch The monster species that never randomly spawned: decadent unsymmetrically The monster species that never randomly spawned: stitched abomination The monster species that never randomly spawned: real memory hound The monster species that never randomly spawned: minimizer reweighed The monster species that never randomly spawned: clock golem The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: helm of no digestion (full helmet) The RNG hath decreed that this item was never generated: gravity beam (heavy) The RNG hath decreed that this item was never generated: poisonous cloak (dirty rag) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: plain dragon scale shield (plain dragonhide shield) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: bum bum boots (high iron boots) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 136) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 39) The RNG hath decreed that this item was generated more often: switcher ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 10) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 179) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 108) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of tsunami (perpetual, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of difficulty (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 6) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 11) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: survival knife ((null)) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this trap was always invisible: natalje trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 3) Trap randomization happened for 1 in 10 traps Next attribute increase check would have come at turn 337 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were acid resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Windows SlashEM Extended tty Version 0.97.7E7F2 - last build Fri Feb 06 16:32:04 2015. You could not have safely prayed (184) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of genocide (VALKYRIE DIMENSION) scroll of healing (XIAO CAOMEI WO DE BAOBEI) scroll of mana (ASCHELIDONETH BATHARIBATH) scroll of phase door (LOELLEL IHR SPERRERFRITZES) scroll of standard id (PRINTING CONDEMNED THEIR DUMB MANS) scroll of cure (MUNCH MUNCH) * scroll of extra healing (SACRED TRANSPOSITIONS) * scroll of greater mana restoration (ZELGO MER) Spellbooks spellbook of acid sphere (rainbow) spellbook of acid stream (black) Potions potion of oil (iffy) Rings ring of aggravate monster (osmium) Wands wand of acid (furred) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Acid Mage... Since you quit, the score list will not be checked.