BSOD2, lawful male ancient Medium -------------- |............+ |....u@......| |............. |............| ----.--------- [BSOD2 the Pure Boy] St8 Dx6 Co9 In17 Wi18 Ch14 MedAncMalLaw S0 Dlvl:1 $0 HP12(12) Pw31(31) AC9 Xp1/0 Wt33/1320 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a lawful male ancient Medium. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Sorry, but you are playing an old version and new games can no longer be started, therefore your game ends now. Please play the new version 2.3.8. Thank you! If you have any complaints, join the #em.slashem.me IRC channel on Freenode and pester me. Your inventory Weapons a - an uncursed +1 kumush xanjar (weapon in hand) {4} b - an uncursed +0 yaponiya kamon oralig'idek (alternate weapon; not wielded) {12} c - 53 uncursed +2 yaponiya o'qs (in quiver) {1} d - 30 uncursed +0 yaponiya o'qs {0} Armor e - an uncursed +1 rido (being worn) {16} Comestibles i - 3 uncursed guruch keks {0} j - an invisible uncursed guruch kek {0} k - 20 uncursed loviyas {0} l - 26 uncursed olmas {0} m - 23 uncursed apelsins {0} Scrolls o - 5 uncursed scrolls of davolash {0} p - 4 uncursed scrolls of sirli kuch {0} q - 3 uncursed scrolls of bosqich eshik {0} r - 2 uncursed scrolls of yagona identifikatsiya {0} s - an uncursed scroll of qattiqlashishi {0} Spellbooks h - a blessed spellbook of davolash (0:4) {0} Potions f - a finalized potion of holy suv {0} g - 3 potions of holy suv {0} Wands n - a blessed wand of psixologik nur (0:3) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: free action You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 19% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 40% Potion drop chance was reduced to 91% Armor drop chance was reduced to 77% Tool drop chance was reduced to 59% Food drop chance was reduced to 94% The following skill could not be trained at all: club The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: club (turn 13) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 405) The following skill became untrainable after a while: body spells (turn 14460) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 39100) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38836 Monster spawn increase reached its maximum at turn 95386 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 315316 The monster class that cannot be genocided was xorn The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: slow mold (freq bonus 8) The monster species that spawned more often: cave giant (freq bonus 4) The monster species that spawned more often: feature (freq bonus 8) The monster species that spawned more often: nazi mad scientist (freq bonus 6) The monster species that spawned more often: mole man (freq bonus 12) The monster species that spawned more often: heinously import (freq bonus 18) The monster species that spawned more often: big bia (freq bonus 24) The monster species that spawned more often: dwarven guardian (freq bonus 16) The monster species that spawned more often: knockwurst advising (freq bonus 6) The monster species that spawned more often: breaker piercer (freq bonus 12) The monster species that spawned more often: morlock (freq bonus 9) The monster species that spawned more often: mid centaur (freq bonus 20) The monster species that spawned more often: masterminded fakery (freq bonus 120) The monster species that spawned more often: terrible jermlaine (freq bonus 48) The monster species that spawned more often: vat slime (freq bonus 2) The monster species that spawned more often: reseeding apodal (freq bonus 6) The monster species that spawned more often: hc alien (freq bonus 8) The monster species that spawned more often: amendment craal (freq bonus 7) The monster species that spawned more often: deep stinger (freq bonus 12) The monster species that spawned more often: Tiamat, the Fiend of Wind (freq bonus 8) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 6) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 6) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters of small size (freq bonus 1) The monster trait that was more common: monsters that have gaze attacks (freq bonus 4) The monster species that never randomly spawned: treatable misaddressing The monster species that never randomly spawned: eldritch warp patch The monster species that never randomly spawned: animated armor The monster species that never randomly spawned: enormous rat The monster species that never randomly spawned: wherewithal implosive sudan The monster species that never randomly spawned: aureal The monster species that never randomly spawned: not really tiny troll The monster species that never randomly spawned: elder white dragon The monster species that never randomly spawned: ambush thief The monster species that never randomly spawned: hairy fungus The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: bombardimon (exciting) The RNG hath decreed that this item was never generated: message filter helmet (sof radiatsiya dubulg'a) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: hiper ish nur (shrill) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 26) The RNG hath decreed that this item was generated more often: robe (qizil to'n, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of leech (energiya plash, freq bonus 9) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: asosiy arzanda (propaganda, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of steel (po'lat dubulg'a, freq bonus 12) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: implant of irrigation (celestial, freq bonus 6) The RNG hath decreed that this item was generated more often: anger helm (qabila zarbdan, freq bonus 5) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: issiqlik bardosh (spotted, freq bonus 14) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magic flute (nay, freq bonus 18) The RNG hath decreed that this item was generated more often: pink spell cloak (qo'pol plash, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vengeance (yelling, freq bonus 4) The RNG hath decreed that this item was generated more often: uchib (winged, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 81) The RNG hath decreed that this item was always generated cursed: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: geologik hal (geological) The RNG hath decreed that this item was always generated cursed: moon axe (katta kumush bolta) The RNG hath decreed that this item was always generated cursed: eater stone (gray) The RNG hath decreed that this item was always generated cursed: implant of prospering (realgar) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: cloak of starving (safsar plash) The RNG hath decreed that this item was always generated cursed: zahar brendi (curare-impregnated) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this trap was always invisible: air trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 6) Trap randomization happened for 1 in 321 traps Next attribute increase check would have come at turn 1696 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Umbrellarina Madeline, Medium Deborah and Crueltrainer Cindy Your deity was Umbrellarina Madeline The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (186) You survived Spells known in the end Name Level Category Fail Memory a - davolash 1 healing 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against lightning 1 O Prepared(0) Discoveries Weapons yaponiya kamon oralig'idek (uzoq yoy) yaponiya o'q (bambuk o'q) Armor rido (feruza rang to'n) Scrolls scroll of davolash (NIIN VOIMME TOIMIA) scroll of sirli kuch (WELCOME TO ANGBAND) scroll of bosqich eshik (WET WITH WATER) scroll of yagona identifikatsiya (OTTO PALLINE DI GELATO) scroll of qattiqlashishi (CHTO VY KHOTITE DOSTICH) * scroll of qo'shimcha shifo (AHORA HE ENCONTRADO MUNICIONES) * scroll of katta sehrli energiya tiklash (USING FRUITS TO ATTACK) Spellbooks spellbook of davolash (insulated) Potions potion of suv (clear) Wands wand of psixologik nur (lead) Venoms * ko'r zahar (zahari sachratmoq) * quyruq tikan (zahari sachratmoq) * maftun qiladigan xom ipak rishtasi (zahari sachratmoq) * kislota zahar (zahari sachratmoq) * segmentatsiyasi aybi zahar (zahari sachratmoq) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) Goodbye BSOD2 the Medium... Since you quit, the score list will not be checked.