BSOD2, lawful female deathmold Diver ------,##### ----- ###|....-,,,,,# ---.@)| #,,-....|##,,,# |....f|## ##,#------ ##,,# |......,# #,,,# #,,-------- |.....|,# #,## #,,|......| |.....|,# ##,# ,,.......| |...---,# #,,# #,|......| ----- #,## ###,## -----,.......| #,,# ------------##,,,# |...|,-------- #,# |..........|#,,## |...|,# #,---------- |..........|,,## |...|,# #,|........| |..........-,## ####|...|,# #)|........| ------------###########,,,-...-,# #,|........|###################,,,,,,,,,,##-----## #,......<.[.,,,,,,,,[,,,,[,,,,,,######### #----------#################### [BSOD2 the Paddler] St7 Dx15 Co12 In12 Wi7 Ch9 DivDeaFemLaw S496 Dlvl:1 $0 HP-1(40) Pw21(21) AC7 Xp3/45 Wt38/1020 T1216 Leg Stn Latest messages Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You have no legs to kick with. Try a full-body tackle instead? [yn] (n) In what direction? [47896321><] You kick at empty space. You have no legs to kick with. Try a full-body tackle instead? [yn] (n) Argh! That didn't work! You have no legs to kick with. Try a full-body tackle instead? [yn] (n) In what direction? [47896321><] Ouch! That hurts! You die... Your inventory Weapons a - an uncursed +2 knife {2} b - 3 uncursed +0 spears (alternate weapon; not wielded) {36} Scrolls d - a blessed scroll of trap detection {0} i - 6 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools e - a blessed can of grease (0:9) {0} f - 3 blessed tallow candle (2000)'s {0} h - a blessed towel {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 17 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: shock resistance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 47 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 90% chance Wand drop chance was reduced to 72% Amulet drop chance was reduced to 62% Armor drop chance was reduced to 78% Tool drop chance was reduced to 68% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: petkeeping (turn 56) The following skill became untrainable if you tried to train it too early: lance (turn 435) The following skill became untrainable after a while: petkeeping (turn 53321) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 12602) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 51718 Monster spawn increase reached its maximum at turn 129823 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2263625 The monster class that cannot be genocided was xorn The monster class that was spawned more often: kobold (freq bonus 7) The monster species that spawned more often: secluded force fungus (freq bonus 9) The monster species that spawned more often: porter block colony (freq bonus 30) The monster species that spawned more often: giant white cave mouse (freq bonus 18) The monster species that spawned more often: arachnophobia-inducing spider (freq bonus 120) The monster species that spawned more often: enterprise repertory unpossessively vacation derivative mysteriously overstepped (freq bonus 36) The monster species that spawned more often: extract base (freq bonus 48) The monster species that spawned more often: undead bloodseeker (freq bonus 32) The monster species that spawned more often: nexus metroid (freq bonus 36) The monster species that spawned more often: dull mushroom (freq bonus 16) The monster species that spawned more often: worker ant (freq bonus 36) The monster species that spawned more often: counterbalancing trademarking (freq bonus 54) The monster species that spawned more often: segregant matthew (freq bonus 18) The monster species that spawned more often: bortz galvanizer plaything (freq bonus 18) The monster species that spawned more often: Kristin's hugging boot (freq bonus 18) The monster species that spawned more often: mean fungus (freq bonus 78) The monster species that spawned more often: memo patch (freq bonus 72) The monster species that spawned more often: vika (freq bonus 48) The monster species that spawned more often: soft fungus (freq bonus 30) The monster species that spawned more often: biddy infirmed (freq bonus 20) The monster species that spawned more often: cryptography vesicle (freq bonus 40) The monster trait that was more common: monsters that cuss (freq bonus 3) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: meddler pseudoclassical The monster species that never randomly spawned: withering permamimic The monster species that never randomly spawned: mountain springy The monster species that never randomly spawned: ancient of you die now The monster species that never randomly spawned: pack rat The monster species that never randomly spawned: jumping corpse fish The monster species that never randomly spawned: potion trove The monster species that never randomly spawned: giant red jellyfish The monster species that never randomly spawned: wind elemental The monster species that never randomly spawned: nightwing The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: lycanthropy (doggy) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 16) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 6) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 20) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 13) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 18) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 20) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 5) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 8) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 41) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 26) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: partial plate mail ((null)) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: osbane katana ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: de-light trap (freq bonus 6) Trap randomization happened for 1 in 14 traps Trap difficulty was increased by 3 Next attribute increase check would have come at turn 6195 Strength training was -2 Dexterity training was -4 Wisdom training was 2 Constitution training was 44 You were stunned (62) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having an increased fear factor (0) You had wounded rear limbs (432) You saw invisible You had 1463 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Windows SlashEMExtended tty Version 2.3.0 - last build Sun Aug 12 16:41:17 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of magical breathing (clumsy) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (SUPERCOMPLEX LICHENORC) scroll of mana (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) scroll of phase door (ACME) scroll of standard id (XNETHACK GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of cure (JOKEMON HOEDOWN) * scroll of extra healing (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) * scroll of greater mana restoration (ABIL BASE CURR GEAR TEMP TOTL) scroll of trap detection (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 acid blobs (1 created) 0 fuel barrels (1 created) a mini chickatrice 0 jackals (1 created) 0 kittens (1 created) a wimp a kobold 0 pack kobolds (2 created) 0 small kobolds (1 created) 0 water nymphs (1 created) 0 porcupos (1 created) 0 yellow centipedes (1 created) a grain vortex (2 created) 0 lichens (1 created) 0 cat mummies (1 created) a vampiroid 0 karate scrubs (1 created) a small turret 20 creatures born. 6 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye BSOD2 the Diver... You died in The Dungeons of Doom on dungeon level 1 with 496 points, and 0 pieces of gold, after 1216 moves. Killer: kicking a wall You were level 3 with a maximum of 40 hit points when you died. You made the top ten list! No Points Name Hp [max] 1 8533 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 5. Killed by a monster (heisenbug). - [58] 2 1080 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (grunt nightmare of Moloch). - [47] * 3 496 BSOD2-Div-Dea-Fem-Law died in The Dungeons of Doom on level 1. Killed by kicking a wall. - [40]