BSOD2, neutral male nastinator Binder ------ |....| -------- |....| !!!!!!!-- |...<| !!!!!.| ###|....| !..| #,,,.(.... !!@|#,,##|....| !!@-,,## ------ !!.!!--### ------- [BSOD2 the Exile] St9 Dx9 Co4 In10 Wi11 Ch13 BinNasMalNeu+O S105 Dlvl:3 $5 HP-10(15) Pw9(9) AC10 Xp1/0 Wt57/850 T145 Latest messages 2 gold pieces. "Hello, BSOD2! Welcome to Walbrzych's liquor emporium!" You see here a bewitched potion {0}. You see here a violet potion {0}. 3 gold pieces. You owe Walbrzych 3 zorkmids. You see here a finalized ghostly potion {0}. There is a wall in the way! You see here a finalized fragrant olive potion {0}. You see here a violet potion {0}. There is a wall in the way! Really attack Walbrzych? [yn] (n) Are you really sure [yes/no]? You begin bashing monsters with your voulge named Shining Freedom. You miss Walbrzych. Walbrzych gets angry! Walbrzych hits you! [-11 -> 4] Walbrzych hits you! You die... Your inventory Weapons a - the uncursed +0 voulge named Shining Freedom (weapon in hands) {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} Armor e - an uncursed rotted +0 leather cloak (being worn) {7} Comestibles f - an uncursed cram ration {0} g - 7 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Gems c - 40 uncursed +0 rocks (in quiver) {0} d - an uncursed +0 flint stone Final attributes You have transgressed Your alignment was -10 Your max alignment was -6 You carried 16 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: stun resistance You could not have this property intrinsically: polymorph control Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 15 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 161 Monsters only dropped their musable items with 47% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 93% Potion drop chance was reduced to 90% Tool drop chance was reduced to 62% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: quarterstaff The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: occult spells (turn 9) The following skill became untrainable if you tried to train it too early: healing spells (turn 3744) The following skill became untrainable after a while: missile weapons (turn 23726) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 41605) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 35812 Monster spawn increase reached its maximum at turn 164152 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4321569 The monster class that cannot be genocided was major demon The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: giant amulet trove (freq bonus 18) The monster species that spawned more often: chittering pericardial subroutine (freq bonus 6) The monster species that spawned more often: ionizer sorrowed (freq bonus 7) The monster species that spawned more often: pumping bulb (freq bonus 15) The monster species that spawned more often: sane spore (freq bonus 20) The monster species that spawned more often: Tiamat, the Fiend of Wind (freq bonus 24) The monster species that spawned more often: amorality esculent quainter (freq bonus 18) The monster species that spawned more often: high colony (freq bonus 3) The monster species that spawned more often: enforcer unbearably overfilling calorimeter (freq bonus 28) The monster species that spawned more often: translucent colony (freq bonus 6) The monster species that spawned more often: rolling eye (freq bonus 12) The monster species that spawned more often: clangored weaver (freq bonus 10) The monster species that spawned more often: northpole monkey (freq bonus 10) The monster species that spawned more often: bb soul (freq bonus 12) The monster species that spawned more often: annular scare escaloped abdicate (freq bonus 18) The monster species that spawned more often: Arabella's hugging boot (freq bonus 8) The monster species that spawned more often: aua (freq bonus 18) The monster species that spawned more often: jingling zabaione monopolization (freq bonus 8) The monster species that spawned more often: hoisting bittern (freq bonus 20) The monster species that spawned more often: chaos tile (freq bonus 18) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster species that never randomly spawned: flying domestic nymph The monster species that never randomly spawned: rotten icky thing The monster species that never randomly spawned: zohar sephirah The monster species that never randomly spawned: allocation slime The monster species that never randomly spawned: snakeman brute The monster species that never randomly spawned: prophesied juridically The monster species that never randomly spawned: sentimentalized disclose The monster species that never randomly spawned: battle-scarred veteran The monster species that never randomly spawned: Kerstin's lovely combat boot The monster species that never randomly spawned: analgesic fungus The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was never generated: darkmode stone (gray) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 19) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 40) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 14) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 15) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 12) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 46) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 5) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 5) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 86) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 34) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this trap was always invisible: fleecescript trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 8) Trap randomization happened for 1 in 117 traps Next attribute increase check would have come at turn 254 Strength training was 5 Dexterity training was 0 Wisdom training was -1 Constitution training was 13 You had the following problem: Monsters are moving faster. (0) You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having stun resistance (0) You had 1354 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was the void The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (978) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (DARYGKO IAU IAU) scroll of mana (SEE YA CUNT) scroll of phase door (NETHACK4 CRASHES WHEN IMPOSSIBLE IS CALLED) scroll of standard id (PLUS 100 MAGIC MARKER) scroll of cure (YOU HAVE BEEN VIOLATED) * scroll of extra healing (DE AZTAN A FEGYVER LOSZER NELKUL) * scroll of greater mana restoration (GNOZAB) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 little dogs (1 created) 0 little spiders (1 created) 0 baby metroids (1 created) 0 black metroids (3 created) 0 vultures (1 created) 0 clockwork doods (9 created) 0 faberge spheres (3 created) 0 incantifiers (1 created) 0 shopkeepers (1 created) 0 baby cave lizards (2 created) 23 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Binder... You died in The Dungeons of Doom on dungeon level 3 with 100 points, and 0 pieces of gold, after 145 moves. Killer: a monster (Ms. Walbrzych, the shopkeeper) You were level 1 with a maximum of 15 hit points when you died. You reached the 22nd place on the top 10000 list. No Points Name Hp [max] 1 23983 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (twin bee). - [134] 2 20910 Leeroy-Ord-Bor-Mal-Law died in Gehennom on level 51 [max 85]. Killed by a monster (thick master lich). - [56] 3 19756 Leeroy-Ord-Asg-Mal-Cha died in The Gnomish Mines on level 7. Killed by a monster (priestess of Vaire), while paralyzed by a monster spell. - [84] 4 18888 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 22 [max 80]. Killed by a monster (zombified dwarf). - [96] 5 8057 rikerw-Acu-Ang-Mal-Cha died in The Gnomish Mines on level 5. Killed by a monster (Firingnir). - [86] 6 4337 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (invisible Policeman Kaptain). - [101] 7 3728 Leeroy-Ord-Asg-Mal-Law died in The Dungeons of Doom on level 3. Killed by a monster (huorn). - [68] 8 2343 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 6. Killed by a monster (angry watch leader). - [93] 9 866 Leeroy-Ord-Dro-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a shotgun shell. - [37] 10 649 Leeroy-Ord-Dro-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (stupid blonde girl). - [41] 20 113 Leeroy-Cha-Asg-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (New Kop), while praying unsuccessfully. - [12] 21 109 Leeroy-Ord-Asg-Mal-Law escaped the dungeon [max level 1]. 13 [14] *22 100 BSOD2-Bin-Nas-Mal-Neu died in The Dungeons of Doom on * level 3. Killed by a monster (Ms. Walbrzych, the shopkeeper). - [15] 23 96 Leeroy-Ord-Clk-Mal-Law escaped the dungeon [max level 1]. 22 [22] 24 77 Leeroy-Wil-Asg-Mal-Law escaped the dungeon [max level 1]. 12 [12]