BSOD2, lawful female expert Poison Mage ----- |@|.. |F..| |..$| |G.(| |.... ----- [BSOD2 the Poison Mixer] St7 Dx11 Co7 In17 Wi9 Ch6 PoiExpFemLaw+P S0 Dlvl:1 $0 HP17(17) Pw19(19) AC8 Xp1/0 Wt28/970 T1 Latest messages Hello BSOD2, welcome to SlashEMExtended! You are a lawful female specialist expert Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! This cloak feels a little itchy. The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: poison resistance You could not have this property intrinsically: magical breathing Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 92% Amulet drop chance was reduced to 51% Potion drop chance was reduced to 79% Armor drop chance was reduced to 84% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: occult spells (turn 29) The following skill became untrainable if you tried to train it too early: flail (turn 410) The following skill became untrainable after a while: divination spells (turn 47485) The following skill couldn't be trained before a certain turn number is reached: flail (turn 40473) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53332 Monster spawn increase reached its maximum at turn 96135 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 10278359 The monster class that cannot be genocided was centaur The monster class that was spawned more often: human or elf (freq bonus 4) The monster species that spawned more often: large armor trove (freq bonus 20) The monster species that spawned more often: heavily cursed lizard (freq bonus 16) The monster species that spawned more often: solipsism cinchona (freq bonus 5) The monster species that spawned more often: anarchistic warranter loblolly (freq bonus 72) The monster species that spawned more often: thrusting turret (freq bonus 28) The monster species that spawned more often: Yumi Saotome (freq bonus 10) The monster species that spawned more often: gang scholar (freq bonus 10) The monster species that spawned more often: shrubby civilization (freq bonus 9) The monster species that spawned more often: cucumgappa (freq bonus 18) The monster species that spawned more often: chemistry teacher (freq bonus 22) The monster species that spawned more often: castle lighting (freq bonus 27) The monster species that spawned more often: petty giant error (freq bonus 32) The monster species that spawned more often: pliant fatherland (freq bonus 18) The monster species that spawned more often: Underwater Sabrina (freq bonus 8) The monster species that spawned more often: Miska (freq bonus 14) The monster species that spawned more often: shortchanged flattener grazer farmhand savour (freq bonus 12) The monster species that spawned more often: werewinterstiletto (freq bonus 10) The monster species that spawned more often: vulnerability turret (freq bonus 32) The monster species that spawned more often: overweight calomel expounded (freq bonus 12) The monster species that spawned more often: rimy laniard brilliant (freq bonus 12) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 2) The monster species that never randomly spawned: venustoise The monster species that never randomly spawned: giant tree ant The monster species that never randomly spawned: Miyamoto Musashi The monster species that never randomly spawned: glare growth The monster species that never randomly spawned: asshole type there above The monster species that never randomly spawned: overdrawing plebeian The monster species that never randomly spawned: fiery lady The monster species that never randomly spawned: buttfucking alphawoman The monster species that never randomly spawned: Nadja The monster species that never randomly spawned: withering mimic The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: heavy hammer ((null)) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: amulet of unchanging (concave) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: lightning (curved) The RNG hath decreed that this item was never generated: amulet of explosion (nuclear) The RNG hath decreed that this item was never generated: stun self (trembling) The RNG hath decreed that this item was never generated: helm of amnesia (crazy helmet) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 15) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 3) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 14) The RNG hath decreed that this item was generated more often: sin (TU HAI DEVIATO DAL PERCORSO MORTALE, freq bonus 17) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 107) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 13) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 20) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 2) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 4) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 5) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 3) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 15) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 34) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: helm of opposite alignment (crested helmet) The RNG hath decreed that this item was always generated cursed: respawn stone (gray) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: gentleman's suit (expensive clothes) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 2) Next attribute increase check would have come at turn 1198 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining You had full nutrients You had psi resistance Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (312) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 4% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (colorless cloak) Scrolls scroll of taming (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of healing (ROURARBISAROURBBARIASPHREN) scroll of mana (SILLY LITTLE NYMPHS) scroll of phase door (RUN DONTDIE HITUNDERSCORE) scroll of standard id (DUNGEONDIPPER CRYPTCRUISER ZOTZOOMER) scroll of cure (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of extra healing (INTERNATIONAL SHOE SIZE CONVERSION TABLE) * scroll of greater mana restoration (APOFFEA BUTT) Spellbooks spellbook of confuse monster (impregnated) spellbook of protection (dark) spellbook of cure blindness (complete) spellbook of poison blast (antimatter) Potions potion of sickness (bayberry) Rings ring of searching (zircon) Wands wand of poison (diffuse) wand of venom scattering (zebrawood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Poison Mage... Since you quit, the score list will not be checked.