BSOD2, neutral female deathmold Healer ---------- -- |<@f........| |...........+ |...........| |............ ------------- [BSOD2 the Rhizotomist] St8 Dx10 Co13 In12 Wi10 Ch6 HeaDeaFemNeu+F S0 Dlvl:1 $1767 HP21(21) Pw27(27) AC8 Xp1/0 Wt14/1270 T4 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello BSOD2, the segfaulter deathmold Healer, welcome back to SlashEMExtended! ATTENTION!!! You are playing the segfaulter race, which can cause certain actions to produce a fake segfault panic that erases your character. If you intend to go on playing, you do so at your own peril, and getting an ascension will basically be impossible! Consider using #quit if you rather want to play a balanced game. (You can make fun of me now, because I know you will if you're from /rlg/. --Amy) The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You don't have that object. You feel better. Never mind. Unknown command 'y'. Unknown command 'M-'. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: magic resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 154 Implant identification only worked 1 times out of 63 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 199 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 84% Tool drop chance was reduced to 80% Food drop chance was reduced to 97% The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: attack spells (turn 5) The following skill became untrainable if you tried to train it too early: long sword (turn 546) The following skill became untrainable after a while: devices (turn 40468) The following skill couldn't be trained before a certain turn number is reached: lance (turn 34032) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 50 Monster spawn increase started at turn 31875 Monster spawn increase reached its maximum at turn 74473 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 9694828 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: xorn (freq bonus 4) The monster color that was spawned more often: transparent (freq bonus 4) The monster species that spawned more often: ankheg (freq bonus 216) The monster species that spawned more often: goblin thief (freq bonus 24) The monster species that spawned more often: big food trove (freq bonus 36) The monster species that spawned more often: hellblade (freq bonus 18) The monster species that spawned more often: vortex battlemaster (freq bonus 8) The monster species that spawned more often: cur humped (freq bonus 12) The monster species that spawned more often: aggravated laser (freq bonus 48) The monster species that spawned more often: northerner (freq bonus 28) The monster species that spawned more often: tentacruel (freq bonus 10) The monster species that spawned more often: undead erdrick (freq bonus 27) The monster species that spawned more often: pack dog (freq bonus 12) The monster species that spawned more often: great crystal drake (freq bonus 72) The monster species that spawned more often: high patch (freq bonus 16) The monster species that spawned more often: unraveler (freq bonus 24) The monster species that spawned more often: decayed stalk (freq bonus 30) The monster species that spawned more often: wight (freq bonus 5) The monster species that spawned more often: immobile growth (freq bonus 9) The monster species that spawned more often: disfranchised straightening (freq bonus 24) The monster species that spawned more often: Wolf-Man packleader (freq bonus 10) The monster species that spawned more often: blister mold (freq bonus 30) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 3) The monster species that never randomly spawned: Prostetnik Vogon Jeltz The monster species that never randomly spawned: want respirator The monster species that never randomly spawned: tove The monster species that never randomly spawned: Isshiki Tsuji the Magician The monster species that never randomly spawned: hashishin The monster species that never randomly spawned: controlled trove The monster species that never randomly spawned: telegold The monster species that never randomly spawned: large death dog The monster species that never randomly spawned: adult tatzelworm The monster species that never randomly spawned: controvertible swirled The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: volcanic glass fragment (gray) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 15) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 3) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 7) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 85) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 7) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 9) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: charging (buzzing) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 2) Next attribute increase check would have come at turn 670 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having confusion resistance (0) You had 1497 points of nutrition remaining You could survive without air You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Athena, Hermes and Poseidon Your deity was Hermes The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (48) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status surgery 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (faded mittens) Scrolls scroll of healing (FORC RISE WHEN KEY IS HIT) scroll of mana (SLARSHING SHARP A LEAVE AT KEY) scroll of phase door (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of standard id (TO CAJOLE TO AT SAME TIME GIVE UP SO LOOKS) scroll of cure (WERMUT MOSERMOSER) * scroll of extra healing (WATASHI NO KAMI KURIPPU WA UTSUKUSHIDESU KA) * scroll of greater mana restoration (SPORKHACK ASCENSION) Spellbooks spellbook of healing (amazing) spellbook of stone to flesh (irritating) Potions * potion of healing (topaz) * potion of extra healing (sky blue) * potion of booze (black lily) * potion of fruit juice (baloon flower) * potion of see invisible (buzzing) * potion of sickness (gray) * potion of sleeping (nettle) * potion of clairvoyance (polka-dot) * potion of confusion (violet) * potion of hallucination (concocted) * potion of restore ability (sticky) * potion of blindness (tasteless) * potion of ESP (roast mate) * potion of gain energy (black) * potion of gain health (raspberry) * potion of banishing fear (dark green) * potion of fire resistance (cranberry) * potion of ice (carcinogenic) * potion of fire (finicky) * potion of fear (laurel) * potion of stunning (hidden tea) * potion of numbness (hibiscus) * potion of dimness (icy) * potion of slime (peculiar) * potion of urine (greasy) * potion of cancellation (pungent) * potion of porter (viscous) * potion of wonder (sweet basil) * potion of terces dlu (prickly ash) * potion of hiding (alchemical) * potion of decoy making (homebrew) * potion of down level (cinnamon) * potion of keen memory (squishy) * potion of cure wounds (sizzling) * potion of cure serious wounds (colorless) * potion of night vision (bitter) * potion of cure critical wounds (purple-red) * potion of resistance (shining) * potion of poison (tangerine) * potion of coffee (ghostly) * potion of red tea (iridescent) * potion of oolong tea (smoky) * potion of green tea (voluminous) * potion of cocoa (violet-red) * potion of green mate (orange tea) * potion of terere (amber) * potion of aojiru (bird's eye) * potion of wine (hallowed) * potion of Ultimate Tsuyoshi Special (iris) * potion of Mehoho Burusasan G (plaid) * potion of beneficial effect (nanika) * potion of random intrinsic (venomous) * potion of training (ruby) * potion of invisibility (turquoise) * potion of monster detection (palmarosa) * potion of object detection (elder flower) * potion of enlightenment (anise seed) * potion of full healing (vermillion) * potion of levitation (cherry-blossom) * potion of polymorph (lavender) * potion of mutation (cacao) * potion of speed (puce) * potion of acid (reddish) * potion of oil (camo) * potion of salt water (fragrant olive) * potion of gain ability (incandescent) * potion of gain level (peppermint) * potion of invulnerability (brown) * potion of paralysis (coffee) * potion of extreme power (red) * potion of recovery (green) * potion of heroism (silver) * potion of cyanide (stevia) * potion of radium (paisley) * potion of Jolt Cola (bewitched) * potion of Pan Galactic Gargle Blaster (aquamarine) * potion of (null) (fluorescent) * potion of (null) (fuming) * potion of (null) (pseudo-violet) * potion of (null) (fizzy) * potion of (null) (iffy) * potion of (null) (rosemary) * potion of (null) (murky) * potion of (null) (cooling) * potion of (null) (muddy) * potion of (null) (luminescent) * potion of (null) (warping) * potion of (null) (swirly) * potion of (null) (marigold) * potion of (null) (simmering) * potion of (null) (purple) * potion of (null) (soapy) * potion of (null) (greenish-blue) * potion of (null) (freezing) * potion of (null) (cornflower) * potion of (null) (foaming) * potion of (null) (bayberry) * potion of (null) (yellow) * potion of (null) (ochre) * potion of (null) (bright green tea) * potion of (null) (blue) * potion of (null) (cluster amaryllis) * potion of (null) (ecru) * potion of (null) (cyan) * potion of (null) (jasmine) * potion of (null) (creamy) * potion of (null) (milky) * potion of (null) (mulberry) * potion of (null) (illegal) * potion of (null) (mum) * potion of (null) (blinding) * potion of (null) (dangerous) * potion of (null) (slimy) * potion of (null) (blueberry) * potion of (null) (bubbly) * potion of (null) (forget-me-not) * potion of (null) (spiritual) * potion of (null) (crimson) * potion of (null) (distilled) * potion of (null) (chocolate) * potion of (null) (orange) * potion of (null) (castor bean) * potion of (null) (brilliant blue) * potion of (null) (flowing) * potion of (null) (vapor) * potion of (null) (brown oolong tea) * potion of (null) (unnatural) * potion of (null) (creepy) * potion of (null) (magenta) * potion of (null) (dandelion) * potion of (null) (gooey) * potion of (null) (St.John's Wort) * potion of (null) (bright) * potion of (null) (effervescent) * potion of (null) (illuminated) * potion of (null) (dark) * potion of (null) (pink) * potion of (null) (golden) * potion of (null) (steamy) * potion of (null) (tesco value) * potion of (null) (wormwood) * potion of (null) (sparkly) * potion of (null) (thyme) * potion of (null) (thaumaturgic) * potion of (null) (baby's breath) * potion of (null) (ice-cold) * potion of (null) (radiating) * potion of (null) (manky) * potion of (null) (deep blue) * potion of (null) (yerba mate) * potion of (null) (silvervine) * potion of (null) (mint) * potion of (null) (cloudy) * potion of (null) (emerald) * potion of (null) (liquid) * potion of (null) (blue flag) * potion of (null) (white) * potion of (null) (tan) * potion of (null) (aromatic) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Wands wand of sleep (gimmicky) wand of healing (chrome) Tools medical kit (leather bag) Gems * healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (21 of 160) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) implants [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye BSOD2 the Healer... Since you quit, the score list will not be checked.