BSOD2, lawful male mazke Ladiesman k o ..> k x ..@) k d .%.. .). ... r [BSOD2 the Wiseguy] St7 Dx6 Co7 In14 Wi4 Ch10 LadSedMalLaw S170 Dlvl:3 $302 HP-2(12) Pw8(8) AC10 Xp1/17 Wt19/940 T132 Latest messages But wait... For some reason, you're not dead! [-10 -> 12] You survived that attempt on your life. Unknown command ' '. (9x) You just miss the evasive fox. The evasive fox bites you! [-1 -> 11] The evasive fox bites you! [-2 -> 9] The evasive fox bites you! [-1 -> 8] Unknown command ' '. (10x) You kill the evasive fox! Unknown command ' '. 1 gold piece. You see here an evasive fox corpse {300}. The cave kobold throws a dart! You are hit by a dart! You die... Your inventory Weapons a - 2 uncursed +0 knives (wielded) {4} Armor e - a cursed +1 ruffled shirt (being worn) {5} f - an uncursed +0 fedora (being worn) {2} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Rings c - an uncursed +1 ring of adornment {0} d - an uncursed -2 ring of adornment {0} Tools g - a blessed sack {5} h - a * blessed pair of lenses {0} Gems b - 3 uncursed +0 diamonds {3} The sack is empty. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: corrosivity You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 20 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 66% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 75% Tool drop chance was reduced to 87% Concealing monsters were spawned underneath items 89% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: lance (turn 50) The following skill became untrainable if you tried to train it too early: implants (turn 272) The following skill became untrainable after a while: body spells (turn 57954) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 50353) Number of artifacts generated was 7 Number of fake artifacts generated was 2 Monster spawn increase started at turn 37591 Monster spawn increase reached its maximum at turn 126020 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 282624 The monster class that cannot be genocided was major demon The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: buttfucking alphawoman (freq bonus 12) The monster species that spawned more often: dolgsman hunter (freq bonus 8) The monster species that spawned more often: frozen abyss (freq bonus 3) The monster species that spawned more often: misplace pierce hemlock (freq bonus 40) The monster species that spawned more often: vaporization sphere (freq bonus 36) The monster species that spawned more often: petro patch (freq bonus 96) The monster species that spawned more often: guzzled joshed (freq bonus 180) The monster species that spawned more often: Unicorn of Amber (freq bonus 20) The monster species that spawned more often: edgepusher (freq bonus 30) The monster species that spawned more often: ghost (freq bonus 4) The monster species that spawned more often: nature's wrath (freq bonus 8) The monster species that spawned more often: tunnel terror (freq bonus 15) The monster species that spawned more often: clinging blob (freq bonus 15) The monster species that spawned more often: Bundle Tree (freq bonus 8) The monster species that spawned more often: beige growth (freq bonus 30) The monster species that spawned more often: arceus (freq bonus 18) The monster species that spawned more often: noisy lich (freq bonus 10) The monster species that spawned more often: adult cyan dragon (freq bonus 5) The monster species that spawned more often: blue nightmare (freq bonus 7) The monster species that spawned more often: enraged shaman (freq bonus 12) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster species that never randomly spawned: inferno hound The monster species that never randomly spawned: black spore The monster species that never randomly spawned: gestalten tomb lachrymatory waveform The monster species that never randomly spawned: polar beast The monster species that never randomly spawned: dispensed prodding veniremen accusative slinging baring The monster species that never randomly spawned: mean force fungus The monster species that never randomly spawned: urdar on crack The monster species that never randomly spawned: nirvana unite The monster species that never randomly spawned: direst exedra The monster species that never randomly spawned: toadyish sounded volatilization aftermost The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: frost (JUGEMJUGEMGOGOUNO) The RNG hath decreed that this item was never generated: banana ((null)) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 80) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 43) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 6) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 4) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 54) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of discount action (eternal cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 33) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 98) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 82) The RNG hath decreed that this item was always generated cursed: sodalith (blue) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 2) Next attribute increase check would have come at turn 359 Strength training was 12 Dexterity training was 11 Wisdom training was 0 Constitution training was 9 You were sleep resistant You were level-drain resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You had infravision You had 1351 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hugh Hefner, G-boy and Arsene Lupin Your deity was Hugh Hefner The version you were playing was: Unix SlashEMExtended Version 2.2.2 (e0684468) - last build Mon May 14 23:31:22 2018. You could not have safely prayed (411) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (LOMA ZATH AION ACHTHASE MA) scroll of mana (ITAINO ITAINO TONDEKE) scroll of phase door (DUCTUM ADIS) scroll of standard id (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of cure (THX FEMMY) * scroll of extra healing (VOLARE) * scroll of greater mana restoration (ADE EXPIRIUS) Rings ring of adornment (alive) Tools sack (bag) Gems diamond (white) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 2 jackals 0 foxes (1 created) an evasive fox 0 xoves (2 created) 0 aes (1 created) 0 fluffy cats (1 created) 0 mini gremlins (1 created) 0 kobolds (1 created) 0 cave kobolds (2 created) 0 baby mimics (1 created) 0 goblins (2 created) 0 visor sewer rats (1 created) 0 field voles (1 created) 0 cave spiders (1 created) 0 grid bugs (2 created) 0 sylphs (1 created) a spore lichen 0 redguard girls (1 created) 0 shopkeepers (1 created) 0 tortoises (2 created) 0 hata-hatas (2 created) 0 newts (2 created) 0 twens (1 created) a novice medium wall (2 created) 33 creatures born. 5 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 14 times You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (34 of 160) sling [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye BSOD2 the Ladiesman... You died in The Dungeons of Doom on dungeon level 3 with 170 points, and 302 pieces of gold, after 132 moves. Killer: a dart You were level 1 with a maximum of 12 hit points when you died. You reached the 63rd place on the top 10000 list. No Points Name Hp [max] 1 962244 BSOD2-Div-Bur-Mal-Cha quit in The Dungeons of Doom on level 34. 79 [138] 2 265688 Bluescreen-Loc-Ins-Mal-Neu died in Neutral Quest on level 34 [max 38]. Killed by a boulder. - [123] 3 105951 rahn-Blo-Vam-Mal-Cha died in The Gnomish Mines on level 9 [max 13]. Burned by a pool of lava by a flying clam. 124 [158] 4 96164 winsalot-Div-Her-Mal-Cha died in Town on level 6 [max 10]. Killed by a monster (Yeenoghu), while paralyzed by a monster attack. - [126] 5 68681 Volt-Pal-Elf-Fem-Law died in The Dungeons of Doom on level 11. Green slime. 89 [123] 6 53326 Volt-Gol-Gno-Mal-Cha died in The Dungeons of Doom on level 12. Killed by a monster (warrior ant). - [74] 7 35784 rahn-Bar-Liz-Mal-Cha died in Sewer Plant on level 14. Drowned in a moat. 50 [161] 8 35368 Bluescreen-Fem-Faw-Fem-Cha died in The Gnomish Mines on level 10. Killed by a monster (earth elemental). - [79] 9 32507 winsalot-Div-Bur-Mal-Cha died in The Gnomish Mines on level 12. Killed by a monster (mature spirit). - [115] 10 32020 rahn-Bar-Esp-Fem-Cha died in The Dungeons of Doom on level 11. Killed by a monster (pack cat). - [126] 18 11910 BSOD2-Arc-Esp-Mal-Law died in The Dungeons of Doom on level 36. Killed by a monster (hole ogre). - [32] 35 1134 BSOD2-Bar-Orc-Fem-Neu quit in The Gnomish Mines on level 6 [max 7]. 61 [61] 39 844 BSOD2-Mys-Hum-Mal-Cha died in Yendorian Tower on level 1. Killed by a monster (the elder priestess of Moloch). - [57] 46 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 0 [max 5]. 35 [35] 47 605 BSOD2-Ama-Ins-Mal-Law quit in The Dungeons of Doom on level 4 [max 5]. 35 [35] 50 478 BSOD2-Bar-Orc-Mal-Cha quit in The Gnomish Mines on level 3. 50 [50] 56 325 BSOD2-Nec-Bat-Mal-Neu died in The Dungeons of Doom on level 3. Killed by a little dart. - [42] 61 232 Volt-Mur-Gre-Mal-Cha quit in The Dungeons of Doom on level 1. 23 [26] 62 193 BSOD2-Bar-Orc-Mal-Law quit in The Gnomish Mines on level 3. 30 [30] *63 170 BSOD2-Lad-Sed-Mal-Law died in The Dungeons of Doom on level 3. Killed by a dart. - [12] 64 150 lel-Fem-Imp-Fem-Law died in The Dungeons of Doom on level 1. Killed by an orcish arrow. - [23] 65 112 rahn-Coo-Hom-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a little dart. - [10] 76 54 BSOD2-Mys-Jel-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (blabbering otaku). - [13] 78 40 BSOD2-Mys-Jel-Fem-Law died in Yendorian Tower on level 1. Killed by a cowardly attack on her breasts. - [13]